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#include "lua/luax.h"
#include "libjin/jin.h"
namespace jin
{
namespace lua
{
using namespace jin::input;
static int l_pos(lua_State* L)
{
static Mouse* mouse = Mouse::get();
int x, y;
mouse->getState(&x, &y);
luax_pushnumber(L, x);
luax_pushnumber(L, y);
return 2;
}
static const luaL_Reg f[] = {
{ "position", l_pos },
{ 0, 0 }
};
int luaopen_mouse(lua_State* L)
{
luax_newlib(L, f);
return 1;
}
}
}
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