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#ifndef __JIN_JSL_H
#define __JIN_JSL_H
#include <string>
#include <map>
#include "image.h"
#include "libs/GLee/GLee.h"
namespace jin
{
namespace render
{
/**
* A JSL program for shadering textures which is
* actually a glsl program.
*/
class JSLProgram
{
public:
void init(const char* program);
void use();
static void unuse();
void sendFloat(const char* name, float number);
void sendImage(const char* name, const Image* image);
//void sendMatrix(const char* name, int size, const GLfloat* m, int count);
//void sendCanvas(const char* name, const Canvas& canvas);
private:
JSLProgram();
// only id for identify glsl program
GLuint pid;
static GLint _current_texture_unit;
static GLint _max_texture_units;
static std::map<std::string, GLint> _texture_unit_pool;
static GLint getTextureUnit(const std::string& name);
};
}
}
#endif
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