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#include "utils.h"
#if UNITTEST
#include <iostream>
#include <stdio.h>
#include <fstream>
#include "../audio/sdl/source.h"
#include "../audio/sdl/audio.h"
using namespace jin::audio;
using namespace std;
struct OGG
{
int samples;
int channel, samplerate;
short* data;
int pos;
};
OGG ogg;
static void callbackfunc(void *userdata, Uint8 *stream, int len)
{
int16_t* buffer = (int16_t*)stream;
int16_t* oggbuf = (int16_t*)ogg.data;
oggbuf += ogg.pos;
for (int i = 0; i < len / 2; ++i)
{
buffer[i] = oggbuf[i];
}
ogg.pos += len / 2;
}
int main(int argc, char* argv[])
{
Audio* audio = SDLAudio::get();
ifstream fs;
fs.open("a.ogg", ios::binary);
fs.seekg(0, ios::end);
int size = fs.tellg();
fs.seekg(0, ios::beg);
char* buffer = new char[size];
memset(buffer, 0, size);
fs.read(buffer, size);
ogg.samples = stb_vorbis_decode_memory((unsigned char*)buffer, size, &ogg.channel, &ogg.samplerate, &ogg.data);
ogg.pos = 0;
SDLAudioSetting setting;
SDL_AudioSpec spe;
setting.callback = callbackfunc;
audio->init(&setting);
while (true)
{
SDL_Delay(100);
}
audio->quit();
return 0;
}
#endif
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