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#include "libjin/jin.h"
#include "../luaopen_types.h"
namespace jin
{
namespace lua
{
namespace thread
{
class Thread : public Object
{
public:
typedef jin::thread::Thread::Variant Variant;
Thread(std::string _name, std::string _code, jin::thread::Thread::ThreadRunner runner)
: name(_name)
, code(_code)
{
thread = new jin::thread::Thread(_name, runner);
}
bool start()
{
return thread->start();
}
void wait()
{
thread->wait();
}
void send(int slot, const Variant& value)
{
thread->send(slot, value);
}
bool receive(int slot)
{
return thread->receive(slot);
}
Variant fetch(int slot)
{
return thread->fetch(slot);
}
Variant demand(int slot)
{
return thread->demand(slot);
}
void remove(int slot)
{
thread->remove(slot);
}
const char* getName()
{
return name.c_str();
}
bool isRunning()
{
return thread->isRunning();
}
void lock()
{
thread->lock();
}
void unlock()
{
thread->unlock();
}
static void threadRunner(jin::thread::Thread* t);
private:
~Thread()
{
delete thread;
}
jin::thread::Thread* thread;
const std::string name;
const std::string code;
};
} // thread
} // lua
} // jin
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