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path: root/src/lua/net/luaopen_net.cpp
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#include "lua/luax.h"
#include "libjin/jin.h"
#include "../common/common.h"
#include "Buffer.h"

namespace jin
{
namespace lua
{
    using namespace jin::lua::net;
	using namespace jin::net;

    static int l_initNetwork(lua_State* L)
    {
        jin::net::Net::get()->init();
        return 1;
    }
    
    // jin.net.Socket()
    static int l_Socket(lua_State* L)
    {
        SocketInformation info = { 0 };
        {
            const char* socketType = luax_checkstring(L, 1);
            if (strcmp(socketType, "TCP") == 0)
                info.type = SocketType::TCP;
            else if (strcmp(socketType, "UDP") == 0)
                info.type = SocketType::UDP;
            else
            {
                luax_error(L, "jin.net.Socket() first paramter wrong, must be TCP or UDP");
                return 0;
            }
            // type, port
            if (luax_gettop(L) == 2)
            {
                info.port = luax_checkinteger(L, 2);
            }
            // type, address, port
            else if (luax_gettop(L) == 3)
            {
                if (luax_isstringstrict(L, 2))
                    info.address = tk_strtohl(luax_checkstring(L, 2));
                else if (luax_isintegerstrict(L, 2))
                    info.address = luax_checkinteger(L, 2);
                info.port = luax_checkinteger(L, 3);
            }
        }
        Socket* socket = new Socket(info);
        Proxy* proxy = (Proxy*)luax_newinstance(L, JIN_NETWORK_SOCKET, sizeof(Proxy));
        proxy->bind(new Ref<Socket>(socket, JIN_NETWORK_SOCKET));
        return 1;
    }

    // jin.net.Buffer()
    static int l_Buffer(lua_State* L)
    {
        int size = luax_checkinteger(L, 1);
        Proxy* proxy = (Proxy*)luax_newinstance(L, JIN_NETWORK_BUFFER, sizeof(Proxy));
        net::Buffer* buffer = new net::Buffer(size);
        proxy->bind(new Ref<Buffer>(buffer, JIN_NETWORK_BUFFER));
        return 1;
    }

    static const luaL_Reg f[] = {
        { "init",      l_initNetwork },
        { "newSocket", l_Socket      },
        { "newBuffer", l_Buffer      },
        { 0,           0             }
    };

    extern int luaopen_Socket(lua_State* L);
    extern int luaopen_Buffer(lua_State* L);

    int luaopen_net(lua_State* L)
    {
        luaopen_Socket(L);
        luaopen_Buffer(L);

        luax_newlib(L, f);

        return 1;
    }

} // lua
} // jin