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authorchai <chaifix@163.com>2021-01-25 14:28:30 +0800
committerchai <chaifix@163.com>2021-01-25 14:28:30 +0800
commit6eb915c129fc90c6f4c82ae097dd6ffad5239efc (patch)
tree7dd2be50edf41f36b60fac84696e731c13afe617 /Client/Assets/Scripts/UICommon/XUIScrollView.cs
+scripts
Diffstat (limited to 'Client/Assets/Scripts/UICommon/XUIScrollView.cs')
-rw-r--r--Client/Assets/Scripts/UICommon/XUIScrollView.cs84
1 files changed, 84 insertions, 0 deletions
diff --git a/Client/Assets/Scripts/UICommon/XUIScrollView.cs b/Client/Assets/Scripts/UICommon/XUIScrollView.cs
new file mode 100644
index 00000000..fd301524
--- /dev/null
+++ b/Client/Assets/Scripts/UICommon/XUIScrollView.cs
@@ -0,0 +1,84 @@
+using System;
+using UILib;
+using UnityEngine;
+using XUtliPoolLib;
+
+public class XUIScrollView : XUIObject, IXUIScrollView
+{
+
+ protected override void OnAwake()
+ {
+ base.OnAwake();
+ m_uiScrollView = GetComponent<UIScrollView>();
+ if (null == m_uiScrollView)
+ {
+ XDebug.singleton.AddErrorLog("null == m_uiScrollView");
+ }
+ }
+
+ public void ResetPosition()
+ {
+ m_uiScrollView.ResetPosition();
+ }
+
+ public void UpdatePosition()
+ {
+ m_uiScrollView.UpdatePosition();
+ }
+
+ public void SetCustomMovement(Vector2 movment)
+ {
+ m_uiScrollView.customMovement = movment;
+ }
+
+ public void SetPosition(float pos)
+ {
+ Vector2 pv = NGUIMath.GetPivotOffset(m_uiScrollView.contentPivot);
+ m_uiScrollView.SetDragAmount(pv.x, pos, false);
+
+ // Next move the clipping area back and update the scroll bars
+ m_uiScrollView.SetDragAmount(pv.x, pos, true);
+ }
+
+ public void SetDragPositionX(float pos)
+ {
+ Vector2 pv = NGUIMath.GetPivotOffset(m_uiScrollView.contentPivot);
+ m_uiScrollView.SetDragAmount(pos+pv.x, pv.y, false);
+
+ // Next move the clipping area back and update the scroll bars
+ m_uiScrollView.SetDragAmount(pos + pv.x, pv.y, true);
+ }
+
+ public void SetDragFinishDelegate(Delegate func)
+ {
+ m_uiScrollView.onDragFinished = (UIScrollView.OnDragFinished)func;
+ }
+
+ public void SetAutoMove(float from, float to, float moveSpeed)
+ {
+ m_uiScrollView.SetAutoMove(from, to, moveSpeed);
+ }
+
+ public bool RestrictWithinBounds(bool instant)
+ {
+ return m_uiScrollView.RestrictWithinBounds(instant);
+ }
+
+ public void MoveAbsolute(Vector3 absolute)
+ {
+ m_uiScrollView.MoveAbsolute(absolute);
+ }
+
+ public void MoveRelative(Vector3 relative)
+ {
+ m_uiScrollView.MoveRelative(relative);
+ }
+
+ public void NeedRecalcBounds()
+ {
+ m_uiScrollView.NeedRecalcBounds();
+ }
+
+ private UIScrollView m_uiScrollView = null;
+}
+