diff options
author | chai <chaifix@163.com> | 2021-01-27 16:30:19 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2021-01-27 16:30:19 +0800 |
commit | 6ee18886c8af3858de5e97599b23086823d9f320 (patch) | |
tree | aed86a8c4887586d976410ecd3d14789b2ee3583 /Client/Assets/Behavior Designer/Runtime/Basic Tasks/SharedVariables/CompareSharedGameObjectList.cs | |
parent | 97da432c35b8c7aaf9dd2c39e2aa4b1f55f36065 (diff) |
*更新Behaviour Designer版本,在最下版本有BUG
Diffstat (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/SharedVariables/CompareSharedGameObjectList.cs')
-rw-r--r-- | Client/Assets/Behavior Designer/Runtime/Basic Tasks/SharedVariables/CompareSharedGameObjectList.cs | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/SharedVariables/CompareSharedGameObjectList.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/SharedVariables/CompareSharedGameObjectList.cs index b483e9a1..97af31c9 100644 --- a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/SharedVariables/CompareSharedGameObjectList.cs +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/SharedVariables/CompareSharedGameObjectList.cs @@ -1,6 +1,3 @@ -using UnityEngine;
-using System.Linq;
-
namespace BehaviorDesigner.Runtime.Tasks.Basic.SharedVariables
{
[TaskCategory("Basic/SharedVariable")]
@@ -21,7 +18,12 @@ namespace BehaviorDesigner.Runtime.Tasks.Basic.SharedVariables if (variable.Value.Count != compareTo.Value.Count)
return TaskStatus.Failure;
- return variable.Value.Except(compareTo.Value).Count() > 0 ? TaskStatus.Failure : TaskStatus.Success;
+ for (int i = 0; i < variable.Value.Count; ++i) {
+ if (variable.Value[i] != compareTo.Value[i]) {
+ return TaskStatus.Failure;
+ }
+ }
+ return TaskStatus.Success;
}
public override void OnReset()
|