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#ifndef __JIN_LUA_EMBED_H
#define __JIN_LUA_EMBED_H
#include <cstring>
namespace jin
{
namespace embed
{
/**
* embed lua script to context.
*/
#define embed(L, script, name) \
if(luaL_loadbuffer(L, script, strlen(script), name) == 0)\
lua_call(L, 0, 0);
/**
* embed structure.
*/
struct jin_Embed
{
const char* fname, *source;
};
static void boot(lua_State* L)
{
// embed scripts
#include "graphics.lua.h" // graphics
#include "keyboard.lua.h" // keyboard
#include "mouse.lua.h" // mouse
#include "debug.lua.h" // debug
#include "boot.lua.h" // boot
// embed scripts
const jin_Embed scripts[] = {
{"graphics.lua", graphics_lua},
{"keyboard.lua", keyboard_lua},
{"mouse.lua", mouse_lua},
{"debug.lua", debug_lua},
{"boot.lua", boot_lua},
{0, 0}
};
// load all emebd lua scripts
for (int i = 0; scripts[i].fname; ++i)
embed(L, scripts[i].source, scripts[i].fname);
}
}
}
#endif
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