diff options
author | chai <chaifix@163.com> | 2021-01-25 14:28:30 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2021-01-25 14:28:30 +0800 |
commit | 6eb915c129fc90c6f4c82ae097dd6ffad5239efc (patch) | |
tree | 7dd2be50edf41f36b60fac84696e731c13afe617 /Client/Assets/Scripts/XMainClient/PTC/Process/Process_PtcG2C_TransSkillNotfiy.cs |
+scripts
Diffstat (limited to 'Client/Assets/Scripts/XMainClient/PTC/Process/Process_PtcG2C_TransSkillNotfiy.cs')
-rw-r--r-- | Client/Assets/Scripts/XMainClient/PTC/Process/Process_PtcG2C_TransSkillNotfiy.cs | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/Client/Assets/Scripts/XMainClient/PTC/Process/Process_PtcG2C_TransSkillNotfiy.cs b/Client/Assets/Scripts/XMainClient/PTC/Process/Process_PtcG2C_TransSkillNotfiy.cs new file mode 100644 index 00000000..51c77b3a --- /dev/null +++ b/Client/Assets/Scripts/XMainClient/PTC/Process/Process_PtcG2C_TransSkillNotfiy.cs @@ -0,0 +1,39 @@ +using System;
+using KKSG;
+using XMainClient.UI;
+using XMainClient.UI.UICommon;
+using XUtliPoolLib;
+
+namespace XMainClient
+{
+ internal class Process_PtcG2C_TransSkillNotfiy
+ {
+ public static void Process(PtcG2C_TransSkillNotfiy roPtc)
+ {
+ bool flag = XSingleton<XEntityMgr>.singleton.Player == null || XSingleton<XEntityMgr>.singleton.Player.SkillMgr == null;
+ if (!flag)
+ {
+ XBattleSkillDocument specificDocument = XDocuments.GetSpecificDocument<XBattleSkillDocument>(XBattleSkillDocument.uuID);
+ for (int i = 0; i < roPtc.Data.skillhash.Count; i++)
+ {
+ bool flag2 = roPtc.Data.skilllevel[i] == 0u;
+ if (!flag2)
+ {
+ specificDocument.SetSkillLevel(roPtc.Data.skillhash[i], roPtc.Data.skilllevel[i]);
+ XSkillCore skill = XSingleton<XEntityMgr>.singleton.Player.SkillMgr.GetSkill(roPtc.Data.skillhash[i]);
+ bool flag3 = skill != null;
+ if (flag3)
+ {
+ skill.InitCoreData(false);
+ }
+ }
+ }
+ bool flag4 = XSingleton<XScene>.singleton.SceneType == SceneType.SCENE_MOBA && DlgBase<BattleMain, BattleMainBehaviour>.singleton.SkillHandler != null;
+ if (flag4)
+ {
+ DlgBase<BattleMain, BattleMainBehaviour>.singleton.SkillHandler.DelayRefreshAddBtn();
+ }
+ }
+ }
+ }
+}
|