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#ifndef __JIN_LUA_NET_SOCKET_H
#define __JIN_LUA_NET_SOCKET_H
#include "libjin/jin.h"
#include "../luaopen_types.h"
namespace jin
{
namespace lua
{
namespace net
{
class Socket : public jin::net::Socket
, public Object
{
public:
typedef jin::net::SocketInformation SocketInformation;
typedef jin::net::SocketType SocketType;
Socket(jin::net::Socket base)
: jin::net::Socket(base)
{
}
Socket(const SocketInformation& socketInformation)
: jin::net::Socket(socketInformation)
{
}
Socket(SocketType type, unsigned short port)
: jin::net::Socket(type, port)
{
}
Socket(SocketType type, unsigned int address, unsigned short port)
: jin::net::Socket(type, address)
{
}
Socket(SocketType type, const char* address, unsigned short port)
: jin::net::Socket(type, address, port)
{
}
Socket * accept()
{
jin::net::Socket* base = jin::net::Socket::accept();
Socket* socket = new Socket(*base);
delete base;
return socket;
}
private:
~Socket()
{
}
};
}
}
}
#endif
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