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#include "3rdparty/luax/luax.h"
#include "libjin/jin.h"
namespace jin
{
namespace lua
{
using namespace jin::core;
static int l_running(lua_State* L)
{
bool running = Game::get()->running();
luax_pushboolean(L, running);
return 1;
}
static int l_quit(lua_State* L)
{
Game::get()->quit();
return 0;
}
static int l_exit(lua_State* L)
{
Game::get()->exit();
return 0;
}
static const luaL_Reg f[] = {
{"running", l_running},
{"quit", l_quit}, // for end game loop
{"exit", l_exit}, // for exit whole game
{0, 0}
};
int luaopen_core(lua_State* L)
{
luax_newlib(L, f);
return 1;
}
}
}
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