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authorchai <chaifix@163.com>2021-01-27 16:15:06 +0800
committerchai <chaifix@163.com>2021-01-27 16:15:06 +0800
commit97da432c35b8c7aaf9dd2c39e2aa4b1f55f36065 (patch)
treed9b1db5908a3a030c529e230386fe01062923b09 /Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetPanLevel.cs
parent1fe4ffba72f56ccc6a89d1896142425c666887d4 (diff)
+behaviour designer
Diffstat (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetPanLevel.cs')
-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetPanLevel.cs47
1 files changed, 47 insertions, 0 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetPanLevel.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetPanLevel.cs
new file mode 100644
index 00000000..0084d836
--- /dev/null
+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/AudioSource/GetPanLevel.cs
@@ -0,0 +1,47 @@
+#if UNITY_4_6 || UNITY_4_7
+using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAudioSource
+{
+ [TaskCategory("Basic/AudioSource")]
+ [TaskDescription("Stores the pan level value of the AudioSource. Returns Success.")]
+ public class GetPanLevel : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("The pan level value of the AudioSource")]
+ [RequiredField]
+ public SharedFloat storeValue;
+
+ private AudioSource audioSource;
+ private GameObject prevGameObject;
+
+ public override void OnStart()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (currentGameObject != prevGameObject) {
+ audioSource = currentGameObject.GetComponent<AudioSource>();
+ prevGameObject = currentGameObject;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (audioSource == null) {
+ Debug.LogWarning("AudioSource is null");
+ return TaskStatus.Failure;
+ }
+
+ storeValue.Value = audioSource.panLevel;
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ storeValue = 1;
+ }
+ }
+}
+#endif \ No newline at end of file