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#include "libjin/jin.h"
#include "lua/modules/luax.h"
namespace JinEngine
{
namespace Lua
{
static const luaL_Reg f[] = {
{ 0, 0 }
};
int luaopen_joypad(lua_State* L)
{
luax_newlib(L, f);
return 1;
}
/*SDL_JoystickGetButton*/
} // namespace Lua
} // namespace JinEngine
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