diff options
author | chai <chaifix@163.com> | 2021-01-27 16:15:06 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2021-01-27 16:15:06 +0800 |
commit | 97da432c35b8c7aaf9dd2c39e2aa4b1f55f36065 (patch) | |
tree | d9b1db5908a3a030c529e230386fe01062923b09 /Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredCollision.cs | |
parent | 1fe4ffba72f56ccc6a89d1896142425c666887d4 (diff) |
+behaviour designer
Diffstat (limited to 'Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredCollision.cs')
-rw-r--r-- | Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredCollision.cs | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredCollision.cs b/Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredCollision.cs new file mode 100644 index 00000000..480e4093 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Conditionals/Physics/HasEnteredCollision.cs @@ -0,0 +1,41 @@ +using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks
+{
+ [TaskDescription("Returns success when a collision starts.")]
+ [TaskCategory("Physics")]
+ [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=110")]
+ public class HasEnteredCollision : Conditional
+ {
+ [Tooltip("The tag of the GameObject to check for a collision against")]
+ public SharedString tag = "";
+ [Tooltip("The object that started the collision")]
+ public SharedGameObject collidedGameObject;
+
+ private bool enteredCollision = false;
+
+ public override TaskStatus OnUpdate()
+ {
+ return enteredCollision ? TaskStatus.Success : TaskStatus.Failure;
+ }
+
+ public override void OnEnd()
+ {
+ enteredCollision = false;
+ }
+
+ public override void OnCollisionEnter(Collision collision)
+ {
+ if (string.IsNullOrEmpty(tag.Value) || tag.Value.Equals(collision.gameObject.tag)) {
+ collidedGameObject.Value = collision.gameObject;
+ enteredCollision = true;
+ }
+ }
+
+ public override void OnReset()
+ {
+ tag = "";
+ collidedGameObject = null;
+ }
+ }
+}
\ No newline at end of file |