diff options
author | chai <chaifix@163.com> | 2021-01-25 14:28:30 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2021-01-25 14:28:30 +0800 |
commit | 6eb915c129fc90c6f4c82ae097dd6ffad5239efc (patch) | |
tree | 7dd2be50edf41f36b60fac84696e731c13afe617 /Client/Assets/Scripts/XMainClient/AI/AIRunTimeCalDistance.cs |
+scripts
Diffstat (limited to 'Client/Assets/Scripts/XMainClient/AI/AIRunTimeCalDistance.cs')
-rw-r--r-- | Client/Assets/Scripts/XMainClient/AI/AIRunTimeCalDistance.cs | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/Client/Assets/Scripts/XMainClient/AI/AIRunTimeCalDistance.cs b/Client/Assets/Scripts/XMainClient/AI/AIRunTimeCalDistance.cs new file mode 100644 index 00000000..15128c30 --- /dev/null +++ b/Client/Assets/Scripts/XMainClient/AI/AIRunTimeCalDistance.cs @@ -0,0 +1,59 @@ +using System;
+using System.Xml;
+using UnityEngine;
+using XUtliPoolLib;
+
+namespace XMainClient
+{
+ internal class AIRunTimeCalDistance : AIRunTimeNodeAction
+ {
+ private string _target_name;
+
+ private float _distance;
+
+ private string _distance_name;
+
+ private Vector3 _dest_point;
+
+ private string _dest_name;
+
+ public AIRunTimeCalDistance(XmlElement node) : base(node)
+ {
+ this._target_name = node.GetAttribute("Shared_ObjectName");
+ this._distance = float.Parse(node.GetAttribute("Shared_DistancemValue"));
+ this._distance_name = node.GetAttribute("Shared_DistanceName");
+ this._dest_name = node.GetAttribute("Shared_DestPointName");
+ string attribute = node.GetAttribute("Shared_DestPointmValue");
+ float num = float.Parse(attribute.Split(new char[]
+ {
+ ':'
+ })[0]);
+ float num2 = float.Parse(attribute.Split(new char[]
+ {
+ ':'
+ })[1]);
+ float num3 = float.Parse(attribute.Split(new char[]
+ {
+ ':'
+ })[2]);
+ this._dest_point = new Vector3(num, num2, num3);
+ }
+
+ public override bool Update(XEntity entity)
+ {
+ XGameObject xgameObjectByName = entity.AI.AIData.GetXGameObjectByName(this._target_name);
+ bool flag = xgameObjectByName != null;
+ float magnitude;
+ if (flag)
+ {
+ magnitude = (entity.EngineObject.Position - xgameObjectByName.Position).magnitude;
+ }
+ else
+ {
+ magnitude = (entity.EngineObject.Position - this._dest_point).magnitude;
+ }
+ entity.AI.AIData.SetFloatByName(this._distance_name, magnitude);
+ return true;
+ }
+ }
+}
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