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authorchai <chaifix@163.com>2021-01-27 16:15:06 +0800
committerchai <chaifix@163.com>2021-01-27 16:15:06 +0800
commit97da432c35b8c7aaf9dd2c39e2aa4b1f55f36065 (patch)
treed9b1db5908a3a030c529e230386fe01062923b09 /Client/Assets/Behavior Designer/Runtime/Basic Tasks/PlayerPrefs/Save.cs
parent1fe4ffba72f56ccc6a89d1896142425c666887d4 (diff)
+behaviour designer
Diffstat (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/PlayerPrefs/Save.cs')
-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/PlayerPrefs/Save.cs16
1 files changed, 16 insertions, 0 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/PlayerPrefs/Save.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/PlayerPrefs/Save.cs
new file mode 100644
index 00000000..627fe81a
--- /dev/null
+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/PlayerPrefs/Save.cs
@@ -0,0 +1,16 @@
+using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityPlayerPrefs
+{
+ [TaskCategory("Basic/PlayerPrefs")]
+ [TaskDescription("Saves the PlayerPrefs.")]
+ public class Save : Action
+ {
+ public override TaskStatus OnUpdate()
+ {
+ PlayerPrefs.Save();
+
+ return TaskStatus.Success;
+ }
+ }
+} \ No newline at end of file