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#include "utils.h"
#if UNITTEST
#include <iostream>
#include <stdio.h>
#include <fstream>
#include "../audio/sdl/source.h"
#include "../audio/sdl/audio.h"
using namespace jin::audio;
using namespace std;
struct WAV
{
int samples;
int channel, samplerate;
short* data;
int pos;
};
WAV wav;
static void callbackfunc(void *userdata, Uint8 *stream, int len)
{
if (wav.pos > wav.samples)
wav.pos = 0;
int16_t* buffer = (int16_t*)stream;
int l = len / 2;
for (int i = 0; i < l; ++i)
{
buffer[i] = wav.data[wav.pos + i];
}
wav.pos += l;
}
int length = 2226052;
char buf[2226052];
int main(int argc, char* argv[])
{
Audio* audio = SDLAudio::get();
ifstream fs;
fs.open("a.wav", ios::binary);
fs.read(buf, length);
SDLAudioSetting setting;
SDL_AudioSpec spe;
setting.callback = callbackfunc;
wav_t wavconfig;
if (wav_read(&wavconfig, buf, length) != 0)
{
cout << "load wav failed\n";
}
wav.channel = wavconfig.channels;
wav.data = (short*)wavconfig.data;
wav.pos = 0;
wav.samplerate = wavconfig.samplerate;
wav.samples = wavconfig.length;
audio->init(&setting);
while (true)
{
SDL_Delay(100);
}
audio->quit();
return 0;
}
#endif
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