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authorchai <chaifix@163.com>2021-01-25 14:28:30 +0800
committerchai <chaifix@163.com>2021-01-25 14:28:30 +0800
commit6eb915c129fc90c6f4c82ae097dd6ffad5239efc (patch)
tree7dd2be50edf41f36b60fac84696e731c13afe617 /Client/Assets/Scripts/XMainClient/Guild/XGuildSkillView.cs
+scripts
Diffstat (limited to 'Client/Assets/Scripts/XMainClient/Guild/XGuildSkillView.cs')
-rw-r--r--Client/Assets/Scripts/XMainClient/Guild/XGuildSkillView.cs487
1 files changed, 487 insertions, 0 deletions
diff --git a/Client/Assets/Scripts/XMainClient/Guild/XGuildSkillView.cs b/Client/Assets/Scripts/XMainClient/Guild/XGuildSkillView.cs
new file mode 100644
index 00000000..d78f7781
--- /dev/null
+++ b/Client/Assets/Scripts/XMainClient/Guild/XGuildSkillView.cs
@@ -0,0 +1,487 @@
+using System;
+using System.Collections.Generic;
+using UILib;
+using UnityEngine;
+using XMainClient.UI;
+using XMainClient.UI.UICommon;
+using XUtliPoolLib;
+
+namespace XMainClient
+{
+ internal class XGuildSkillView : DlgBase<XGuildSkillView, XGuildSkillBehaviour>
+ {
+ public override int layer
+ {
+ get
+ {
+ return 1;
+ }
+ }
+
+ public override bool pushstack
+ {
+ get
+ {
+ return true;
+ }
+ }
+
+ public override string fileName
+ {
+ get
+ {
+ return "Guild/GuildSystem/GuildSkillDlg";
+ }
+ }
+
+ public override bool hideMainMenu
+ {
+ get
+ {
+ return true;
+ }
+ }
+
+ public override bool autoload
+ {
+ get
+ {
+ return true;
+ }
+ }
+
+ public override bool fullscreenui
+ {
+ get
+ {
+ return true;
+ }
+ }
+
+ public XGuildSkillDocument _doc = null;
+
+ public XGuildSkillStudyHandle _StudyHandle = null;
+
+ private Transform m_studyHandlePanel = null;
+
+ private bool m_showEffect = false;
+
+ protected override void OnLoad()
+ {
+ base.OnLoad();
+ this.m_studyHandlePanel = base.uiBehaviour.transform.Find("Bg");
+ this._StudyHandle = DlgHandlerBase.EnsureCreate<XGuildSkillStudyHandle>(ref this._StudyHandle, this.m_studyHandlePanel, false, this);
+ }
+
+ protected override void OnUnload()
+ {
+ DlgHandlerBase.EnsureUnload<XGuildSkillStudyHandle>(ref this._StudyHandle);
+ base.OnUnload();
+ }
+
+ protected override void Init()
+ {
+ base.Init();
+ this._doc = XDocuments.GetSpecificDocument<XGuildSkillDocument>(XGuildSkillDocument.uuID);
+ this._doc.SKillView = this;
+ this._doc.Player = XSingleton<XAttributeMgr>.singleton.XPlayerData;
+ this._doc.BagDoc = XDocuments.GetSpecificDocument<XBagDocument>(XBagDocument.uuID);
+ this._doc.GuildDoc = XDocuments.GetSpecificDocument<XGuildDocument>(XGuildDocument.uuID);
+ }
+
+ protected override void OnShow()
+ {
+ base.OnShow();
+ this._doc.GetSkillList();
+ this.SetupSkillList(true, false);
+ }
+
+ public override void RegisterEvent()
+ {
+ base.RegisterEvent();
+ base.uiBehaviour.m_Close.RegisterClickEventHandler(new ButtonClickEventHandler(this.OnCloseClick));
+ base.uiBehaviour.m_LevelUp.RegisterClickEventHandler(new ButtonClickEventHandler(this.OnLevelUpClick));
+ base.uiBehaviour.m_DetailUpMaxLevel.RegisterClickEventHandler(new ButtonClickEventHandler(this.OnUpMaxLevelClick));
+ }
+
+ private bool OnCloseClick(IXUIButton button)
+ {
+ this.SetVisibleWithAnimation(false, null);
+ return true;
+ }
+
+ private bool OnUpMaxLevelClick(IXUIButton button)
+ {
+ this._StudyHandle.SetVisible(true);
+ this._StudyHandle.SetDetailInfo();
+ return false;
+ }
+
+ private bool OnLevelUpClick(IXUIButton button)
+ {
+ string empty = string.Empty;
+ uint currentSkillID = this._doc.CurrentSkillID;
+ uint curGuildSkillLevel = this._doc.GetCurGuildSkillLevel(currentSkillID);
+ GuildSkillTable.RowData rowData;
+ bool flag = !this._doc.TryGetGuildSkill(currentSkillID, curGuildSkillLevel, out rowData);
+ bool result;
+ if (flag)
+ {
+ result = false;
+ }
+ else
+ {
+ uint skillMaxLevel = this._doc.GetSkillMaxLevel(currentSkillID);
+ bool flag2 = curGuildSkillLevel < skillMaxLevel;
+ if (flag2)
+ {
+ this._doc.SendLearnGuildSkill();
+ }
+ else
+ {
+ uint num = XGuildDocument.GuildConfig.GetTotalStudyCount((int)rowData.glevel, (int)this._doc.GuildDoc.Level) + this._doc.GetGuildSkillInitLevel(rowData.skillid);
+ bool flag3 = skillMaxLevel < num;
+ if (flag3)
+ {
+ XSingleton<UiUtility>.singleton.ShowSystemTip(XStringDefineProxy.GetString("ERR_GUILD_SKILL_STUDY_LEVEL_DOWN"), "fece00");
+ }
+ else
+ {
+ bool flag4 = this._doc.GuildDoc.Level < XGuildDocument.GuildConfig.MaxLevel;
+ if (flag4)
+ {
+ XSingleton<UiUtility>.singleton.ShowSystemTip(XStringDefineProxy.GetString("ERR_GUILD_SKILL_GUILD_LEVEL_DOWN"), "fece00");
+ }
+ else
+ {
+ XSingleton<UiUtility>.singleton.ShowSystemTip(XStringDefineProxy.GetString("ERR_GUILD_SKILL_LEVEL_FULL"), "fece00");
+ }
+ }
+ }
+ result = true;
+ }
+ return result;
+ }
+
+ private void OnSkillClick(IXUISprite sp)
+ {
+ bool flag = this._doc.CurrentSkillID == (uint)sp.ID;
+ if (!flag)
+ {
+ this._doc.CurrentSkillID = (uint)sp.ID;
+ this.RefreshSkillLight();
+ this.SetupDetailSkill();
+ }
+ }
+
+ public void SetupSkillList(bool refresh = true, bool showEffect = false)
+ {
+ base.uiBehaviour.m_SkillPool.FakeReturnAll();
+ this.m_showEffect = showEffect;
+ List<uint> guildSkillIDs = XGuildSkillDocument.GuildSkillIDs;
+ int num = base.uiBehaviour.m_SkillPool.TplWidth + 30;
+ guildSkillIDs.Sort(new Comparison<uint>(XGuildSkillView.SkillSortCompare));
+ int num2 = 0;
+ for (int i = 0; i < guildSkillIDs.Count; i++)
+ {
+ GameObject gameObject = base.uiBehaviour.m_SkillPool.FetchGameObject(false);
+ gameObject.name = string.Format("Skill{0}", ++num2);
+ this.SetupSkill(gameObject, guildSkillIDs[i]);
+ gameObject.transform.localPosition = base.uiBehaviour.m_SkillPool.TplPos + new Vector3((float)(i % 2 * base.uiBehaviour.m_SkillPool.TplWidth), (float)(-(float)i / 2 * base.uiBehaviour.m_SkillPool.TplHeight));
+ }
+ base.uiBehaviour.m_SkillPool.ActualReturnAll(false);
+ if (refresh)
+ {
+ this._doc.CurrentSkillID = guildSkillIDs[0];
+ base.uiBehaviour.m_SkillScroll.ResetPosition();
+ }
+ this.RefreshSkillLight();
+ this.SetupDetailSkill();
+ this.RefreshGuildPoint();
+ }
+
+ private void SetupSkill(GameObject go, uint skillID)
+ {
+ uint level = this._doc.GuildDoc.BasicData.level;
+ uint curGuildSkillLevel = this._doc.GetCurGuildSkillLevel(skillID);
+ GuildSkillTable.RowData rowData;
+ bool flag = !this._doc.TryGetGuildSkill(skillID, curGuildSkillLevel, out rowData);
+ if (!flag)
+ {
+ uint glevel = rowData.glevel;
+ uint skillMaxLevel = this._doc.GetSkillMaxLevel(skillID);
+ IXUISprite ixuisprite = go.transform.Find("Icon").GetComponent("XUISprite") as IXUISprite;
+ IXUILabel ixuilabel = go.transform.Find("Name").GetComponent("XUILabel") as IXUILabel;
+ IXUILabel ixuilabel2 = go.transform.Find("Level").GetComponent("XUILabel") as IXUILabel;
+ IXUILabel ixuilabel3 = go.transform.Find("Attr").GetComponent("XUILabel") as IXUILabel;
+ Transform transform = go.transform.Find("Light");
+ IXUISprite ixuisprite2 = go.GetComponent("XUISprite") as IXUISprite;
+ Transform transform2 = go.transform.Find("RedPoint");
+ IXUISprite ixuisprite3 = go.transform.Find("Bg").GetComponent("XUISprite") as IXUISprite;
+ IXUILabel ixuilabel4 = go.transform.Find("LevelText").GetComponent("XUILabel") as IXUILabel;
+ IXUILabel ixuilabel5 = go.transform.Find("GuildLevel").GetComponent("XUILabel") as IXUILabel;
+ IXUISprite ixuisprite4 = go.transform.Find("Profecssion").GetComponent("XUISprite") as IXUISprite;
+ ixuilabel5.SetText(XStringDefineProxy.GetString("OPEN_AT_GUILD_LEVEL", new object[]
+ {
+ glevel
+ }));
+ bool flag2 = false;
+ bool flag3 = rowData.needtype == 2u;
+ if (flag3)
+ {
+ flag2 = true;
+ }
+ else
+ {
+ bool flag4 = rowData.profecssion != null;
+ if (flag4)
+ {
+ int i = 0;
+ int num = rowData.profecssion.Length;
+ while (i < num)
+ {
+ bool flag5 = XBagDocument.IsProfMatched(rowData.profecssion[i]);
+ if (flag5)
+ {
+ flag2 = true;
+ break;
+ }
+ i++;
+ }
+ }
+ }
+ ixuisprite4.SetVisible(flag2);
+ bool flag6 = flag2;
+ if (flag6)
+ {
+ bool flag7 = rowData.needtype == 2u;
+ if (flag7)
+ {
+ ixuisprite4.SetSprite("icon_yjs", "Social/Guild", false);
+ }
+ else
+ {
+ ixuisprite4.SetSprite("Recharge_tj", "ReCharge/ReCharge", false);
+ }
+ }
+ bool flag8 = curGuildSkillLevel == 0u;
+ if (flag8)
+ {
+ ixuisprite3.SetEnabled(false);
+ ixuisprite.SetEnabled(false);
+ ixuilabel.SetEnabled(false);
+ ixuilabel2.SetEnabled(false);
+ ixuilabel3.SetEnabled(false);
+ ixuilabel4.SetEnabled(false);
+ }
+ else
+ {
+ ixuisprite3.SetEnabled(true);
+ ixuisprite.SetEnabled(true);
+ ixuilabel.SetEnabled(true);
+ ixuilabel2.SetEnabled(true);
+ ixuilabel3.SetEnabled(true);
+ ixuilabel4.SetEnabled(true);
+ }
+ bool flag9 = this.m_showEffect && skillID == this._doc.CurrentSkillID;
+ if (flag9)
+ {
+ this.m_showEffect = false;
+ XSingleton<XFxMgr>.singleton.CreateAndPlay("Effects/FX_Particle/UIfx/UI_qianghua_03", ixuisprite.gameObject.transform, Vector3.zero, Vector3.one, 1f, true, 2f, true);
+ }
+ bool flag10 = level < glevel;
+ ixuilabel4.SetVisible(!flag10);
+ ixuilabel2.SetVisible(!flag10);
+ ixuilabel3.SetVisible(!flag10);
+ ixuilabel5.SetVisible(flag10);
+ transform.gameObject.SetActive(false);
+ ixuisprite.SetSprite(rowData.icon, rowData.atlas, false);
+ ixuilabel.SetText(rowData.name);
+ ixuilabel2.SetText(string.Format("{0}/{1}", curGuildSkillLevel.ToString(), skillMaxLevel));
+ ixuilabel3.SetText(string.Format(string.Format(rowData.currentLevelDescription, rowData.attribute[0, 1]), new object[0]));
+ transform2.gameObject.SetActive(false);
+ ixuisprite2.ID = (ulong)skillID;
+ ixuisprite2.RegisterSpriteClickEventHandler(new SpriteClickEventHandler(this.OnSkillClick));
+ }
+ }
+
+ public void SetupDetailSkill()
+ {
+ uint currentSkillID = this._doc.CurrentSkillID;
+ uint curGuildSkillLevel = this._doc.GetCurGuildSkillLevel(currentSkillID);
+ uint skillMaxLevel = this._doc.GetSkillMaxLevel(currentSkillID);
+ GuildSkillTable.RowData guildSkill = this._doc.GetGuildSkill(currentSkillID, curGuildSkillLevel);
+ GuildSkillTable.RowData guildSkill2 = this._doc.GetGuildSkill(currentSkillID, curGuildSkillLevel + 1u);
+ base.uiBehaviour.m_DetailSkillIcon.SetSprite(guildSkill.icon, guildSkill.atlas, false);
+ base.uiBehaviour.m_DetailSkillName.SetText(guildSkill.name);
+ base.uiBehaviour.m_DetailCurrLevel.SetText(string.Format("{0} {1}", XStringDefineProxy.GetString("XAttr_Level"), curGuildSkillLevel));
+ base.uiBehaviour.m_DetailNextLevel.SetText((curGuildSkillLevel + 1u).ToString());
+ base.uiBehaviour.m_DetailMaxLevel.SetText(skillMaxLevel.ToString());
+ base.uiBehaviour.m_DetailCurrAttr.SetText(string.Format(guildSkill.currentLevelDescription, guildSkill.attribute[0, 1]));
+ base.uiBehaviour.m_DetailNextAttr.SetText(guildSkill2.attribute[0, 1].ToString());
+ base.uiBehaviour.m_RedPoint.gameObject.SetActive(false);
+ string text = "";
+ bool flag = false;
+ bool flag2 = !flag && !this.TryCheckRedGuildLevel(guildSkill, curGuildSkillLevel, out text);
+ if (flag2)
+ {
+ flag = true;
+ base.uiBehaviour.m_DetailSkillName.SetText(guildSkill.name);
+ }
+ else
+ {
+ base.uiBehaviour.m_DetailSkillName.SetText(string.Format("{0}({1}/{2})", guildSkill.name, curGuildSkillLevel, skillMaxLevel));
+ }
+ bool flag3 = !flag && !this.TryCheckRoleLevel(guildSkill, curGuildSkillLevel, out text);
+ if (flag3)
+ {
+ }
+ base.uiBehaviour.m_DetailTip.SetText(text);
+ bool flag4 = this._doc.GuildDoc.IHavePermission(GuildPermission.GPEM_STUDY_SKILL) && guildSkill.needtype == 1u;
+ if (flag4)
+ {
+ base.uiBehaviour.m_DetailUpMaxLevel.SetVisible(true);
+ }
+ else
+ {
+ base.uiBehaviour.m_DetailUpMaxLevel.SetVisible(false);
+ }
+ string text2 = string.Empty;
+ bool flag5 = curGuildSkillLevel < skillMaxLevel;
+ bool flag6;
+ if (flag5)
+ {
+ text2 = XStringDefineProxy.GetString("GUILD_SKILL_UPDATE");
+ flag6 = false;
+ }
+ else
+ {
+ flag6 = true;
+ uint num = XGuildDocument.GuildConfig.GetTotalStudyCount((int)guildSkill.glevel, (int)this._doc.GuildDoc.Level) + this._doc.GetGuildSkillInitLevel(currentSkillID);
+ bool flag7 = skillMaxLevel < num;
+ if (flag7)
+ {
+ text2 = XStringDefineProxy.GetString("GUILD_SKILL_STUDY_LEVEL_DOWN");
+ }
+ else
+ {
+ bool flag8 = this._doc.GuildDoc.Level < XGuildDocument.GuildConfig.MaxLevel;
+ if (flag8)
+ {
+ text2 = XStringDefineProxy.GetString("GUILD_SKILL_GUILD_LEVEL_DOWN");
+ }
+ else
+ {
+ text2 = XStringDefineProxy.GetString("GUILD_SKILL_LEVEL_FULL");
+ }
+ }
+ }
+ base.uiBehaviour.m_LevelUpLabel.SetText(text2);
+ base.uiBehaviour.m_LevelUp.SetGrey(!flag6);
+ bool flag9 = this.TryCheckLevelUpCost(guildSkill, curGuildSkillLevel, out text);
+ if (flag9)
+ {
+ base.uiBehaviour.m_DetailCost.SetVisible(false);
+ base.uiBehaviour.m_DetailCostRed.SetVisible(true);
+ base.uiBehaviour.m_DetailCostRed.InputText = text;
+ }
+ else
+ {
+ base.uiBehaviour.m_DetailCost.SetVisible(true);
+ base.uiBehaviour.m_DetailCostRed.SetVisible(false);
+ base.uiBehaviour.m_DetailCost.InputText = text;
+ }
+ }
+
+ private bool TryCheckFullLevel(GuildSkillTable.RowData currData, uint skillLevel, out string strTemp)
+ {
+ strTemp = string.Empty;
+ uint num = XGuildDocument.GuildConfig.GetTotalStudyCount((int)currData.glevel, (int)this._doc.GuildDoc.Level) + this._doc.GetGuildSkillInitLevel(currData.skillid);
+ bool flag = skillLevel >= num;
+ bool result;
+ if (flag)
+ {
+ strTemp = XStringDefineProxy.GetString("GUILD_SKILL_LEVEL_FULL");
+ result = true;
+ }
+ else
+ {
+ result = false;
+ }
+ return result;
+ }
+
+ private bool TryCheckLevelUpCost(GuildSkillTable.RowData currData, uint skillLevel, out string strTemp)
+ {
+ strTemp = "";
+ uint num = currData.need[0, 1];
+ strTemp = string.Format("{0}{1}", XLabelSymbolHelper.FormatSmallIcon(22), num);
+ return (ulong)num > (ulong)((long)((int)XSingleton<XGame>.singleton.Doc.XBagDoc.GetVirtualItemCount(ItemEnum.GUILD_CONTRIBUTE)));
+ }
+
+ private bool TryCheckRoleLevel(GuildSkillTable.RowData currData, uint skillLevel, out string strTemp)
+ {
+ strTemp = "";
+ bool flag = currData.roleLevel > XSingleton<XAttributeMgr>.singleton.XPlayerData.Level;
+ bool result;
+ if (flag)
+ {
+ strTemp = string.Format("{0}{1}: {2}\n", strTemp, XStringDefineProxy.GetString("NEED_PLAYER_LEVEL"), currData.glevel);
+ result = false;
+ }
+ else
+ {
+ result = true;
+ }
+ return result;
+ }
+
+ private bool TryCheckRedGuildLevel(GuildSkillTable.RowData currData, uint skillLevel, out string strTemp)
+ {
+ uint glevel = currData.glevel;
+ strTemp = "";
+ bool flag = glevel > this._doc.GuildDoc.Level;
+ bool result;
+ if (flag)
+ {
+ strTemp = string.Format("{0}{1}: {2}\n", strTemp, XStringDefineProxy.GetString("NEED_GUILD_LEVEL"), glevel);
+ result = false;
+ }
+ else
+ {
+ result = true;
+ }
+ return result;
+ }
+
+ private void RefreshSkillLight()
+ {
+ List<GameObject> list = ListPool<GameObject>.Get();
+ base.uiBehaviour.m_SkillPool.GetActiveList(list);
+ for (int i = 0; i < list.Count; i++)
+ {
+ IXUISprite ixuisprite = list[i].GetComponent("XUISprite") as IXUISprite;
+ bool flag = ixuisprite.ID == (ulong)this._doc.CurrentSkillID;
+ if (flag)
+ {
+ list[i].transform.Find("Light").gameObject.SetActive(true);
+ }
+ else
+ {
+ list[i].transform.Find("Light").gameObject.SetActive(false);
+ }
+ }
+ ListPool<GameObject>.Release(list);
+ }
+
+ private void RefreshGuildPoint()
+ {
+ base.uiBehaviour.m_GuildPoint.SetText(this._doc.BagDoc.VirtualItems[22].ToString());
+ }
+
+ private static int SkillSortCompare(uint skill1, uint skill2)
+ {
+ return skill1.CompareTo(skill2);
+ }
+ }
+}