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#include "luaopen_jin.h"
#include "3rdparty/luax/luax.h"
// embed all lua scripts
#include "embed/embed.h"
namespace jin
{
namespace lua
{
extern int luaopen_core(lua_State* L);
extern int luaopen_graphics(lua_State* L);
extern int luaopen_audio(lua_State* L);
extern int luaopen_net(lua_State* L);
extern int luaopen_event(lua_State* L);
extern int luaopen_time(lua_State* L);
extern int luaopen_mouse(lua_State* L);
extern int luaopen_keyboard(lua_State* L);
extern int luaopen_filesystem(lua_State* L);
extern int luaopen_joypad(lua_State* L);
static int l_getversion(lua_State* L)
{
luax_pushstring(L, VERSION);
return 1;
}
static int l_getAuthor(lua_State* L)
{
luax_pushstring(L, AUTHOR);
return 1;
}
static int l_getOS(lua_State* L)
{
#ifdef _WIN32
luax_pushstring(L, "windows");
#elif defined __unix__
luax_pushstring(L, "unix");
#elif defined __APPLE__
luax_pushstring(L, "macos");
#endif
return 1;
}
static const luaL_Reg f[] = {
{"version", l_getversion},
{"author", l_getAuthor},
{"os", l_getOS},
{0, 0}
};
// submodules
static const luaL_Reg mods[] = {
{"core", luaopen_core},
{"event", luaopen_event},
{"graphics", luaopen_graphics},
{"time", luaopen_time},
{"mouse", luaopen_mouse},
{"keyboard", luaopen_keyboard},
{"filesystem", luaopen_filesystem},
{"net", luaopen_net},
{"audio", luaopen_audio},
{"joypad", luaopen_joypad},
{0, 0}
};
int luaopen_jin(lua_State* L)
{
// jin module is on top of the stack
luax_newlib(L, f);
// set to global field
luax_justglobal(L, -1, MODULE_NAME);
// register submodules
for (int i = 0; mods[i].name; ++i)
{
// open submodules
mods[i].func(L);
luax_setfield(L, -2, mods[i].name);
}
return 1;
}
/**
* boot jin
*/
void boot(lua_State* L)
{
jin::embed::boot(L);
}
}
}
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