diff options
author | chai <chaifix@163.com> | 2021-01-27 16:30:19 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2021-01-27 16:30:19 +0800 |
commit | 6ee18886c8af3858de5e97599b23086823d9f320 (patch) | |
tree | aed86a8c4887586d976410ecd3d14789b2ee3583 /Client/Assets/Behavior Designer/Runtime/Decorators | |
parent | 97da432c35b8c7aaf9dd2c39e2aa4b1f55f36065 (diff) |
*更新Behaviour Designer版本,在最下版本有BUG
Diffstat (limited to 'Client/Assets/Behavior Designer/Runtime/Decorators')
11 files changed, 64 insertions, 77 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/Decorators/ConditionalEvaluator.cs b/Client/Assets/Behavior Designer/Runtime/Decorators/ConditionalEvaluator.cs index 7c2c20f7..0f82e08f 100644 --- a/Client/Assets/Behavior Designer/Runtime/Decorators/ConditionalEvaluator.cs +++ b/Client/Assets/Behavior Designer/Runtime/Decorators/ConditionalEvaluator.cs @@ -1,7 +1,3 @@ -using UnityEngine;
-using BehaviorDesigner.Runtime;
-using BehaviorDesigner.Runtime.Tasks;
-
namespace BehaviorDesigner.Runtime.Tasks
{
[TaskDescription("Evaluates the specified conditional task. If the conditional task returns success then the child task is run and the child status is returned. If the conditional task does not " +
diff --git a/Client/Assets/Behavior Designer/Runtime/Decorators/ConditionalEvaluator.cs.meta b/Client/Assets/Behavior Designer/Runtime/Decorators/ConditionalEvaluator.cs.meta index 8f2340fd..52a457f6 100644 --- a/Client/Assets/Behavior Designer/Runtime/Decorators/ConditionalEvaluator.cs.meta +++ b/Client/Assets/Behavior Designer/Runtime/Decorators/ConditionalEvaluator.cs.meta @@ -1,8 +1,8 @@ -fileFormatVersion: 2
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+fileFormatVersion: 2 +guid: e62515fa6915f0d4f88b808e2e77d3ff +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} diff --git a/Client/Assets/Behavior Designer/Runtime/Decorators/ReturnFailure.cs b/Client/Assets/Behavior Designer/Runtime/Decorators/ReturnFailure.cs index e76aa35c..96afec6a 100644 --- a/Client/Assets/Behavior Designer/Runtime/Decorators/ReturnFailure.cs +++ b/Client/Assets/Behavior Designer/Runtime/Decorators/ReturnFailure.cs @@ -1,4 +1,3 @@ -using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks
{
[TaskDescription("The return failure task will always return failure except when the child task is running.")]
diff --git a/Client/Assets/Behavior Designer/Runtime/Decorators/ReturnFailure.cs.meta b/Client/Assets/Behavior Designer/Runtime/Decorators/ReturnFailure.cs.meta index f8a3c82d..798bfa0d 100644 --- a/Client/Assets/Behavior Designer/Runtime/Decorators/ReturnFailure.cs.meta +++ b/Client/Assets/Behavior Designer/Runtime/Decorators/ReturnFailure.cs.meta @@ -1,8 +1,7 @@ -fileFormatVersion: 2
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