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#include "SDL2/SDL.h"
#include "lua/common/je_lua_common.h"
#include "lua/modules/luax.h"
#include "libjin/jin.h"
using namespace JinEngine::Time;
namespace JinEngine
{
namespace Lua
{
LUA_IMPLEMENT int l_sec(lua_State* L)
{
luax_pushnumber(L, getSecond());
return 1;
}
LUA_IMPLEMENT int l_sleep(lua_State* L)
{
double sec = luax_checknumber(L, 1);
sleep(sec * 1000.0f);
return 0;
}
LUA_IMPLEMENT const luaL_Reg f[] = {
{ "second", l_sec },
{ "sleep", l_sleep },
{ 0, 0 },
};
LUA_EXPORT int luaopen_time(lua_State* L)
{
luax_newlib(L, f);
return 1;
}
} // namespace Lua
} // namespace JinEngine
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