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#ifdef _WIN32
// SDL main entry
#include <SDL2/SDL_Main.h>
// directory
#include <direct.h>
#endif
#include "lua/luax.h"
#include "lua/luaopen_jin.h"
#include "libjin/jin.h"
#include <Windows.h>
#if !UNITTEST
int main(int argc, char* argv[])
{
// global lua state, all lua values are here
lua_State* L = luax_newstate();
luax_openlibs(L);
/**
* open jin module, jin module is on the top
* of stack
*/
jin::lua::luaopen_jin(L);
// add args to global field
luax_newtable(L);
for (int i = 0; i < argc; ++i)
luax_setraw_string(L, -2, i + 1, argv[i]);
luax_setfield(L, -2, "_argv");
/**
* jin._dir is the folder of jin binary executable
*/
#define BUFFER_SIZE 512
char buffer[BUFFER_SIZE];
#ifdef _WIN32
_getcwd(buffer, BUFFER_SIZE);
#elif defined __unix__
#elif defined __APPLE__
#endif
#undef BUFFER_SIZE
luax_setfield_string(L, "_dir", buffer);
// boot
jin::lua::boot(L);
return 0;
}
#endif // unit test
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