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#include "lua/luax.h"
#include "libjin/jin.h"
#include "../luaopen_types.h"
#include "lua_net_Buffer.h"
namespace jin
{
namespace lua
{
using namespace jin::net;
static int l_initNetwork(lua_State* L)
{
jin::net::Net::get()->init();
return 1;
}
// jin.net.toSocket(lightuserdata)
static int l_toSocket(lua_State*L)
{
Proxy* proxy = (Proxy*)luax_checktype(L, 1, JIN_NETWORK_SOCKET);
//Proxy * socketProxy = (Proxy*)luax_newinstance(L, JIN_NETWORK_SOCKET, sizeof(Proxy));
return 1;
}
// jin.net.Socket()
static int l_Socket(lua_State* L)
{
const char* socketType = luax_checkstring(L, 1);
SocketInformation info = { 0 };
if (strcmp(socketType, "TCP") == 0)
info.type = SocketType::TCP;
else if (strcmp(socketType, "UDP") == 0)
info.type = SocketType::UDP;
else
{
luax_error(L, "jin.net.Socket() first paramter wrong, must be TCP or UDP");
return 0;
}
// type, port
if (luax_gettop(L) == 2)
{
info.port = luax_checkinteger(L, 2);
}
// type, address, port
else if (luax_gettop(L) == 3)
{
if (luax_isstringstrict(L, 2))
info.address = tk_strtohl(luax_checkstring(L, 2));
else if(luax_isintegerstrict(L, 2))
info.address = luax_checkinteger(L, 2);
info.port = luax_checkinteger(L, 3);
}
Proxy* proxy = (Proxy*)luax_newinstance(L, JIN_NETWORK_SOCKET, sizeof(Proxy));
Socket* socket = new Socket(info);
proxy->bind(socket, JIN_NETWORK_SOCKET);
return 1;
}
// jin.net.Buffer()
static int l_Buffer(lua_State* L)
{
int size = luax_checkinteger(L, 1);
Proxy* proxy = (Proxy*)luax_newinstance(L, JIN_NETWORK_BUFFER, sizeof(Proxy));
net::Buffer* buffer = new net::Buffer(size);
proxy->bind(buffer, JIN_NETWORK_BUFFER);
return 1;
}
static const luaL_Reg f[] = {
{ "init", l_initNetwork },
{ "toSocket", l_toSocket },
{ "Socket", l_Socket },
{ "Buffer", l_Buffer },
{ 0, 0 }
};
extern int luaopen_Socket(lua_State* L);
extern int luaopen_Buffer(lua_State* L);
// only tcp
int luaopen_net(lua_State* L)
{
luaopen_Socket(L);
luaopen_Buffer(L);
luax_newlib(L, f);
return 1;
}
} // lua
} // jin
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