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#ifndef __JIN_IMAGE_H
#define __JIN_IMAGE_H
#include "libs/GLee/GLee.h"
#include "color.h"
#include "drawable.h"
namespace jin 
{ 
namespace render
{
    class Image: public Drawable
    {
    public:
        Image();
        ~Image();

        // just like Image()
        void init(); 
        
        // load from file
        bool loadf(const char* f); 
        
        // load from memory 
        bool loadb(const char* b, int size); 
        
        color getPixel(int x, int y);
        
    private:
    
        color* pixels;
    };
}
}

#endif