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#include <SDL2/SDL.h>
#include "3rdparty/luax/luax.h"
#include "libjin/jin.h"
namespace jin
{
namespace lua
{
static int l_init(lua_State* L)
{
if (SDL_Init(SDL_INIT_AUDIO) < 0)
{
luax_error(L, "could not init audio");
luax_pushboolean(L, false);
return 1;
}
}
static int l_newSound(lua_State* L)
{
return 0;
}
static const luaL_Reg f[] = {
{"init", l_init},
{"Sound", l_newSound},
{0, 0}
};
int luaopen_audio(lua_State* L)
{
luax_newlib(L, f);
return 1;
}
}
}
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