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authorchai <chaifix@163.com>2021-01-27 16:15:06 +0800
committerchai <chaifix@163.com>2021-01-27 16:15:06 +0800
commit97da432c35b8c7aaf9dd2c39e2aa4b1f55f36065 (patch)
treed9b1db5908a3a030c529e230386fe01062923b09 /Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animation/GetAnimatePhysics.cs
parent1fe4ffba72f56ccc6a89d1896142425c666887d4 (diff)
+behaviour designer
Diffstat (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animation/GetAnimatePhysics.cs')
-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animation/GetAnimatePhysics.cs46
1 files changed, 46 insertions, 0 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animation/GetAnimatePhysics.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animation/GetAnimatePhysics.cs
new file mode 100644
index 00000000..3d832dfd
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+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animation/GetAnimatePhysics.cs
@@ -0,0 +1,46 @@
+using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAnimation
+{
+ [TaskCategory("Basic/Animation")]
+ [TaskDescription("Stores the animate physics value. Returns Success.")]
+ public class GetAnimatePhysics : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("Are the if animations are executed in the physics loop?")]
+ [RequiredField]
+ public SharedBool storeValue;
+
+ // cache the animation component
+ private Animation animation;
+ private GameObject prevGameObject;
+
+ public override void OnStart()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (currentGameObject != prevGameObject) {
+ animation = currentGameObject.GetComponent<Animation>();
+ prevGameObject = currentGameObject;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (animation == null) {
+ //Debug.LogWarning("Animation is null");
+ return TaskStatus.Failure;
+ }
+
+ storeValue.Value = animation.animatePhysics;
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ storeValue.Value = false;
+ }
+ }
+} \ No newline at end of file