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#include "lua/luax.h"
#include "SDL2/SDL.h"
namespace jin
{
namespace lua
{
static int l_pos(lua_State* L)
{
int x, y;
SDL_GetMouseState(&x, &y);
luax_pushnumber(L, x);
luax_pushnumber(L, y);
return 2;
}
static const luaL_Reg f[] = {
{"position", l_pos},
{0, 0}
};
int luaopen_mouse(lua_State* L)
{
luax_newlib(L, f);
return 1;
}
}
}
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