diff options
author | chai <chaifix@163.com> | 2021-01-27 16:15:06 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2021-01-27 16:15:06 +0800 |
commit | 97da432c35b8c7aaf9dd2c39e2aa4b1f55f36065 (patch) | |
tree | d9b1db5908a3a030c529e230386fe01062923b09 /Client/Assets/Behavior Designer/Runtime/Basic Tasks/Behaviour/IsEnabled.cs | |
parent | 1fe4ffba72f56ccc6a89d1896142425c666887d4 (diff) |
+behaviour designer
Diffstat (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/Behaviour/IsEnabled.cs')
-rw-r--r-- | Client/Assets/Behavior Designer/Runtime/Basic Tasks/Behaviour/IsEnabled.cs | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Behaviour/IsEnabled.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Behaviour/IsEnabled.cs new file mode 100644 index 00000000..78fb031f --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Behaviour/IsEnabled.cs @@ -0,0 +1,29 @@ +using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityBehaviour
+{
+ [TaskCategory("Basic/Behaviour")]
+ [TaskDescription("Returns Success if the object is enabled, otherwise Failure.")]
+ public class IsEnabled : Conditional
+ {
+ [Tooltip("The Object to use")]
+ public SharedObject specifiedObject;
+
+ public override TaskStatus OnUpdate()
+ {
+ if (specifiedObject == null && !(specifiedObject.Value is UnityEngine.Behaviour)) {
+ Debug.LogWarning("SpecifiedObject is null or not a subclass of UnityEngine.Behaviour");
+ return TaskStatus.Failure;
+ }
+
+ return (specifiedObject.Value as Behaviour).enabled ? TaskStatus.Success : TaskStatus.Failure;
+ }
+
+ public override void OnReset()
+ {
+ if (specifiedObject != null) {
+ specifiedObject.Value = null;
+ }
+ }
+ }
+}
\ No newline at end of file |