diff options
author | chai <chaifix@163.com> | 2021-01-27 16:15:06 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2021-01-27 16:15:06 +0800 |
commit | 97da432c35b8c7aaf9dd2c39e2aa4b1f55f36065 (patch) | |
tree | d9b1db5908a3a030c529e230386fe01062923b09 /Client/Assets/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetStartSpeed.cs | |
parent | 1fe4ffba72f56ccc6a89d1896142425c666887d4 (diff) |
+behaviour designer
Diffstat (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetStartSpeed.cs')
-rw-r--r-- | Client/Assets/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetStartSpeed.cs | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetStartSpeed.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetStartSpeed.cs new file mode 100644 index 00000000..6e9b155c --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetStartSpeed.cs @@ -0,0 +1,44 @@ +using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityParticleSystem
+{
+ [TaskCategory("Basic/ParticleSystem")]
+ [TaskDescription("Sets the start speed of the Particle System.")]
+ public class SetStartSpeed : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("The start speed of the ParticleSystem")]
+ public SharedFloat startSpeed;
+
+ private ParticleSystem particleSystem;
+ private GameObject prevGameObject;
+
+ public override void OnStart()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (currentGameObject != prevGameObject) {
+ particleSystem = currentGameObject.GetComponent<ParticleSystem>();
+ prevGameObject = currentGameObject;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (particleSystem == null) {
+ Debug.LogWarning("ParticleSystem is null");
+ return TaskStatus.Failure;
+ }
+ ParticleSystem.MainModule main = particleSystem.main;
+ main.startSpeedMultiplier = startSpeed.Value;
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ startSpeed = 0;
+ }
+ }
+}
\ No newline at end of file |