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#ifndef __JIN_LUA_NET_SOCKET_H
#define __JIN_LUA_NET_SOCKET_H
#include "libjin/jin.h"
#include "../luaopen_types.h"

namespace jin
{
namespace lua
{
namespace net
{

    typedef jin::net::SocketInformation SocketInformation;
    typedef jin::net::SocketType SocketType;

    class Socket : public Object
    {
    public:

        Socket(const SocketInformation& info)
        {
            socket = new jin::net::Socket(info);
        }

        void configureBlocking(bool blocking)
        {
            socket->configureBlocking(blocking);
        }

        Socket* accept()
        {
            Socket* client = new Socket(); 
            client->socket = socket->accept();
            return client;
        }

        int receive(char* buffer, int size)
        {
            return socket->receive(buffer, size);
        }

        int send(char* buffer, int size)
        {
            return socket->send(buffer, size);
        }

        void sendTo(char* buffer, int size, unsigned int address, unsigned int port)
        {
            socket->sendTo(buffer, size, address, port);
        }

        int receiveFrom(char* buffer, int size, unsigned int address, unsigned int port)
        {
            return socket->receiveFrom(buffer, size, address, port);
        }

        void close()
        {
            socket->close();
        }
        
    private:
        jin::net::Socket* socket;

        Socket() {}
        ~Socket()
        {
            delete socket;
        }

    };

} // net
} // lua
} // jin

#endif