diff options
author | chai <chaifix@163.com> | 2021-01-27 16:15:06 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2021-01-27 16:15:06 +0800 |
commit | 97da432c35b8c7aaf9dd2c39e2aa4b1f55f36065 (patch) | |
tree | d9b1db5908a3a030c529e230386fe01062923b09 /Client/Assets/Behavior Designer/Runtime/Basic Tasks/CharacterController/Move.cs | |
parent | 1fe4ffba72f56ccc6a89d1896142425c666887d4 (diff) |
+behaviour designer
Diffstat (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/CharacterController/Move.cs')
-rw-r--r-- | Client/Assets/Behavior Designer/Runtime/Basic Tasks/CharacterController/Move.cs | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/CharacterController/Move.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/CharacterController/Move.cs new file mode 100644 index 00000000..de40f1d2 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/CharacterController/Move.cs @@ -0,0 +1,44 @@ +using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityCharacterController
+{
+ [TaskCategory("Basic/CharacterController")]
+ [TaskDescription("A more complex move function taking absolute movement deltas. Returns Success.")]
+ public class Move : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("The amount to move")]
+ public SharedVector3 motion;
+
+ private CharacterController characterController;
+ private GameObject prevGameObject;
+
+ public override void OnStart()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (currentGameObject != prevGameObject) {
+ characterController = currentGameObject.GetComponent<CharacterController>();
+ prevGameObject = currentGameObject;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (characterController == null) {
+ Debug.LogWarning("CharacterController is null");
+ return TaskStatus.Failure;
+ }
+
+ characterController.Move(motion.Value);
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ motion = Vector3.zero;
+ }
+ }
+}
\ No newline at end of file |