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#ifdef _WIN32
#include <SDL2/SDL_Main.h>
#include <direct.h>
#endif
#include "lua/luax.h"
#include "lua/luaopen_jin.h"
#include "libjin/jin.h"
#include <Windows.h>
using namespace jin::lua;
int main(int argc, char* argv[])
{
lua_State* L = luax_newstate();
luax_openlibs(L);
luaopen_jin(L);
// add args to global field
luax_newtable(L);
for (int i = 0; i < argc; ++i)
luax_setraw_string(L, -2, i + 1, argv[i]);
luax_setfield(L, -2, "_argv");
const int BUFFER_SIZE = 512;
char buffer[BUFFER_SIZE];
#ifdef _WIN32
_getcwd(buffer, BUFFER_SIZE);
#elif defined __unix__
#elif defined __APPLE__
#endif
#undef BUFFER_SIZE
luax_setfield_string(L, "_dir", buffer);
// boot
boot(L);
luax_close(L);
return 0;
}
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