diff options
author | chai <chaifix@163.com> | 2021-01-25 14:28:30 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2021-01-25 14:28:30 +0800 |
commit | 6eb915c129fc90c6f4c82ae097dd6ffad5239efc (patch) | |
tree | 7dd2be50edf41f36b60fac84696e731c13afe617 /Client/Assets/Scripts/XMainClient/PrepareSerializer.cs |
+scripts
Diffstat (limited to 'Client/Assets/Scripts/XMainClient/PrepareSerializer.cs')
-rw-r--r-- | Client/Assets/Scripts/XMainClient/PrepareSerializer.cs | 1868 |
1 files changed, 1868 insertions, 0 deletions
diff --git a/Client/Assets/Scripts/XMainClient/PrepareSerializer.cs b/Client/Assets/Scripts/XMainClient/PrepareSerializer.cs new file mode 100644 index 00000000..e92902d0 --- /dev/null +++ b/Client/Assets/Scripts/XMainClient/PrepareSerializer.cs @@ -0,0 +1,1868 @@ +using System;
+using KKSG;
+using ProtoBuf;
+
+namespace XMainClient
+{
+ internal class PrepareSerializer
+ {
+ static PrepareSerializer()
+ {
+ Serializer.PrepareSerializer<LoadAccountData>();
+ Serializer.PrepareSerializer<LoginChallenge>();
+ Serializer.PrepareSerializer<ErrorInfo>();
+ Serializer.PrepareSerializer<SceneRequest>();
+ Serializer.PrepareSerializer<UnitAppearance>();
+ Serializer.PrepareSerializer<UnitAppearList>();
+ Serializer.PrepareSerializer<SyncTimeArg>();
+ Serializer.PrepareSerializer<SyncTimeRes>();
+ Serializer.PrepareSerializer<MoveInfo>();
+ Serializer.PrepareSerializer<SkillDataUnit>();
+ Serializer.PrepareSerializer<SkillReplyDataUnit>();
+ Serializer.PrepareSerializer<SceneCfg>();
+ Serializer.PrepareSerializer<DeathInfo>();
+ Serializer.PrepareSerializer<ChangedAttribute>();
+ Serializer.PrepareSerializer<SkillLevelupArg>();
+ Serializer.PrepareSerializer<SkillLevelupRes>();
+ Serializer.PrepareSerializer<LevelChanged>();
+ Serializer.PrepareSerializer<ItemChanged>();
+ Serializer.PrepareSerializer<TutorialInfo>();
+ Serializer.PrepareSerializer<Systems>();
+ Serializer.PrepareSerializer<AchivementInfo>();
+ Serializer.PrepareSerializer<FetchAchiveArg>();
+ Serializer.PrepareSerializer<FetchAchiveRes>();
+ Serializer.PrepareSerializer<SelectChestArg>();
+ Serializer.PrepareSerializer<SelectChestRes>();
+ Serializer.PrepareSerializer<TaskOPArg>();
+ Serializer.PrepareSerializer<TaskOPRes>();
+ Serializer.PrepareSerializer<ResetSkillArg>();
+ Serializer.PrepareSerializer<ResetSkillRes>();
+ Serializer.PrepareSerializer<ChooseProfArg>();
+ Serializer.PrepareSerializer<ChooseProfRes>();
+ Serializer.PrepareSerializer<SkillChangedData>();
+ Serializer.PrepareSerializer<BingSkillArg>();
+ Serializer.PrepareSerializer<BindSkillRes>();
+ Serializer.PrepareSerializer<QueryLotteryCDArg>();
+ Serializer.PrepareSerializer<QueryLotteryCDRes>();
+ Serializer.PrepareSerializer<DrawLotteryArg>();
+ Serializer.PrepareSerializer<DrawLotteryRes>();
+ Serializer.PrepareSerializer<EnhanceItemArg>();
+ Serializer.PrepareSerializer<EnhanceItemRes>();
+ Serializer.PrepareSerializer<QuerySceneDayCountArg>();
+ Serializer.PrepareSerializer<QuerySceneDayCountRes>();
+ Serializer.PrepareSerializer<ClientQueryRankListArg>();
+ Serializer.PrepareSerializer<ClientQueryRankListRes>();
+ Serializer.PrepareSerializer<GMCmdArg>();
+ Serializer.PrepareSerializer<GMCmdRes>();
+ Serializer.PrepareSerializer<DecomposeEquipmentArg>();
+ Serializer.PrepareSerializer<DecomposeEquipmentRes>();
+ Serializer.PrepareSerializer<ReconnArg>();
+ Serializer.PrepareSerializer<ReconnRes>();
+ Serializer.PrepareSerializer<EmblemLevelUpArg>();
+ Serializer.PrepareSerializer<EmblemLevelUpRes>();
+ Serializer.PrepareSerializer<UseItemArg>();
+ Serializer.PrepareSerializer<UseItemRes>();
+ Serializer.PrepareSerializer<FashionChanged>();
+ Serializer.PrepareSerializer<JadeComposeArg>();
+ Serializer.PrepareSerializer<JadeOperationRes>();
+ Serializer.PrepareSerializer<JadeOperationArg>();
+ Serializer.PrepareSerializer<JadeComposeRes>();
+ Serializer.PrepareSerializer<CheckinArg>();
+ Serializer.PrepareSerializer<CheckinRes>();
+ Serializer.PrepareSerializer<CheckinInfoNotify>();
+ Serializer.PrepareSerializer<ActivityRoleNotify>();
+ Serializer.PrepareSerializer<GetActivityChestRes>();
+ Serializer.PrepareSerializer<GetActivityChestArg>();
+ Serializer.PrepareSerializer<FashionComposeArg>();
+ Serializer.PrepareSerializer<FashionComposeRes>();
+ Serializer.PrepareSerializer<BuyJadeSlotArg>();
+ Serializer.PrepareSerializer<BuyJadeSlotRes>();
+ Serializer.PrepareSerializer<GetUnitAppearanceArg>();
+ Serializer.PrepareSerializer<GetUnitAppearanceRes>();
+ Serializer.PrepareSerializer<PayInfo>();
+ Serializer.PrepareSerializer<GetSystemRewardArg>();
+ Serializer.PrepareSerializer<RewardChanged>();
+ Serializer.PrepareSerializer<GetSystemRewardRes>();
+ Serializer.PrepareSerializer<BuyGoldFatInfo>();
+ Serializer.PrepareSerializer<SweepArg>();
+ Serializer.PrepareSerializer<SweepRes>();
+ Serializer.PrepareSerializer<ReviveArg>();
+ Serializer.PrepareSerializer<ReviveRes>();
+ Serializer.PrepareSerializer<QueryShopItemArg>();
+ Serializer.PrepareSerializer<QueryShopItemRes>();
+ Serializer.PrepareSerializer<BuyShopItemRes>();
+ Serializer.PrepareSerializer<BuyShopItemArg>();
+ Serializer.PrepareSerializer<FetchTeamListArg>();
+ Serializer.PrepareSerializer<FetchTeamListRes>();
+ Serializer.PrepareSerializer<TeamOPArg>();
+ Serializer.PrepareSerializer<TeamOPRes>();
+ Serializer.PrepareSerializer<TeamChanged>();
+ Serializer.PrepareSerializer<ReviveInfo>();
+ Serializer.PrepareSerializer<BuyGoldAndFatigueArg>();
+ Serializer.PrepareSerializer<BuyGoldAndFatigueRes>();
+ Serializer.PrepareSerializer<GetWorldBossStateArg>();
+ Serializer.PrepareSerializer<GetWorldBossStateRes>();
+ Serializer.PrepareSerializer<AddTempAttrArg>();
+ Serializer.PrepareSerializer<AddTempAttrRes>();
+ Serializer.PrepareSerializer<ReviveCountdownInfo>();
+ Serializer.PrepareSerializer<FatigueRecoverTimeInfo>();
+ Serializer.PrepareSerializer<EnterSceneCoolDownQuery>();
+ Serializer.PrepareSerializer<EnterSceneCoolDownNotify>();
+ Serializer.PrepareSerializer<ChatNotify>();
+ Serializer.PrepareSerializer<QueryOpenGameArg>();
+ Serializer.PrepareSerializer<QueryOpenGameRes>();
+ Serializer.PrepareSerializer<FashionChangedData>();
+ Serializer.PrepareSerializer<QueryGateArg>();
+ Serializer.PrepareSerializer<QueryGateRes>();
+ Serializer.PrepareSerializer<AddFriendArg>();
+ Serializer.PrepareSerializer<AddFriendRes>();
+ Serializer.PrepareSerializer<RemoveFriendArg>();
+ Serializer.PrepareSerializer<RemoveFriendRes>();
+ Serializer.PrepareSerializer<OperateRecord>();
+ Serializer.PrepareSerializer<AddBlackListArg>();
+ Serializer.PrepareSerializer<AddBlackListRes>();
+ Serializer.PrepareSerializer<RemoveBlackListArg>();
+ Serializer.PrepareSerializer<RemoveBlackListRes>();
+ Serializer.PrepareSerializer<RandomFriendWaitListArg>();
+ Serializer.PrepareSerializer<RandomFriendWaitListRes>();
+ Serializer.PrepareSerializer<BlackListReport>();
+ Serializer.PrepareSerializer<BlackListNtf>();
+ Serializer.PrepareSerializer<SendFlowerArg>();
+ Serializer.PrepareSerializer<ShowFlowerPageRes>();
+ Serializer.PrepareSerializer<ShowFlowerPageArg>();
+ Serializer.PrepareSerializer<SendFlowerRes>();
+ Serializer.PrepareSerializer<FetchGuildListArg>();
+ Serializer.PrepareSerializer<FetchGuildListRes>();
+ Serializer.PrepareSerializer<FetchChapterChestArg>();
+ Serializer.PrepareSerializer<FetchChapterChestRes>();
+ Serializer.PrepareSerializer<RoleStateReport>();
+ Serializer.PrepareSerializer<RoleStateNtf>();
+ Serializer.PrepareSerializer<CreateOrJoinGuild>();
+ Serializer.PrepareSerializer<CreateOrJoinGuildRes>();
+ Serializer.PrepareSerializer<FetchGAPPArg>();
+ Serializer.PrepareSerializer<FetchGAPPRes>();
+ Serializer.PrepareSerializer<GuildApprovalArg>();
+ Serializer.PrepareSerializer<GuildApprovalRes>();
+ Serializer.PrepareSerializer<LeaveGuildArg>();
+ Serializer.PrepareSerializer<LeaveGuildRes>();
+ Serializer.PrepareSerializer<ChangeGuildSettingArg>();
+ Serializer.PrepareSerializer<ChangeGuildSettingRes>();
+ Serializer.PrepareSerializer<GuildMemberInfo>();
+ Serializer.PrepareSerializer<MyGuild>();
+ Serializer.PrepareSerializer<GuildSettingChanged>();
+ Serializer.PrepareSerializer<GuildBriefArg>();
+ Serializer.PrepareSerializer<GuildBriefRes>();
+ Serializer.PrepareSerializer<GuildMemberArg>();
+ Serializer.PrepareSerializer<GuildMemberRes>();
+ Serializer.PrepareSerializer<StartGuildCardArg>();
+ Serializer.PrepareSerializer<StartGuildCardRes>();
+ Serializer.PrepareSerializer<QueryGuildCardArg>();
+ Serializer.PrepareSerializer<QueryGuildCardRes>();
+ Serializer.PrepareSerializer<ChangeGuildCardArg>();
+ Serializer.PrepareSerializer<ChangeGuildCardRes>();
+ Serializer.PrepareSerializer<EndGuildCardArg>();
+ Serializer.PrepareSerializer<EndGuildCardRes>();
+ Serializer.PrepareSerializer<ChangeGuildPositionArg>();
+ Serializer.PrepareSerializer<ChangeGuildPositionRes>();
+ Serializer.PrepareSerializer<GetOtherGuildBriefArg>();
+ Serializer.PrepareSerializer<GetOtherGuildBriefRes>();
+ Serializer.PrepareSerializer<GuildHistoryArg>();
+ Serializer.PrepareSerializer<GuildHistoryRes>();
+ Serializer.PrepareSerializer<LoginArg>();
+ Serializer.PrepareSerializer<LoginRes>();
+ Serializer.PrepareSerializer<GuildFatigueArg>();
+ Serializer.PrepareSerializer<GuildFatigueRes>();
+ Serializer.PrepareSerializer<QueryGuildCheckinArg>();
+ Serializer.PrepareSerializer<QueryGuildCheckinRes>();
+ Serializer.PrepareSerializer<GuildCheckinArg>();
+ Serializer.PrepareSerializer<GuildCheckinRes>();
+ Serializer.PrepareSerializer<GetGuildCheckinBoxArg>();
+ Serializer.PrepareSerializer<GetGuildCheckinBoxRes>();
+ Serializer.PrepareSerializer<GuildCheckinBoxNtf>();
+ Serializer.PrepareSerializer<StageCountResetArg>();
+ Serializer.PrepareSerializer<StageCountResetRes>();
+ Serializer.PrepareSerializer<GetGuildCheckinRecordsArg>();
+ Serializer.PrepareSerializer<GetGuildCheckinRecordsRes>();
+ Serializer.PrepareSerializer<GetGuildBonusListArg>();
+ Serializer.PrepareSerializer<GetGuildBonusListResult>();
+ Serializer.PrepareSerializer<GetGuildBonusDetailInfoArg>();
+ Serializer.PrepareSerializer<GetGuildBonusDetailInfoResult>();
+ Serializer.PrepareSerializer<GetGuildBonusRewardArg>();
+ Serializer.PrepareSerializer<GetGuildBonusRewardResult>();
+ Serializer.PrepareSerializer<OpenSceneChestArg>();
+ Serializer.PrepareSerializer<OpenSceneChestRes>();
+ Serializer.PrepareSerializer<ChatOfflineNotify>();
+ Serializer.PrepareSerializer<GuildBestCardsNtf>();
+ Serializer.PrepareSerializer<ExecuteLevelScriptNtf>();
+ Serializer.PrepareSerializer<ReportBattleArg>();
+ Serializer.PrepareSerializer<ReportBattleRes>();
+ Serializer.PrepareSerializer<OnlineRewardNtf>();
+ Serializer.PrepareSerializer<NextDayRewardNtf>();
+ Serializer.PrepareSerializer<GetOnlineRewardArg>();
+ Serializer.PrepareSerializer<GetOnlineRewardRes>();
+ Serializer.PrepareSerializer<GetNextDayRewardArg>();
+ Serializer.PrepareSerializer<GetNextDayRewardRes>();
+ Serializer.PrepareSerializer<OnlineRewardReport>();
+ Serializer.PrepareSerializer<NextDayRewardReport>();
+ Serializer.PrepareSerializer<HintNotify>();
+ Serializer.PrepareSerializer<PositionCheckList>();
+ Serializer.PrepareSerializer<ChatArg>();
+ Serializer.PrepareSerializer<ChatRes>();
+ Serializer.PrepareSerializer<EnemyDoodadInfo>();
+ Serializer.PrepareSerializer<EnemyDropDoodadInfo>();
+ Serializer.PrepareSerializer<RollInfoRes>();
+ Serializer.PrepareSerializer<randomtask>();
+ Serializer.PrepareSerializer<TeamSelect>();
+ Serializer.PrepareSerializer<buffInfo>();
+ Serializer.PrepareSerializer<TeamInvite>();
+ Serializer.PrepareSerializer<TeamInviteAck>();
+ Serializer.PrepareSerializer<OtherFetchDoodadRes>();
+ Serializer.PrepareSerializer<DelayInfo>();
+ Serializer.PrepareSerializer<PkPrepareNtf>();
+ Serializer.PrepareSerializer<PkTimeoutNtf>();
+ Serializer.PrepareSerializer<SkillResultReqUnit>();
+ Serializer.PrepareSerializer<GuildGoblinInfoArg>();
+ Serializer.PrepareSerializer<GuildGoblinInfoRes>();
+ Serializer.PrepareSerializer<GuildGoblinSceneInfo>();
+ Serializer.PrepareSerializer<BulletUnitData>();
+ Serializer.PrepareSerializer<SkillBulletResultReqUnit>();
+ Serializer.PrepareSerializer<FinishStateInfo>();
+ Serializer.PrepareSerializer<PkRoleInfoNtf>();
+ Serializer.PrepareSerializer<CircleDrawGive>();
+ Serializer.PrepareSerializer<AddLevelScriptExtString>();
+ Serializer.PrepareSerializer<SceneDamageRankNtf>();
+ Serializer.PrepareSerializer<SceneLeftDoodad>();
+ Serializer.PrepareSerializer<ChangeSupplementReport>();
+ Serializer.PrepareSerializer<ChangeSupplementNtf>();
+ Serializer.PrepareSerializer<UseSupplementReq>();
+ Serializer.PrepareSerializer<UseSupplementRes>();
+ Serializer.PrepareSerializer<SetRoleConfigReq>();
+ Serializer.PrepareSerializer<SetRoleConfigRes>();
+ Serializer.PrepareSerializer<QTEOperation>();
+ Serializer.PrepareSerializer<FriendDegreeUpNtf>();
+ Serializer.PrepareSerializer<Position>();
+ Serializer.PrepareSerializer<TeleportNoticeState>();
+ Serializer.PrepareSerializer<LevelUpSlotAttrArg>();
+ Serializer.PrepareSerializer<LevelUpSlotAttrRes>();
+ Serializer.PrepareSerializer<AllyMatchRoleID>();
+ Serializer.PrepareSerializer<TeamFullDataNtf>();
+ Serializer.PrepareSerializer<TShowTopListArg>();
+ Serializer.PrepareSerializer<TShowTopListRes>();
+ Serializer.PrepareSerializer<RoleStateMatch>();
+ Serializer.PrepareSerializer<PetOperationRes>();
+ Serializer.PrepareSerializer<PetOperationArg>();
+ Serializer.PrepareSerializer<PetChangeNotfiy>();
+ Serializer.PrepareSerializer<NewBattleResult>();
+ Serializer.PrepareSerializer<FetchMailArg>();
+ Serializer.PrepareSerializer<FetchMailRes>();
+ Serializer.PrepareSerializer<MailOpArg>();
+ Serializer.PrepareSerializer<MailOpRes>();
+ Serializer.PrepareSerializer<BuyTeamSceneCountP>();
+ Serializer.PrepareSerializer<BuyTeamSceneCountRet>();
+ Serializer.PrepareSerializer<ExpFindBackData>();
+ Serializer.PrepareSerializer<ExpFindBackArg>();
+ Serializer.PrepareSerializer<ExpFindBackRes>();
+ Serializer.PrepareSerializer<AutoFight>();
+ Serializer.PrepareSerializer<GetTowerActivityTopArg>();
+ Serializer.PrepareSerializer<GetTowerActivityTopRes>();
+ Serializer.PrepareSerializer<TowerSceneInfoData>();
+ Serializer.PrepareSerializer<GetDesignationReq>();
+ Serializer.PrepareSerializer<GetDesignationRes>();
+ Serializer.PrepareSerializer<SetDesignationReq>();
+ Serializer.PrepareSerializer<SetDesignationRes>();
+ Serializer.PrepareSerializer<GetClassifyDesignationReq>();
+ Serializer.PrepareSerializer<GetClassifyDesignationRes>();
+ Serializer.PrepareSerializer<CoverDesignationNtf>();
+ Serializer.PrepareSerializer<GetAchieveBrifInfoReq>();
+ Serializer.PrepareSerializer<GetAchieveBrifInfoRes>();
+ Serializer.PrepareSerializer<GetAchieveClassifyInfoReq>();
+ Serializer.PrepareSerializer<GetAchieveClassifyInfoRes>();
+ Serializer.PrepareSerializer<ReachAchieveNtf>();
+ Serializer.PrepareSerializer<ReqAutoPlay>();
+ Serializer.PrepareSerializer<RetAutoPlay>();
+ Serializer.PrepareSerializer<GetAchieveRewardReq>();
+ Serializer.PrepareSerializer<GetAchieveRewardRes>();
+ Serializer.PrepareSerializer<ReachDesignationNtf>();
+ Serializer.PrepareSerializer<GetLevelSealInfoArg>();
+ Serializer.PrepareSerializer<GetLevelSealInfoRes>();
+ Serializer.PrepareSerializer<LevelSealInfo>();
+ Serializer.PrepareSerializer<LevelSealOverExpArg>();
+ Serializer.PrepareSerializer<LevelSealOverExpRes>();
+ Serializer.PrepareSerializer<ReconectSync>();
+ Serializer.PrepareSerializer<GetAchievePointRewardReq>();
+ Serializer.PrepareSerializer<GetAchievePointRewardRes>();
+ Serializer.PrepareSerializer<LoginRewardRet>();
+ Serializer.PrepareSerializer<LoginRewardGetReq>();
+ Serializer.PrepareSerializer<LoginRewardGetRet>();
+ Serializer.PrepareSerializer<OutLookChange>();
+ Serializer.PrepareSerializer<FiveRewardState>();
+ Serializer.PrepareSerializer<FiveRewardRes>();
+ Serializer.PrepareSerializer<FiveRewardRet>();
+ Serializer.PrepareSerializer<NewGuildBonusData>();
+ Serializer.PrepareSerializer<GuildCheckInBonusInfoArg>();
+ Serializer.PrepareSerializer<GuildCheckInBonusInfoRes>();
+ Serializer.PrepareSerializer<SendGuildBonusArg>();
+ Serializer.PrepareSerializer<SendGuildBonusRes>();
+ Serializer.PrepareSerializer<AskForCheckInBonusArg>();
+ Serializer.PrepareSerializer<AskForCheckInBonusRes>();
+ Serializer.PrepareSerializer<ThanksForBonusArg>();
+ Serializer.PrepareSerializer<ThanksForBonusRes>();
+ Serializer.PrepareSerializer<PvpArg>();
+ Serializer.PrepareSerializer<StepSyncInfo>();
+ Serializer.PrepareSerializer<PvpRes>();
+ Serializer.PrepareSerializer<TssSdkAntiData>();
+ Serializer.PrepareSerializer<QANotify>();
+ Serializer.PrepareSerializer<AgreeQAReq>();
+ Serializer.PrepareSerializer<AgreeQARes>();
+ Serializer.PrepareSerializer<PushQuestionNtf>();
+ Serializer.PrepareSerializer<GiveUpQuestionNtf>();
+ Serializer.PrepareSerializer<AnswerAckNtf>();
+ Serializer.PrepareSerializer<PvpBattleBeginData>();
+ Serializer.PrepareSerializer<PvpBattleEndData>();
+ Serializer.PrepareSerializer<PvpBattleKill>();
+ Serializer.PrepareSerializer<DoAddFriendArg>();
+ Serializer.PrepareSerializer<DoAddFriendRes>();
+ Serializer.PrepareSerializer<FriendOpNotify>();
+ Serializer.PrepareSerializer<GetFlowerLeftTimeArg>();
+ Serializer.PrepareSerializer<GetFlowerLeftTimeRes>();
+ Serializer.PrepareSerializer<GetFlowerArg>();
+ Serializer.PrepareSerializer<GetFlowerRes>();
+ Serializer.PrepareSerializer<GetFlowerRewardArg>();
+ Serializer.PrepareSerializer<GetFlowerRewardRes>();
+ Serializer.PrepareSerializer<FriendGiftOpArg>();
+ Serializer.PrepareSerializer<FriendGiftOpRes>();
+ Serializer.PrepareSerializer<GetFlowerRewardListArg>();
+ Serializer.PrepareSerializer<GetFlowerRewardListRes>();
+ Serializer.PrepareSerializer<GetAudioListReq>();
+ Serializer.PrepareSerializer<GetAudioListRes>();
+ Serializer.PrepareSerializer<UpLoadAudioReq>();
+ Serializer.PrepareSerializer<UpLoadAudioRes>();
+ Serializer.PrepareSerializer<EnhanceTransterArg>();
+ Serializer.PrepareSerializer<EnhanceTransterRes>();
+ Serializer.PrepareSerializer<PvpNowGameData>();
+ Serializer.PrepareSerializer<roArg>();
+ Serializer.PrepareSerializer<GetQADataReq>();
+ Serializer.PrepareSerializer<GetQADataRes>();
+ Serializer.PrepareSerializer<QAOverNtf>();
+ Serializer.PrepareSerializer<QARoomRankNtf>();
+ Serializer.PrepareSerializer<AskGuildSkillInfoArg>();
+ Serializer.PrepareSerializer<AskGuildSkillInfoReq>();
+ Serializer.PrepareSerializer<StudyGuildSkillArg>();
+ Serializer.PrepareSerializer<StudyGuildSkillRes>();
+ Serializer.PrepareSerializer<FMBArg>();
+ Serializer.PrepareSerializer<FMBRes>();
+ Serializer.PrepareSerializer<FMDArg>();
+ Serializer.PrepareSerializer<GetDragonTopInfoArg>();
+ Serializer.PrepareSerializer<GetDragonTopInfoRes>();
+ Serializer.PrepareSerializer<TeamInviteArg>();
+ Serializer.PrepareSerializer<TeamInviteRes>();
+ Serializer.PrepareSerializer<InviteRufuse>();
+ Serializer.PrepareSerializer<InvHistoryArg>();
+ Serializer.PrepareSerializer<InvHistoryRes>();
+ Serializer.PrepareSerializer<ReceiveFlowerData>();
+ Serializer.PrepareSerializer<StartBattleFailedRes>();
+ Serializer.PrepareSerializer<IdentifyEmblemArg>();
+ Serializer.PrepareSerializer<IdentifyEmblemRes>();
+ Serializer.PrepareSerializer<OpenGuildQAReq>();
+ Serializer.PrepareSerializer<OpenGuildQARes>();
+ Serializer.PrepareSerializer<GetGuildQADataReq>();
+ Serializer.PrepareSerializer<GetGuildQADataRes>();
+ Serializer.PrepareSerializer<CreateRoleNewArg>();
+ Serializer.PrepareSerializer<CreateRoleNewRes>();
+ Serializer.PrepareSerializer<MulActivityArg>();
+ Serializer.PrepareSerializer<MulActivityRes>();
+ Serializer.PrepareSerializer<SelectRoleNewArg>();
+ Serializer.PrepareSerializer<SelectRoleNewRes>();
+ Serializer.PrepareSerializer<InvUnfState>();
+ Serializer.PrepareSerializer<SelectRoleNtfData>();
+ Serializer.PrepareSerializer<GetWatchInfoByIDArg>();
+ Serializer.PrepareSerializer<GetWatchInfoByIDRes>();
+ Serializer.PrepareSerializer<OneLiveRecordInfo>();
+ Serializer.PrepareSerializer<GetMyWatchRecordArg>();
+ Serializer.PrepareSerializer<GetMyWatchRecordRes>();
+ Serializer.PrepareSerializer<EnterWatchBattleArg>();
+ Serializer.PrepareSerializer<EnterWatchBattleRes>();
+ Serializer.PrepareSerializer<ChangeWatchRoleArg>();
+ Serializer.PrepareSerializer<ChangeWatchRoleRes>();
+ Serializer.PrepareSerializer<CommendWatchBattleArg>();
+ Serializer.PrepareSerializer<CommendWatchBattleRes>();
+ Serializer.PrepareSerializer<AskGuildBossInfoArg>();
+ Serializer.PrepareSerializer<AskGuildBossInfoRes>();
+ Serializer.PrepareSerializer<BossRushArg>();
+ Serializer.PrepareSerializer<BossRushRes>();
+ Serializer.PrepareSerializer<QAEnterRoomNtf>();
+ Serializer.PrepareSerializer<DoEnterSceneArg>();
+ Serializer.PrepareSerializer<ReturnToSelectRoleArg>();
+ Serializer.PrepareSerializer<ReturnToSelectRoleRes>();
+ Serializer.PrepareSerializer<DoEnterSceneRes>();
+ Serializer.PrepareSerializer<WatchBattleData>();
+ Serializer.PrepareSerializer<TakeOffAllJadeArg>();
+ Serializer.PrepareSerializer<TakeOffAllJadeRes>();
+ Serializer.PrepareSerializer<NoticeGuildBossEnd>();
+ Serializer.PrepareSerializer<AskGuildArenaInfoArg>();
+ Serializer.PrepareSerializer<AskGuildArenaInfoReq>();
+ Serializer.PrepareSerializer<AdjustGuildArenaRolePosArg>();
+ Serializer.PrepareSerializer<AdjustGuildArenaRolePosRes>();
+ Serializer.PrepareSerializer<UpdateGuildArenaState>();
+ Serializer.PrepareSerializer<SweepTowerArg>();
+ Serializer.PrepareSerializer<SweepTowerRes>();
+ Serializer.PrepareSerializer<ResetTowerArg>();
+ Serializer.PrepareSerializer<ResetTowerRes>();
+ Serializer.PrepareSerializer<GmfJoinBattleArg>();
+ Serializer.PrepareSerializer<GmfJoinBattleRes>();
+ Serializer.PrepareSerializer<GmfOneBattleEnd>();
+ Serializer.PrepareSerializer<GmfRoleDatas>();
+ Serializer.PrepareSerializer<WorldChannelLeftTimesNtf>();
+ Serializer.PrepareSerializer<GetGoddessTrialRewardsArg>();
+ Serializer.PrepareSerializer<GetGoddessTrialRewardsRes>();
+ Serializer.PrepareSerializer<GuildBossTimeOut>();
+ Serializer.PrepareSerializer<AskGuildArenaTeamInfoArg>();
+ Serializer.PrepareSerializer<AskGuildArenaTeamInfoRes>();
+ Serializer.PrepareSerializer<SynGuildArenaBattleInfo>();
+ Serializer.PrepareSerializer<SynGuildArenaFightUnit>();
+ Serializer.PrepareSerializer<GuildArenaSimpleDeployArg>();
+ Serializer.PrepareSerializer<GuildArenaSimpleDeployRes>();
+ Serializer.PrepareSerializer<MulActivityCha>();
+ Serializer.PrepareSerializer<GmfAllFightEnd>();
+ Serializer.PrepareSerializer<WorldBossStateNtf>();
+ Serializer.PrepareSerializer<BattleWatcherNtf>();
+ Serializer.PrepareSerializer<NoticeGuildArenaBegin>();
+ Serializer.PrepareSerializer<AddAttrCount>();
+ Serializer.PrepareSerializer<GuildSkillAllData>();
+ Serializer.PrepareSerializer<NotifyEnemyEnterFight>();
+ Serializer.PrepareSerializer<SynGuildArenaRoleOnline>();
+ Serializer.PrepareSerializer<BuffList>();
+ Serializer.PrepareSerializer<LoadOffLineChatNtf>();
+ Serializer.PrepareSerializer<FriendQueryReportNew>();
+ Serializer.PrepareSerializer<guildarenadisplace>();
+ Serializer.PrepareSerializer<NotifyTransferWall>();
+ Serializer.PrepareSerializer<GmfWaitOtherArg>();
+ Serializer.PrepareSerializer<GmfWaitFightArg>();
+ Serializer.PrepareSerializer<IconWatchListNum>();
+ Serializer.PrepareSerializer<QueryPowerPointArg>();
+ Serializer.PrepareSerializer<QueryPowerPointRes>();
+ Serializer.PrepareSerializer<WorldBossAttrNtf>();
+ Serializer.PrepareSerializer<GetWorldBossTimeLeftArg>();
+ Serializer.PrepareSerializer<GetWorldBossTimeLeftRes>();
+ Serializer.PrepareSerializer<JoinRoom>();
+ Serializer.PrepareSerializer<JoinRoomReply>();
+ Serializer.PrepareSerializer<QuitRoom>();
+ Serializer.PrepareSerializer<UpdateVoipRoomMemberNtf>();
+ Serializer.PrepareSerializer<GetPayAllInfoArg>();
+ Serializer.PrepareSerializer<GetPayAllInfoRes>();
+ Serializer.PrepareSerializer<PayCardAwardArg>();
+ Serializer.PrepareSerializer<PayCardAwardRes>();
+ Serializer.PrepareSerializer<PayAllInfo>();
+ Serializer.PrepareSerializer<PayClickArg>();
+ Serializer.PrepareSerializer<PayClickRes>();
+ Serializer.PrepareSerializer<GetActivityInfoRes>();
+ Serializer.PrepareSerializer<GetActivityInfoArg>();
+ Serializer.PrepareSerializer<AIDebugMsg>();
+ Serializer.PrepareSerializer<SynPetInfoArg>();
+ Serializer.PrepareSerializer<SynPetInfoRes>();
+ Serializer.PrepareSerializer<PayFirstAwardArg>();
+ Serializer.PrepareSerializer<PayFirstAwardRes>();
+ Serializer.PrepareSerializer<GrowthFundAwardArg>();
+ Serializer.PrepareSerializer<GrowthFundAwardRes>();
+ Serializer.PrepareSerializer<NewGetFlowerRewardListArg>();
+ Serializer.PrepareSerializer<NewGetFlowerRewardListRes>();
+ Serializer.PrepareSerializer<BuyVipLevelGiftArg>();
+ Serializer.PrepareSerializer<BuyVipLevelGiftRes>();
+ Serializer.PrepareSerializer<StartRollNtfData>();
+ Serializer.PrepareSerializer<ChooseRollReqArg>();
+ Serializer.PrepareSerializer<ChooseRollReqRes>();
+ Serializer.PrepareSerializer<CheckQueuingReq>();
+ Serializer.PrepareSerializer<CheckQueuingNtf>();
+ Serializer.PrepareSerializer<NoticeHungryDown>();
+ Serializer.PrepareSerializer<TitleLevelUpArg>();
+ Serializer.PrepareSerializer<TitleLevelUpRes>();
+ Serializer.PrepareSerializer<FirstPassInfoReqArg>();
+ Serializer.PrepareSerializer<FirstPassInfoReqRes>();
+ Serializer.PrepareSerializer<FirstPassRewardNtfData>();
+ Serializer.PrepareSerializer<GetFirstPassRewardArg>();
+ Serializer.PrepareSerializer<GetFirstPassRewardRes>();
+ Serializer.PrepareSerializer<CommendFirstPassArg>();
+ Serializer.PrepareSerializer<CommendFirstPassRes>();
+ Serializer.PrepareSerializer<FirstPassGetTopRoleInfoArg>();
+ Serializer.PrepareSerializer<FirstPassGetTopRoleInfoRes>();
+ Serializer.PrepareSerializer<titleChangeData>();
+ Serializer.PrepareSerializer<PkReqArg>();
+ Serializer.PrepareSerializer<PkReqRes>();
+ Serializer.PrepareSerializer<ClearPrivateChatListArg>();
+ Serializer.PrepareSerializer<ClearPrivateChatListRes>();
+ Serializer.PrepareSerializer<QAIDNameList>();
+ Serializer.PrepareSerializer<FightGroupChangeNtf>();
+ Serializer.PrepareSerializer<EventNotify>();
+ Serializer.PrepareSerializer<ChangeOutLookOpArg>();
+ Serializer.PrepareSerializer<ChangeOutLookOpRes>();
+ Serializer.PrepareSerializer<ItemFindBackInfoArg>();
+ Serializer.PrepareSerializer<ItemFindBackInfoRes>();
+ Serializer.PrepareSerializer<ItemFindBackArg>();
+ Serializer.PrepareSerializer<ItemFindBackRes>();
+ Serializer.PrepareSerializer<ItemFindBackData>();
+ Serializer.PrepareSerializer<IBQueryItemReq>();
+ Serializer.PrepareSerializer<IBBuyItemReq>();
+ Serializer.PrepareSerializer<IBBuyItemRes>();
+ Serializer.PrepareSerializer<IBQueryItemRes>();
+ Serializer.PrepareSerializer<ActivatAtlasArg>();
+ Serializer.PrepareSerializer<ActivatAtlasRes>();
+ Serializer.PrepareSerializer<AutoBreakAtlasArg>();
+ Serializer.PrepareSerializer<AutoBreakAtlasRes>();
+ Serializer.PrepareSerializer<breakAtlas>();
+ Serializer.PrepareSerializer<breakAtlasRes>();
+ Serializer.PrepareSerializer<SpriteChanged>();
+ Serializer.PrepareSerializer<SpriteOperationArg>();
+ Serializer.PrepareSerializer<SpriteOperationRes>();
+ Serializer.PrepareSerializer<BossRushPara>();
+ Serializer.PrepareSerializer<AllSynCardAttr>();
+ Serializer.PrepareSerializer<DEProgressArg>();
+ Serializer.PrepareSerializer<DEProgressRes>();
+ Serializer.PrepareSerializer<DERankArg>();
+ Serializer.PrepareSerializer<DERankRes>();
+ Serializer.PrepareSerializer<WorldBossEndArg>();
+ Serializer.PrepareSerializer<WorldBossEndRes>();
+ Serializer.PrepareSerializer<GetRiskMapInfosArg>();
+ Serializer.PrepareSerializer<GetRiskMapInfosRes>();
+ Serializer.PrepareSerializer<PlayDiceNtfData>();
+ Serializer.PrepareSerializer<PlayDiceRequestArg>();
+ Serializer.PrepareSerializer<PlayDiceRequestRes>();
+ Serializer.PrepareSerializer<PlayDiceOverData>();
+ Serializer.PrepareSerializer<ChangeRiskBoxStateArg>();
+ Serializer.PrepareSerializer<ChangeRiskBoxStateRes>();
+ Serializer.PrepareSerializer<ReEnterRiskBattleArg>();
+ Serializer.PrepareSerializer<ReEnterRiskBattleRes>();
+ Serializer.PrepareSerializer<LevelSealExchangeArg>();
+ Serializer.PrepareSerializer<LevelSealExchangeRes>();
+ Serializer.PrepareSerializer<IBShopIcon>();
+ Serializer.PrepareSerializer<RemoveIBShopIcon>();
+ Serializer.PrepareSerializer<NotifyEnhanceSuit>();
+ Serializer.PrepareSerializer<PlayDiceOverArg>();
+ Serializer.PrepareSerializer<PlayDiceOverRes>();
+ Serializer.PrepareSerializer<RiskBuyData>();
+ Serializer.PrepareSerializer<RiskBuyRequestArg>();
+ Serializer.PrepareSerializer<RiskBuyRequestRes>();
+ Serializer.PrepareSerializer<SetVoipMemberState>();
+ Serializer.PrepareSerializer<RiskRecoverDiceData>();
+ Serializer.PrepareSerializer<AuctionAllReqArg>();
+ Serializer.PrepareSerializer<AuctionAllReqRes>();
+ Serializer.PrepareSerializer<SmeltItemArg>();
+ Serializer.PrepareSerializer<SmeltItemRes>();
+ Serializer.PrepareSerializer<RefreshSweepRewardArg>();
+ Serializer.PrepareSerializer<RefreshSweepRewardRes>();
+ Serializer.PrepareSerializer<GetSweepTowerRewardArg>();
+ Serializer.PrepareSerializer<GetSweepTowerRewardRes>();
+ Serializer.PrepareSerializer<LearnGuildSkillAgr>();
+ Serializer.PrepareSerializer<LearnGuildSkillRes>();
+ Serializer.PrepareSerializer<OpenSpriteEgg>();
+ Serializer.PrepareSerializer<getguildbosstimeleftArg>();
+ Serializer.PrepareSerializer<getguildbosstimeleftRes>();
+ Serializer.PrepareSerializer<QuerySceneTimeArg>();
+ Serializer.PrepareSerializer<QuerySceneTimeRes>();
+ Serializer.PrepareSerializer<IdipMessage>();
+ Serializer.PrepareSerializer<IdipPunishInfo>();
+ Serializer.PrepareSerializer<IdipClearChatInfo>();
+ Serializer.PrepareSerializer<GetTowerFirstPassRewardArg>();
+ Serializer.PrepareSerializer<GetTowerFirstPassRewardRes>();
+ Serializer.PrepareSerializer<TowerFirstPassRewardData>();
+ Serializer.PrepareSerializer<DERankChangePara>();
+ Serializer.PrepareSerializer<HallIconPara>();
+ Serializer.PrepareSerializer<TaskInfo>();
+ Serializer.PrepareSerializer<SkyCityFinalInfo>();
+ Serializer.PrepareSerializer<SkyCityEstimateInfo>();
+ Serializer.PrepareSerializer<SkyCityTimeInfo>();
+ Serializer.PrepareSerializer<SkyCityAllTeamBaseInfo>();
+ Serializer.PrepareSerializer<ReqGuildLadderInfoAgr>();
+ Serializer.PrepareSerializer<ReqGuildLadderInfoRes>();
+ Serializer.PrepareSerializer<ReqGuildLadderRnakInfoArg>();
+ Serializer.PrepareSerializer<ReqGuildLadderRnakInfoRes>();
+ Serializer.PrepareSerializer<SkyCityEnterArg>();
+ Serializer.PrepareSerializer<SkyCityEnterRes>();
+ Serializer.PrepareSerializer<GmfReadyArg>();
+ Serializer.PrepareSerializer<GmfReadyRes>();
+ Serializer.PrepareSerializer<GuildCardRankReq>();
+ Serializer.PrepareSerializer<GuildCardRankNtf>();
+ Serializer.PrepareSerializer<NoticeGuildLadderStart>();
+ Serializer.PrepareSerializer<GmfKickRes>();
+ Serializer.PrepareSerializer<GuildCardMatchReq>();
+ Serializer.PrepareSerializer<GuildCardMatchNtf>();
+ Serializer.PrepareSerializer<InspireArg>();
+ Serializer.PrepareSerializer<InspireRes>();
+ Serializer.PrepareSerializer<StartPlantArg>();
+ Serializer.PrepareSerializer<StartPlantRes>();
+ Serializer.PrepareSerializer<CommitAnswerNtf>();
+ Serializer.PrepareSerializer<FetchPlantInfoRes>();
+ Serializer.PrepareSerializer<FetchPlantInfoArg>();
+ Serializer.PrepareSerializer<OpenPrivateChat>();
+ Serializer.PrepareSerializer<SkyCityAllInfo>();
+ Serializer.PrepareSerializer<SkyCityArg>();
+ Serializer.PrepareSerializer<SkyCityRes>();
+ Serializer.PrepareSerializer<ReqGuildRankInfoArg>();
+ Serializer.PrepareSerializer<ReqGuildRankInfoRes>();
+ Serializer.PrepareSerializer<PlantCultivationArg>();
+ Serializer.PrepareSerializer<GuildBindGroupReq>();
+ Serializer.PrepareSerializer<PlantCultivationRes>();
+ Serializer.PrepareSerializer<GetGuildBindInfoReq>();
+ Serializer.PrepareSerializer<PlantHarvestArg>();
+ Serializer.PrepareSerializer<GetGuildBindInfoRes>();
+ Serializer.PrepareSerializer<PlantHarvestRes>();
+ Serializer.PrepareSerializer<GuildBindGroupRes>();
+ Serializer.PrepareSerializer<TryFishArg>();
+ Serializer.PrepareSerializer<TryFishRes>();
+ Serializer.PrepareSerializer<GuildJoinBindGroupReq>();
+ Serializer.PrepareSerializer<GuildJoinBindGroupRes>();
+ Serializer.PrepareSerializer<GuildUnBindGroupReq>();
+ Serializer.PrepareSerializer<GuildUnBindGroupRes>();
+ Serializer.PrepareSerializer<gmfjoinarg>();
+ Serializer.PrepareSerializer<gmfjoinres>();
+ Serializer.PrepareSerializer<GmfBatlleStatePara>();
+ Serializer.PrepareSerializer<FriendGardenPlantLogArg>();
+ Serializer.PrepareSerializer<FriendGardenPlantLogRes>();
+ Serializer.PrepareSerializer<GardenCookingFoodArg>();
+ Serializer.PrepareSerializer<SpActivityChange>();
+ Serializer.PrepareSerializer<GardenCookingFoodRes>();
+ Serializer.PrepareSerializer<SpActivityOffsetDay>();
+ Serializer.PrepareSerializer<GetSpActivityRewardArg>();
+ Serializer.PrepareSerializer<GetSpActivityRewardRes>();
+ Serializer.PrepareSerializer<GetSpActivityBigPrizeArg>();
+ Serializer.PrepareSerializer<GetSpActivityBigPrizeRes>();
+ Serializer.PrepareSerializer<GardenBanquetArg>();
+ Serializer.PrepareSerializer<GardenBanquetRes>();
+ Serializer.PrepareSerializer<DPSNotify>();
+ Serializer.PrepareSerializer<SpriteState>();
+ Serializer.PrepareSerializer<GardenOverviewArg>();
+ Serializer.PrepareSerializer<GardenOverviewRes>();
+ Serializer.PrepareSerializer<NoticeGuildArenaNextTime>();
+ Serializer.PrepareSerializer<GetLevelSealSealGiftArg>();
+ Serializer.PrepareSerializer<GetLevelSealSelfGiftRes>();
+ Serializer.PrepareSerializer<SkillCoolPara>();
+ Serializer.PrepareSerializer<BanquetNtfArg>();
+ Serializer.PrepareSerializer<BanquetAwardArg>();
+ Serializer.PrepareSerializer<BanquetAwardRes>();
+ Serializer.PrepareSerializer<ActiveCookbookArg>();
+ Serializer.PrepareSerializer<ActiveCookbookRes>();
+ Serializer.PrepareSerializer<GardenPlantEventNoticeArg>();
+ Serializer.PrepareSerializer<GardenFishInfoArg>();
+ Serializer.PrepareSerializer<GardenFishInfoRes>();
+ Serializer.PrepareSerializer<GardenStealArg>();
+ Serializer.PrepareSerializer<GardenStealRes>();
+ Serializer.PrepareSerializer<PayNotifyArg>();
+ Serializer.PrepareSerializer<GardenExpelSpriteArg>();
+ Serializer.PrepareSerializer<PayNotifyRes>();
+ Serializer.PrepareSerializer<GardenExpelSpriteRes>();
+ Serializer.PrepareSerializer<AskGuildWageInfoArg>();
+ Serializer.PrepareSerializer<AskGuildWageInfoRes>();
+ Serializer.PrepareSerializer<GetGuildWageRewardArg>();
+ Serializer.PrepareSerializer<GetGuildWageReward>();
+ Serializer.PrepareSerializer<OpenGardenFarmlandArg>();
+ Serializer.PrepareSerializer<OpenGardenFarmlandRes>();
+ Serializer.PrepareSerializer<SyncPlatFriend2MSData>();
+ Serializer.PrepareSerializer<ReqPlatFriendRankListArg>();
+ Serializer.PrepareSerializer<ReqPlatFriendRankListRes>();
+ Serializer.PrepareSerializer<SendGift2PlatFriendArg>();
+ Serializer.PrepareSerializer<SendGift2PlatFriendRes>();
+ Serializer.PrepareSerializer<GardenBanquetNtf>();
+ Serializer.PrepareSerializer<NoticeGuildWageReward>();
+ Serializer.PrepareSerializer<ResWarExploreArg>();
+ Serializer.PrepareSerializer<ResWarExploreRes>();
+ Serializer.PrepareSerializer<GmfGuildCombatPara>();
+ Serializer.PrepareSerializer<GprOneBattleEnd>();
+ Serializer.PrepareSerializer<GprAllFightEnd>();
+ Serializer.PrepareSerializer<QueryResWarArg>();
+ Serializer.PrepareSerializer<QueryResWarRes>();
+ Serializer.PrepareSerializer<GoldClickArg>();
+ Serializer.PrepareSerializer<GoldClickRes>();
+ Serializer.PrepareSerializer<ResWarAllInfo>();
+ Serializer.PrepareSerializer<GuildAuctReqArg>();
+ Serializer.PrepareSerializer<GuildAuctReqRes>();
+ Serializer.PrepareSerializer<ResWarAllTeamBaseInfo>();
+ Serializer.PrepareSerializer<ResWarRes>();
+ Serializer.PrepareSerializer<ResWarArg>();
+ Serializer.PrepareSerializer<GetGuildBonusSendListArg>();
+ Serializer.PrepareSerializer<GetGuildBonusSendListRes>();
+ Serializer.PrepareSerializer<SendGuildBonusInSendListArg>();
+ Serializer.PrepareSerializer<SendGuildBonusInSendListRes>();
+ Serializer.PrepareSerializer<SendGuildBonusNtfData>();
+ Serializer.PrepareSerializer<BattleLogReport>();
+ Serializer.PrepareSerializer<UseGuildBuffArg>();
+ Serializer.PrepareSerializer<UseGuildBuffRes>();
+ Serializer.PrepareSerializer<ResWarGuildBrief>();
+ Serializer.PrepareSerializer<ResWarPVEArg>();
+ Serializer.PrepareSerializer<ResWarPVERes>();
+ Serializer.PrepareSerializer<applyguildarenaarg>();
+ Serializer.PrepareSerializer<applyguildarenares>();
+ Serializer.PrepareSerializer<getapplyguildlistarg>();
+ Serializer.PrepareSerializer<getapplyguildlistres>();
+ Serializer.PrepareSerializer<getintegralbattleInfoarg>();
+ Serializer.PrepareSerializer<getintegralbattleInfores>();
+ Serializer.PrepareSerializer<GetGuildIntegralInfoArg>();
+ Serializer.PrepareSerializer<GetGuildIntegralInfoRes>();
+ Serializer.PrepareSerializer<PayMemberPrivilege>();
+ Serializer.PrepareSerializer<GuildCampInfoArg>();
+ Serializer.PrepareSerializer<GuildCampInfoRes>();
+ Serializer.PrepareSerializer<ClickGuildCampArg>();
+ Serializer.PrepareSerializer<ResWarRoleRankArg>();
+ Serializer.PrepareSerializer<ResWarRoleRankRes>();
+ Serializer.PrepareSerializer<SynGuilIntegralState>();
+ Serializer.PrepareSerializer<ResWarStateInfo>();
+ Serializer.PrepareSerializer<SynGuildIntegralState>();
+ Serializer.PrepareSerializer<ItemBuffOpArg>();
+ Serializer.PrepareSerializer<ItemBuffOpRes>();
+ Serializer.PrepareSerializer<KillEnemyScoreData>();
+ Serializer.PrepareSerializer<ReqGuildArenaHistoryRes>();
+ Serializer.PrepareSerializer<ReqGuildArenaHistoryRse>();
+ Serializer.PrepareSerializer<JustDanceArg>();
+ Serializer.PrepareSerializer<JustDanceRes>();
+ Serializer.PrepareSerializer<ServerOpenDay>();
+ Serializer.PrepareSerializer<ResWarRankSimpleInfo>();
+ Serializer.PrepareSerializer<GuildBuffSimpleAllInfo>();
+ Serializer.PrepareSerializer<GuildBuffSimpleItem>();
+ Serializer.PrepareSerializer<GetDailyTaskInfoArg>();
+ Serializer.PrepareSerializer<GetDailyTaskInfoRes>();
+ Serializer.PrepareSerializer<GetDailyTaskRewardArg>();
+ Serializer.PrepareSerializer<GetDailyTaskRewardRes>();
+ Serializer.PrepareSerializer<WorldLevel>();
+ Serializer.PrepareSerializer<DailyTaskAskHelpArg>();
+ Serializer.PrepareSerializer<DailyTaskAskHelpRes>();
+ Serializer.PrepareSerializer<GetGuildDonateInfoArg>();
+ Serializer.PrepareSerializer<GetGuildDonateInfoRes>();
+ Serializer.PrepareSerializer<DonateMemberItemArg>();
+ Serializer.PrepareSerializer<DonateMemberItemRes>();
+ Serializer.PrepareSerializer<AddGuildInheritRes>();
+ Serializer.PrepareSerializer<AddGuildInheritArg>();
+ Serializer.PrepareSerializer<AceptGuildInheritArg>();
+ Serializer.PrepareSerializer<AceptGuildInheritRes>();
+ Serializer.PrepareSerializer<synGuildInheritExp>();
+ Serializer.PrepareSerializer<ReqGuildInheritInfoArg>();
+ Serializer.PrepareSerializer<ReqGuildInheritInfoRes>();
+ Serializer.PrepareSerializer<DelGuildInheritArg>();
+ Serializer.PrepareSerializer<DelGuildInheritRes>();
+ Serializer.PrepareSerializer<SynDoingGuildInherit>();
+ Serializer.PrepareSerializer<NoticeDoingGuildInherit>();
+ Serializer.PrepareSerializer<SynGuildInheritNumInfo>();
+ Serializer.PrepareSerializer<ResWarMineData>();
+ Serializer.PrepareSerializer<QueryQQVipInfoArg>();
+ Serializer.PrepareSerializer<QueryQQVipInfoRes>();
+ Serializer.PrepareSerializer<DailyTaskGiveUpArg>();
+ Serializer.PrepareSerializer<DailyTaskGiveUpRes>();
+ Serializer.PrepareSerializer<FetchPlatNoticeArg>();
+ Serializer.PrepareSerializer<FetchPlatNoticeRes>();
+ Serializer.PrepareSerializer<CallData>();
+ Serializer.PrepareSerializer<JoinLargeRoomArg>();
+ Serializer.PrepareSerializer<JoinLargeRoomRes>();
+ Serializer.PrepareSerializer<LeaveLargeRoomParam>();
+ Serializer.PrepareSerializer<LargeRoomRoleParam>();
+ Serializer.PrepareSerializer<LargeRoomLoginParam>();
+ Serializer.PrepareSerializer<ResWarBuffArg>();
+ Serializer.PrepareSerializer<ResWarBuffRes>();
+ Serializer.PrepareSerializer<GardenFishStopArg>();
+ Serializer.PrepareSerializer<ResWarTime>();
+ Serializer.PrepareSerializer<StepMoveData>();
+ Serializer.PrepareSerializer<ChangeNameCountNtf>();
+ Serializer.PrepareSerializer<HandleMicphoneArg>();
+ Serializer.PrepareSerializer<ChangeNameArg>();
+ Serializer.PrepareSerializer<ChangeNameRes>();
+ Serializer.PrepareSerializer<GuildBuffCDParam>();
+ Serializer.PrepareSerializer<QueryQQFriendsVipInfoArg>();
+ Serializer.PrepareSerializer<QueryQQFriendsVipInfoRes>();
+ Serializer.PrepareSerializer<AntiAddictionRemindInfo>();
+ Serializer.PrepareSerializer<HorseAwardAll>();
+ Serializer.PrepareSerializer<HorseRank>();
+ Serializer.PrepareSerializer<HorseWaitTime>();
+ Serializer.PrepareSerializer<HorseAnimation>();
+ Serializer.PrepareSerializer<EnchantEquipArg>();
+ Serializer.PrepareSerializer<EnchantEquipRes>();
+ Serializer.PrepareSerializer<HorseFinal>();
+ Serializer.PrepareSerializer<GetPartnerInfoArg>();
+ Serializer.PrepareSerializer<GetPartnerInfoRes>();
+ Serializer.PrepareSerializer<PicUrlInfo>();
+ Serializer.PrepareSerializer<GetOtherMentorStatusArg>();
+ Serializer.PrepareSerializer<GetOtherMentorStatusRes>();
+ Serializer.PrepareSerializer<GetMyMentorInfoArg>();
+ Serializer.PrepareSerializer<GetMyMentorInfoRes>();
+ Serializer.PrepareSerializer<GetMyApplyStudentInfoArg>();
+ Serializer.PrepareSerializer<GetMyApplyStudentInfoRes>();
+ Serializer.PrepareSerializer<GetMyApplyMasterInfoArg>();
+ Serializer.PrepareSerializer<GetMyApplyMasterInfoRes>();
+ Serializer.PrepareSerializer<MentorMyBeAppliedMsgArg>();
+ Serializer.PrepareSerializer<MentorMyBeAppliedMsgRes>();
+ Serializer.PrepareSerializer<UpdateMentorApplyStudentInfoArg>();
+ Serializer.PrepareSerializer<UpdateMentorApplyStudentInfoRes>();
+ Serializer.PrepareSerializer<MentorRelationOpArg>();
+ Serializer.PrepareSerializer<MentorRelationOpRes>();
+ Serializer.PrepareSerializer<NotifyMentorApplyData>();
+ Serializer.PrepareSerializer<TakePartnerChestArg>();
+ Serializer.PrepareSerializer<TakePartnerChestRes>();
+ Serializer.PrepareSerializer<GetPartnerDetailInfoArg>();
+ Serializer.PrepareSerializer<GetPartnerDetailInfoRes>();
+ Serializer.PrepareSerializer<GetPartnerLivenessArg>();
+ Serializer.PrepareSerializer<GetPartnerLivenessRes>();
+ Serializer.PrepareSerializer<UpdatePartnerToClient>();
+ Serializer.PrepareSerializer<LeavePartnerArg>();
+ Serializer.PrepareSerializer<LeavePartnerRes>();
+ Serializer.PrepareSerializer<GetHeroBattleInfoArg>();
+ Serializer.PrepareSerializer<GetHeroBattleInfoRes>();
+ Serializer.PrepareSerializer<MakePartnerResult>();
+ Serializer.PrepareSerializer<CancelLeavePartnerArg>();
+ Serializer.PrepareSerializer<CancelLeavePartnerRes>();
+ Serializer.PrepareSerializer<InvFightArg>();
+ Serializer.PrepareSerializer<InvFightRes>();
+ Serializer.PrepareSerializer<InvFightPara>();
+ Serializer.PrepareSerializer<HorseReConnectRes>();
+ Serializer.PrepareSerializer<HorseReConnectArg>();
+ Serializer.PrepareSerializer<HorseCountDownTime>();
+ Serializer.PrepareSerializer<DoodadItemAddNtf>();
+ Serializer.PrepareSerializer<PhotographEffectArg>();
+ Serializer.PrepareSerializer<PhotographEffect>();
+ Serializer.PrepareSerializer<GCFCommonArg>();
+ Serializer.PrepareSerializer<GCFCommonRes>();
+ Serializer.PrepareSerializer<GCFReadyInfoArg>();
+ Serializer.PrepareSerializer<GCFReadyInfoRes>();
+ Serializer.PrepareSerializer<GCFFightInfoArg>();
+ Serializer.PrepareSerializer<GCFFightInfoRes>();
+ Serializer.PrepareSerializer<GCFZhanLingPara>();
+ Serializer.PrepareSerializer<GetPartnerShopArg>();
+ Serializer.PrepareSerializer<GetPartnerShopRes>();
+ Serializer.PrepareSerializer<BuyPartnerShopItemArg>();
+ Serializer.PrepareSerializer<BuyPartnerShopItemRes>();
+ Serializer.PrepareSerializer<InvFightBefESpara>();
+ Serializer.PrepareSerializer<HeroBattleData>();
+ Serializer.PrepareSerializer<ReqGuildTerrCityInfoArg>();
+ Serializer.PrepareSerializer<ReqGuildTerrCityInfo>();
+ Serializer.PrepareSerializer<ReqGuildTerrChallInfoArg>();
+ Serializer.PrepareSerializer<ReqGuildTerrChallInfoRes>();
+ Serializer.PrepareSerializer<ReqGuildTerrAllianceInfoArg>();
+ Serializer.PrepareSerializer<ReqGuildTerrAllianceInfoRes>();
+ Serializer.PrepareSerializer<ScenePrepareInfoNtf>();
+ Serializer.PrepareSerializer<GetPartnerShopRecordArg>();
+ Serializer.PrepareSerializer<GetPartnerShopRecordRes>();
+ Serializer.PrepareSerializer<HeroBattleTeamMsg>();
+ Serializer.PrepareSerializer<HeroBattleSyncData>();
+ Serializer.PrepareSerializer<HeroBattleInCircle>();
+ Serializer.PrepareSerializer<PandoraLotteryArg>();
+ Serializer.PrepareSerializer<PandoraLotteryRes>();
+ Serializer.PrepareSerializer<AllianceGuildTerrArg>();
+ Serializer.PrepareSerializer<AllianceGuildTerrRes>();
+ Serializer.PrepareSerializer<HeroBattleOverTimeData>();
+ Serializer.PrepareSerializer<HeroBattleTeamRoleData>();
+ Serializer.PrepareSerializer<PayParameterInfo>();
+ Serializer.PrepareSerializer<RecAllianceArg>();
+ Serializer.PrepareSerializer<RecAllianceRes>();
+ Serializer.PrepareSerializer<TryAllianceArg>();
+ Serializer.PrepareSerializer<TryAlliance>();
+ Serializer.PrepareSerializer<GCFG2CSynPara>();
+ Serializer.PrepareSerializer<AudioAuthKeyArg>();
+ Serializer.PrepareSerializer<AudioAuthKeyRes>();
+ Serializer.PrepareSerializer<AudioTextArg>();
+ Serializer.PrepareSerializer<AudioTextRes>();
+ Serializer.PrepareSerializer<ClearGuildTerrAllianceArg>();
+ Serializer.PrepareSerializer<ClearGuildTerrAllianceRes>();
+ Serializer.PrepareSerializer<NoticeGuildTerrWar>();
+ Serializer.PrepareSerializer<NoticeGuildTerrall>();
+ Serializer.PrepareSerializer<QueryClientIpArg>();
+ Serializer.PrepareSerializer<QueryClientIpRes>();
+ Serializer.PrepareSerializer<SetHeroInHeroBattleArg>();
+ Serializer.PrepareSerializer<SetHeroInHeroBattleRes>();
+ Serializer.PrepareSerializer<UpdateStartUpType>();
+ Serializer.PrepareSerializer<DoodadItemUseNtf>();
+ Serializer.PrepareSerializer<GuildBonusGetAllData>();
+ Serializer.PrepareSerializer<GetGuildBonusLeftArg>();
+ Serializer.PrepareSerializer<GetGuildBonusLeftRes>();
+ Serializer.PrepareSerializer<SpecialStateNtf>();
+ Serializer.PrepareSerializer<ResWarEnemyTime>();
+ Serializer.PrepareSerializer<GetHeroBattleGameRecordArg>();
+ Serializer.PrepareSerializer<GetHeroBattleGameRecordRes>();
+ Serializer.PrepareSerializer<BuyHeroInHeroBattleArg>();
+ Serializer.PrepareSerializer<BuyHeroInHeroBattleRes>();
+ Serializer.PrepareSerializer<LevelScriptStateData>();
+ Serializer.PrepareSerializer<SceneStateNtf>();
+ Serializer.PrepareSerializer<QueryRoleStateReq>();
+ Serializer.PrepareSerializer<QueryRoleStateAck>();
+ Serializer.PrepareSerializer<GetHeroBattleWeekRewardArg>();
+ Serializer.PrepareSerializer<GetHeroBattleWeekRewardRes>();
+ Serializer.PrepareSerializer<IBShopHasBuy>();
+ Serializer.PrepareSerializer<GetLeagueBattleInfoRes>();
+ Serializer.PrepareSerializer<UpdateLeagueBattleSeasonInfo>();
+ Serializer.PrepareSerializer<GetLeagueBattleInfoArg>();
+ Serializer.PrepareSerializer<GetLeagueTeamInfoArg>();
+ Serializer.PrepareSerializer<GetLeagueTeamInfoRes>();
+ Serializer.PrepareSerializer<SkillInitCoolPara>();
+ Serializer.PrepareSerializer<NotifyLeagueTeamCreate>();
+ Serializer.PrepareSerializer<NotifyLeagueTeamDissolve>();
+ Serializer.PrepareSerializer<HeroBattleCanUseHeroData>();
+ Serializer.PrepareSerializer<LeaveLeagueTeamArg>();
+ Serializer.PrepareSerializer<LeaveLeagueTeamRes>();
+ Serializer.PrepareSerializer<LeagueBattleReqArg>();
+ Serializer.PrepareSerializer<LeagueBattleReqRes>();
+ Serializer.PrepareSerializer<UpdateLeagueTeamState>();
+ Serializer.PrepareSerializer<LeagueBattleStartMatchNtf>();
+ Serializer.PrepareSerializer<LeagueBattleStopMatchNtf>();
+ Serializer.PrepareSerializer<AtlasUpStarArg>();
+ Serializer.PrepareSerializer<AtlasUpStarRes>();
+ Serializer.PrepareSerializer<LeagueBattleLoadInfoNtf>();
+ Serializer.PrepareSerializer<LeagueBattleBaseDataNtf>();
+ Serializer.PrepareSerializer<LeagueBattleOneResultNtf>();
+ Serializer.PrepareSerializer<LeagueBattleResultNtf>();
+ Serializer.PrepareSerializer<LeagueBattleReadyReqArg>();
+ Serializer.PrepareSerializer<LeagueBattleReadyReqRes>();
+ Serializer.PrepareSerializer<ForgeEquipArg>();
+ Serializer.PrepareSerializer<ForgeEquipRes>();
+ Serializer.PrepareSerializer<PushPraise>();
+ Serializer.PrepareSerializer<HeroBattleTipsData>();
+ Serializer.PrepareSerializer<GetListSubscribeArg>();
+ Serializer.PrepareSerializer<GetListSubscribeRes>();
+ Serializer.PrepareSerializer<SetSubscirbeArg>();
+ Serializer.PrepareSerializer<SetSubscribeRes>();
+ Serializer.PrepareSerializer<LeagueBattleStateNtf>();
+ Serializer.PrepareSerializer<LeagueBattleMatchTimeoutNtf>();
+ Serializer.PrepareSerializer<ChangeProfessionArg>();
+ Serializer.PrepareSerializer<ChangeProfessionRes>();
+ Serializer.PrepareSerializer<CancelRedDot>();
+ Serializer.PrepareSerializer<MidasExceptionInfo>();
+ Serializer.PrepareSerializer<GetHolidayStageInfoArg>();
+ Serializer.PrepareSerializer<GetHolidayStageInfoRes>();
+ Serializer.PrepareSerializer<GetLeagueBattleRecordArg>();
+ Serializer.PrepareSerializer<GetLeagueBattleRecordRes>();
+ Serializer.PrepareSerializer<ItemSellArg>();
+ Serializer.PrepareSerializer<ItemSellRes>();
+ Serializer.PrepareSerializer<EnchantTransferArg>();
+ Serializer.PrepareSerializer<EnchantTransferRes>();
+ Serializer.PrepareSerializer<GetLeagueEleInfoArg>();
+ Serializer.PrepareSerializer<GetLeagueEleInfoRes>();
+ Serializer.PrepareSerializer<UpdateLeagueEleRoomStateNtf>();
+ Serializer.PrepareSerializer<CloseLeagueEleNtf>();
+ Serializer.PrepareSerializer<JoinLeagueEleBattleArg>();
+ Serializer.PrepareSerializer<JoinLeagueEleBattleRes>();
+ Serializer.PrepareSerializer<PersonalCareerArg>();
+ Serializer.PrepareSerializer<PersonalCareerRes>();
+ Serializer.PrepareSerializer<ChangeDeclarationArg>();
+ Serializer.PrepareSerializer<ChangeDeclarationRes>();
+ Serializer.PrepareSerializer<ClickNewNoticeArg>();
+ Serializer.PrepareSerializer<ClickNewNoticeRes>();
+ Serializer.PrepareSerializer<GuildAuctItemTime>();
+ Serializer.PrepareSerializer<ChangeSkillSetArg>();
+ Serializer.PrepareSerializer<ChangeSkillSetRes>();
+ Serializer.PrepareSerializer<PokerTournamentEndReFundMsg>();
+ Serializer.PrepareSerializer<GetPayRewardArg>();
+ Serializer.PrepareSerializer<GetPayRewardRes>();
+ Serializer.PrepareSerializer<NoticeGuildTerrEnd>();
+ Serializer.PrepareSerializer<ReqGuildTerrIntellInfoArg>();
+ Serializer.PrepareSerializer<ReqGuildTerrIntellInfoRes>();
+ Serializer.PrepareSerializer<NoticeGuildTerrBattleWin>();
+ Serializer.PrepareSerializer<NoticeGuildTerrBigIcon>();
+ Serializer.PrepareSerializer<CloseHintNtf>();
+ Serializer.PrepareSerializer<CountDownNtf>();
+ Serializer.PrepareSerializer<MilitaryRecord>();
+ Serializer.PrepareSerializer<PayFriendItemArg>();
+ Serializer.PrepareSerializer<PayFriendItemRes>();
+ Serializer.PrepareSerializer<AllGiftIBItem>();
+ Serializer.PrepareSerializer<GiftIBBackInfo>();
+ Serializer.PrepareSerializer<IBGiftHistAllItemArg>();
+ Serializer.PrepareSerializer<IBGiftHistAllItemRes>();
+ Serializer.PrepareSerializer<ItemComposeArg>();
+ Serializer.PrepareSerializer<ItemComposeRes>();
+ Serializer.PrepareSerializer<ShareRandomGiftData>();
+ Serializer.PrepareSerializer<GetBackFlowSpActTimeArg>();
+ Serializer.PrepareSerializer<GetBackFlowSpActTimeRes>();
+ Serializer.PrepareSerializer<ModifyArg>();
+ Serializer.PrepareSerializer<ModifyRes>();
+ Serializer.PrepareSerializer<WorldBossGuildAddAttrArg>();
+ Serializer.PrepareSerializer<WorldBossGuildAddAttrRes>();
+ Serializer.PrepareSerializer<WorldBossGuildAddAttrSyncClient>();
+ Serializer.PrepareSerializer<ArgentaActivityArg>();
+ Serializer.PrepareSerializer<ArgentaActivityRes>();
+ Serializer.PrepareSerializer<GetPlatformShareChestArg>();
+ Serializer.PrepareSerializer<GetPlatformShareChestRes>();
+ Serializer.PrepareSerializer<LoginActivityStatus>();
+ Serializer.PrepareSerializer<LoginActivityArg>();
+ Serializer.PrepareSerializer<LoginActivityRes>();
+ Serializer.PrepareSerializer<GetGrowthFundTimeArg>();
+ Serializer.PrepareSerializer<GetGrowthFundTimeRes>();
+ Serializer.PrepareSerializer<PayBuyGoodsFail>();
+ Serializer.PrepareSerializer<IBGiftTips>();
+ Serializer.PrepareSerializer<ArenaStarReqArg>();
+ Serializer.PrepareSerializer<ArenaStarReqRes>();
+ Serializer.PrepareSerializer<ArenaStarPara>();
+ Serializer.PrepareSerializer<NotifySkyTeamCreate>();
+ Serializer.PrepareSerializer<LeaveSkyTeamArg>();
+ Serializer.PrepareSerializer<LeaveSkyTeamRes>();
+ Serializer.PrepareSerializer<SkyCraftMatchReq>();
+ Serializer.PrepareSerializer<SkyCraftMatchRes>();
+ Serializer.PrepareSerializer<SkyCraftMatchNtf>();
+ Serializer.PrepareSerializer<CustomBattleOpArg>();
+ Serializer.PrepareSerializer<CustomBattleOpRes>();
+ Serializer.PrepareSerializer<SkyCraftEliRoomNtf>();
+ Serializer.PrepareSerializer<GetSkyCraftInfoArg>();
+ Serializer.PrepareSerializer<GetSkyCraftInfoRes>();
+ Serializer.PrepareSerializer<GetSkyCraftRecordArg>();
+ Serializer.PrepareSerializer<GetSkyCraftRecordRes>();
+ Serializer.PrepareSerializer<GetSkyCraftEliInfoArg>();
+ Serializer.PrepareSerializer<GetSkyCraftEliInfoRes>();
+ Serializer.PrepareSerializer<GetSkyCraftTeamInfoArg>();
+ Serializer.PrepareSerializer<GetSkyCraftTeamInfoRes>();
+ Serializer.PrepareSerializer<CloseSkyCraftEliNtf>();
+ Serializer.PrepareSerializer<ActivateFashionArg>();
+ Serializer.PrepareSerializer<ActivateFashionRes>();
+ Serializer.PrepareSerializer<GetGuildCamPartyRandItemRes>();
+ Serializer.PrepareSerializer<GetGuildCamPartyRandItemArg>();
+ Serializer.PrepareSerializer<TalkGuildCampSpriteRes>();
+ Serializer.PrepareSerializer<TalkGuildCampSpriteArg>();
+ Serializer.PrepareSerializer<GuildCampPartyReqExchangeRes>();
+ Serializer.PrepareSerializer<GuildCampPartyReqExchangeReq>();
+ Serializer.PrepareSerializer<guildcamppartyNotifyNtf>();
+ Serializer.PrepareSerializer<GetGuildCampPartyExchangeInfoArg>();
+ Serializer.PrepareSerializer<GetGuildCampPartyExchangeInfoRes>();
+ Serializer.PrepareSerializer<IBGiftIcon>();
+ Serializer.PrepareSerializer<GuildCampExchangeOperateArg>();
+ Serializer.PrepareSerializer<GuildCampExchangeOperateRes>();
+ Serializer.PrepareSerializer<GetGuildCampPartyRewardArg>();
+ Serializer.PrepareSerializer<GetGuildCampPartyRewardRes>();
+ Serializer.PrepareSerializer<GiftIbReqGoodsArg>();
+ Serializer.PrepareSerializer<GiftIbReqGoodsRes>();
+ Serializer.PrepareSerializer<AbsPartyInfo>();
+ Serializer.PrepareSerializer<ArtifactComposeArg>();
+ Serializer.PrepareSerializer<ArtifactComposeRes>();
+ Serializer.PrepareSerializer<AbsEnterSceneArg>();
+ Serializer.PrepareSerializer<AbsEnterSceneRes>();
+ Serializer.PrepareSerializer<GuildCampPartyTradeNotifyArg>();
+ Serializer.PrepareSerializer<ReplyPartyExchangeItemOptArg>();
+ Serializer.PrepareSerializer<ReplyPartyExchangeItemOptRes>();
+ Serializer.PrepareSerializer<EnchantActiveAttributeArg>();
+ Serializer.PrepareSerializer<EnchantActiveAttributeRes>();
+ Serializer.PrepareSerializer<BuyExtraSkillEmblemSlotArg>();
+ Serializer.PrepareSerializer<BuyExtraSkillEmblemSlotRes>();
+ Serializer.PrepareSerializer<ChangeLiveVisibleArg>();
+ Serializer.PrepareSerializer<ChangeLiveVisibleRes>();
+ Serializer.PrepareSerializer<DisplayAddItemArg>();
+ Serializer.PrepareSerializer<UpdateDisplayItems>();
+ Serializer.PrepareSerializer<ReportBadPlayerArg>();
+ Serializer.PrepareSerializer<ReportBadPlayerRes>();
+ Serializer.PrepareSerializer<TeamRequestPlatFreind2ClientData>();
+ Serializer.PrepareSerializer<KMatchCommonArg>();
+ Serializer.PrepareSerializer<KMatchCommonRes>();
+ Serializer.PrepareSerializer<GetGuildPartyReceiveInfoArg>();
+ Serializer.PrepareSerializer<GetGuildPartyReceiveInfoRes>();
+ Serializer.PrepareSerializer<ReturnSmeltStoneArg>();
+ Serializer.PrepareSerializer<ReturnSmeltStoneRes>();
+ Serializer.PrepareSerializer<CustomBattleLoadingNtf>();
+ Serializer.PrepareSerializer<CustomBattleGMNotify>();
+ Serializer.PrepareSerializer<TarjaBrief>();
+ Serializer.PrepareSerializer<PlatformShareAwardPara>();
+ Serializer.PrepareSerializer<NotifyPlatShareResultArg>();
+ Serializer.PrepareSerializer<GetPlatShareAwardArg>();
+ Serializer.PrepareSerializer<GetPlatShareAwardRes>();
+ Serializer.PrepareSerializer<WeekEnd4v4BattleAllRoleData>();
+ Serializer.PrepareSerializer<WeekEnd4v4GetInfoArg>();
+ Serializer.PrepareSerializer<WeekEnd4v4GetInfoRes>();
+ Serializer.PrepareSerializer<GetFlowerActivityRewardArg>();
+ Serializer.PrepareSerializer<GetFlowerActivityRewardRes>();
+ Serializer.PrepareSerializer<SceneMobaOpArg>();
+ Serializer.PrepareSerializer<SceneMobaOpRes>();
+ Serializer.PrepareSerializer<HeroKillNotifyData>();
+ Serializer.PrepareSerializer<MobaBattleTeamRoleData>();
+ Serializer.PrepareSerializer<MobaRoleChangeData>();
+ Serializer.PrepareSerializer<MobaBattleTeamMsg>();
+ Serializer.PrepareSerializer<TransSkillNotfiy>();
+ Serializer.PrepareSerializer<EntityTargetData>();
+ Serializer.PrepareSerializer<MobaSignalBroadcastData>();
+ Serializer.PrepareSerializer<MobaSignalingRes>();
+ Serializer.PrepareSerializer<MobaSignalingArg>();
+ Serializer.PrepareSerializer<ActivateHairColorArg>();
+ Serializer.PrepareSerializer<ActivateHairColorRes>();
+ Serializer.PrepareSerializer<DHRArg>();
+ Serializer.PrepareSerializer<DHRRes>();
+ Serializer.PrepareSerializer<GetMobaBattleGameRecordArg>();
+ Serializer.PrepareSerializer<GetMobaBattleGameRecordRes>();
+ Serializer.PrepareSerializer<GetMobaBattleBriefRecordArg>();
+ Serializer.PrepareSerializer<GetMobaBattleBriefRecordRes>();
+ Serializer.PrepareSerializer<PetOperationOtherArg>();
+ Serializer.PrepareSerializer<PetOperationOtherRes>();
+ Serializer.PrepareSerializer<PetInviteNtf>();
+ Serializer.PrepareSerializer<LoginReconnectReqArg>();
+ Serializer.PrepareSerializer<LoginReconnectReqRes>();
+ Serializer.PrepareSerializer<MobaMiniMapData>();
+ Serializer.PrepareSerializer<MobaAddExpData>();
+ Serializer.PrepareSerializer<EnterBMReadySceneArg>();
+ Serializer.PrepareSerializer<EnterBMReadySceneRes>();
+ Serializer.PrepareSerializer<BMReadyTime>();
+ Serializer.PrepareSerializer<QueryMayhemRankArg>();
+ Serializer.PrepareSerializer<QueryMayhemRankRes>();
+ Serializer.PrepareSerializer<BMFightTime>();
+ Serializer.PrepareSerializer<BMRoleSceneSync>();
+ Serializer.PrepareSerializer<BigMeleeRelive>();
+ Serializer.PrepareSerializer<MobaHintNtf>();
+ Serializer.PrepareSerializer<GetMobaBattleInfoArg>();
+ Serializer.PrepareSerializer<GetMobaBattleInfoRes>();
+ Serializer.PrepareSerializer<GetMobaBattleWeekRewardArg>();
+ Serializer.PrepareSerializer<GetMobaBattleWeekRewardRes>();
+ Serializer.PrepareSerializer<BuySpriteEggArg>();
+ Serializer.PrepareSerializer<BuySpriteEggRes>();
+ Serializer.PrepareSerializer<TajieHelpData>();
+ Serializer.PrepareSerializer<GetEnhanceAttrArg>();
+ Serializer.PrepareSerializer<GetEnhanceAttrRes>();
+ Serializer.PrepareSerializer<GroupChatFindRoleInfoListC2S>();
+ Serializer.PrepareSerializer<GroupChatFindTeamInfoListS2C>();
+ Serializer.PrepareSerializer<GroupChatFindTeamInfoListC2S>();
+ Serializer.PrepareSerializer<GroupChatFindRoleInfoListS2C>();
+ Serializer.PrepareSerializer<GroupChatLeaderReviewListC2S>();
+ Serializer.PrepareSerializer<GroupChatLeaderReviewListS2C>();
+ Serializer.PrepareSerializer<GroupChatPlayerIssueInfoC2S>();
+ Serializer.PrepareSerializer<GroupChatPlayerIssueInfoS2C>();
+ Serializer.PrepareSerializer<GroupChatLeaderIssueInfoC2S>();
+ Serializer.PrepareSerializer<GroupChatLeaderIssueInfoS2C>();
+ Serializer.PrepareSerializer<GroupChatLeaderReviewC2S>();
+ Serializer.PrepareSerializer<GroupChatLeaderReviewS2C>();
+ Serializer.PrepareSerializer<GroupChatPlayerApplyC2S>();
+ Serializer.PrepareSerializer<GroupChatPlayerApplyS2C>();
+ Serializer.PrepareSerializer<GroupChatGetGroupInfoC2S>();
+ Serializer.PrepareSerializer<GroupChatGetGroupInfoS2C>();
+ Serializer.PrepareSerializer<GroupChatManagerC2S>();
+ Serializer.PrepareSerializer<GroupChatManagerS2C>();
+ Serializer.PrepareSerializer<GroupChatQuitC2S>();
+ Serializer.PrepareSerializer<GroupChatQuitS2C>();
+ Serializer.PrepareSerializer<NotifyStartUpTypeToClient>();
+ Serializer.PrepareSerializer<HeroBattleAncientPowerData>();
+ Serializer.PrepareSerializer<SelectHeroAncientPowerArg>();
+ Serializer.PrepareSerializer<SelectHeroAncientPowerRes>();
+ Serializer.PrepareSerializer<GroupChatCreateC2S>();
+ Serializer.PrepareSerializer<GroupChatCreateS2C>();
+ Serializer.PrepareSerializer<GroupChatManagerPtc>();
+ Serializer.PrepareSerializer<GroupChatQuitPtc>();
+ Serializer.PrepareSerializer<GroupChatDismissPtc>();
+ Serializer.PrepareSerializer<AncientTimesArg>();
+ Serializer.PrepareSerializer<AncientTimesRes>();
+ Serializer.PrepareSerializer<GroupChatClearC2S>();
+ Serializer.PrepareSerializer<GroupChatClearS2C>();
+ Serializer.PrepareSerializer<HoldWeddingReq>();
+ Serializer.PrepareSerializer<HoldWeddingRes>();
+ Serializer.PrepareSerializer<GetAllWeddingInfoArg>();
+ Serializer.PrepareSerializer<GetAllWeddingInfoRes>();
+ Serializer.PrepareSerializer<GetWeddingInviteInfoArg>();
+ Serializer.PrepareSerializer<GetWeddingInviteInfoRes>();
+ Serializer.PrepareSerializer<EnterWeddingSceneArg>();
+ Serializer.PrepareSerializer<EnterWeddingSceneRes>();
+ Serializer.PrepareSerializer<GetMarriageRelationArg>();
+ Serializer.PrepareSerializer<GetMarriageRelationRes>();
+ Serializer.PrepareSerializer<MarriageRelationOpArg>();
+ Serializer.PrepareSerializer<MarriageRelationOpRes>();
+ Serializer.PrepareSerializer<WeddingInviteOperatorArg>();
+ Serializer.PrepareSerializer<WeddingInviteOperatorRes>();
+ Serializer.PrepareSerializer<WeddingInviteNtf>();
+ Serializer.PrepareSerializer<GroupChatLeaderAddRoleC2S>();
+ Serializer.PrepareSerializer<GroupChatLeaderAddRoleS2C>();
+ Serializer.PrepareSerializer<NotifyMarriageApplyData>();
+ Serializer.PrepareSerializer<BattleStatisticsNtf>();
+ Serializer.PrepareSerializer<WeddingLoadInfoNtf>();
+ Serializer.PrepareSerializer<WeddingStateNtf>();
+ Serializer.PrepareSerializer<WeddingOperatorArg>();
+ Serializer.PrepareSerializer<WeddingOperatorRes>();
+ Serializer.PrepareSerializer<WeddingEventNtf>();
+ Serializer.PrepareSerializer<TactEnterSceneArg>();
+ Serializer.PrepareSerializer<TactEnterSceneRes>();
+ Serializer.PrepareSerializer<NotifyMarriageDivorceApplyData>();
+ Serializer.PrepareSerializer<WarningRandomSet>();
+ Serializer.PrepareSerializer<GroupChatChangeNameC2S>();
+ Serializer.PrepareSerializer<GroupChatChangeNameS2C>();
+ Serializer.PrepareSerializer<GroupChatIssueCountNtf>();
+ Serializer.PrepareSerializer<GroupChatApplyNtf>();
+ Serializer.PrepareSerializer<DragonGroupRoleListC2S>();
+ Serializer.PrepareSerializer<DragonGroupRoleListS2C>();
+ Serializer.PrepareSerializer<DragonGroupRecordC2S>();
+ Serializer.PrepareSerializer<DragonGroupRecordS2C>();
+ Serializer.PrepareSerializer<GetMarriageLivenessArg>();
+ Serializer.PrepareSerializer<GetMarriageLivenessRes>();
+ Serializer.PrepareSerializer<TakeMarriageChestArg>();
+ Serializer.PrepareSerializer<TakeMarriageChestRes>();
+ Serializer.PrepareSerializer<CheckRoleBeforePayArg>();
+ Serializer.PrepareSerializer<CheckRoleBeforePayRes>();
+ Serializer.PrepareSerializer<ShareReportData>();
+ Serializer.PrepareSerializer<ArtifactDeityStoveOpArg>();
+ Serializer.PrepareSerializer<ArtifactDeityStoveOpRes>();
+ Serializer.PrepareSerializer<ThemeActivityChangeData>();
+ Serializer.PrepareSerializer<StartWeddingCarArg>();
+ Serializer.PrepareSerializer<StartWeddingCarRes>();
+ Serializer.PrepareSerializer<ThemeActivityHintArg>();
+ Serializer.PrepareSerializer<ThemeActivityHintRes>();
+ Serializer.PrepareSerializer<WeddingCarNotify>();
+ Serializer.PrepareSerializer<BackFlowBuyOpRes>();
+ Serializer.PrepareSerializer<BackFlowBuyOpArg>();
+ Serializer.PrepareSerializer<BackFlowOpenNtf>();
+ Serializer.PrepareSerializer<TransformOpArg>();
+ Serializer.PrepareSerializer<TransformOpRes>();
+ Serializer.PrepareSerializer<TransNotify>();
+ Serializer.PrepareSerializer<UpgradeEquipArg>();
+ Serializer.PrepareSerializer<UpgradeEquipRes>();
+ Serializer.PrepareSerializer<InvFightAgainPara>();
+ Serializer.PrepareSerializer<EnterBattleReadySceneArg>();
+ Serializer.PrepareSerializer<EnterBattleReadySceneRes>();
+ Serializer.PrepareSerializer<CreateOrJoinDragonGuildArg>();
+ Serializer.PrepareSerializer<CreateOrJoinDragonGuildRes>();
+ Serializer.PrepareSerializer<MyDragonGuild>();
+ Serializer.PrepareSerializer<FetchDGAppArg>();
+ Serializer.PrepareSerializer<FetchDGAppRes>();
+ Serializer.PrepareSerializer<ChangeDragonGuildSettingArg>();
+ Serializer.PrepareSerializer<ChangeDragonGuildSettingRes>();
+ Serializer.PrepareSerializer<DragonGuildSettingChanged>();
+ Serializer.PrepareSerializer<DragonGuildApprovalArg>();
+ Serializer.PrepareSerializer<DragonGuildApprovalRes>();
+ Serializer.PrepareSerializer<LeaveDragonGuildArg>();
+ Serializer.PrepareSerializer<LeaveDragonGuildRes>();
+ Serializer.PrepareSerializer<ModifyDragonGuildNameArg>();
+ Serializer.PrepareSerializer<ModifyDragonGuildNameRes>();
+ Serializer.PrepareSerializer<DragonGuildNameNtf>();
+ Serializer.PrepareSerializer<DragonGuildMemberRes>();
+ Serializer.PrepareSerializer<DragonGuildMemberArg>();
+ Serializer.PrepareSerializer<FetchDragonGuildRes>();
+ Serializer.PrepareSerializer<FetchDragonGuildListArg>();
+ Serializer.PrepareSerializer<GetDragonGuildTaskInfoArg>();
+ Serializer.PrepareSerializer<GetDragonGuildTaskInfoRes>();
+ Serializer.PrepareSerializer<GetDragonGuildTaskChestArg>();
+ Serializer.PrepareSerializer<GetDragonGuildTaskChestRes>();
+ Serializer.PrepareSerializer<GetDragonGuildShopRes>();
+ Serializer.PrepareSerializer<GetDragonGuildShopArg>();
+ Serializer.PrepareSerializer<BuyDragonGuildShopItemArg>();
+ Serializer.PrepareSerializer<BuyDragonGuildShopItemRes>();
+ Serializer.PrepareSerializer<GetDragonGuildShopRecordArg>();
+ Serializer.PrepareSerializer<GetDragonGuildShopRecordRes>();
+ Serializer.PrepareSerializer<ChangeDragonGuildPositionArg>();
+ Serializer.PrepareSerializer<ChangeDragonGuildPositionRes>();
+ Serializer.PrepareSerializer<GetDragonGuildBindInfoArg>();
+ Serializer.PrepareSerializer<GetDragonGuildBindInfoRes>();
+ Serializer.PrepareSerializer<DragonGuildBindReq>();
+ Serializer.PrepareSerializer<DragonGuildBindRes>();
+ Serializer.PrepareSerializer<DragonGuildJoinBindGroupArg>();
+ Serializer.PrepareSerializer<DragonGuildJoinBindGroupRes>();
+ Serializer.PrepareSerializer<DragonGuildUnBindGroupArg>();
+ Serializer.PrepareSerializer<DragonGuildUnBindGroupRes>();
+ Serializer.PrepareSerializer<GoBackReadyScene>();
+ Serializer.PrepareSerializer<GoalAwardsGetList_C2M>();
+ Serializer.PrepareSerializer<GoalAwardsGetList_M2C>();
+ Serializer.PrepareSerializer<GoalAwardsGetAwards_C2M>();
+ Serializer.PrepareSerializer<GoalAwardsGetAwards_M2C>();
+ Serializer.PrepareSerializer<GoalAwardsRedPointNtf>();
+ Serializer.PrepareSerializer<BattleFieldAwardNumArg>();
+ Serializer.PrepareSerializer<BattleFieldAwardNumRes>();
+ Serializer.PrepareSerializer<BattleFieldReadyInfo>();
+ Serializer.PrepareSerializer<BattleFieldRankArg>();
+ Serializer.PrepareSerializer<BattleFieldRankRes>();
+ Serializer.PrepareSerializer<BattleFieldRoleAgainst>();
+ Serializer.PrepareSerializer<BattleFieldReliveInfo>();
+ Serializer.PrepareSerializer<GetWeeklyTaskInfoArg>();
+ Serializer.PrepareSerializer<GetWeeklyTaskInfoRes>();
+ Serializer.PrepareSerializer<GetWeeklyTaskRewardArg>();
+ Serializer.PrepareSerializer<GetWeeklyTaskRewardRes>();
+ Serializer.PrepareSerializer<RefreshWeeklyTaskArg>();
+ Serializer.PrepareSerializer<RefreshWeeklyTaskRes>();
+ Serializer.PrepareSerializer<BattleFieldRoleAgainstArg>();
+ Serializer.PrepareSerializer<GetCompeteDragonInfoArg>();
+ Serializer.PrepareSerializer<GetCompeteDragonInfoRes>();
+ Serializer.PrepareSerializer<BFFightTime>();
+ Serializer.PrepareSerializer<FuseEquipArg>();
+ Serializer.PrepareSerializer<FuseEquipRes>();
+ Serializer.PrepareSerializer<PayScoreData>();
+ Serializer.PrepareSerializer<SetPreShowArg>();
+ Serializer.PrepareSerializer<SetPreShowRes>();
+ Serializer.PrepareSerializer<TurnOverWeeklyTaskItemArg>();
+ Serializer.PrepareSerializer<TurnOverWeeklyTaskItemRes>();
+ Serializer.PrepareSerializer<NpcFlArg>();
+ Serializer.PrepareSerializer<NpcFlRes>();
+ Serializer.PrepareSerializer<GetLuckyActivityInfoArg>();
+ Serializer.PrepareSerializer<GetLuckyActivityInfoRes>();
+ Serializer.PrepareSerializer<BuyDrawReq>();
+ Serializer.PrepareSerializer<BuyDrawRes>();
+ Serializer.PrepareSerializer<LotteryDrawReq>();
+ Serializer.PrepareSerializer<LotteryDrawRes>();
+ Serializer.PrepareSerializer<GetDailyTaskRefreshInfoArg>();
+ Serializer.PrepareSerializer<GetDailyTaskRefreshInfoRes>();
+ Serializer.PrepareSerializer<GetDailyTaskAskHelpArg>();
+ Serializer.PrepareSerializer<GetDailyTaskAskHelpRes>();
+ Serializer.PrepareSerializer<GetDailyTaskRefreshRecordArg>();
+ Serializer.PrepareSerializer<GetDailyTaskRefreshRecordRes>();
+ Serializer.PrepareSerializer<DailyTaskRefreshOperArg>();
+ Serializer.PrepareSerializer<DailyTaskRefreshOperRes>();
+ Serializer.PrepareSerializer<DailyTaskEventNtf>();
+ Serializer.PrepareSerializer<SurviveReqArg>();
+ Serializer.PrepareSerializer<SurviveReqRes>();
+ Serializer.PrepareSerializer<DoodadItemAllSkill>();
+ Serializer.PrepareSerializer<EmptyData>();
+ Serializer.PrepareSerializer<UpdateFreeflowHintInfo>();
+ Serializer.PrepareSerializer<PeerBoxArg>();
+ Serializer.PrepareSerializer<PeerBoxRes>();
+ Serializer.PrepareSerializer<QueryBoxsArg>();
+ Serializer.PrepareSerializer<QueryBoxsRes>();
+ Serializer.PrepareSerializer<MulActivityIconSys>();
+ Serializer.PrepareSerializer<ActivatePreShowArg>();
+ Serializer.PrepareSerializer<ActivatePreShowRes>();
+ Serializer.PrepareSerializer<FashionSynthesisInfoArg>();
+ Serializer.PrepareSerializer<FashionSynthesisInfoRes>();
+ Serializer.PrepareSerializer<FashionIBShopBuyArg>();
+ Serializer.PrepareSerializer<FashionIBShopBuyRes>();
+ Serializer.PrepareSerializer<WordNotify>();
+ Serializer.PrepareSerializer<BigMeleePoint>();
+ Serializer.PrepareSerializer<GuildPartySummonSpiritArg>();
+ Serializer.PrepareSerializer<GuildPartySummonSpiritRes>();
+ Serializer.PrepareSerializer<BigMeleePointOutLook>();
+ Serializer.PrepareSerializer<TaskRefreshNtf>();
+ Serializer.PrepareSerializer<KickAccountJkydMsg>();
+ Serializer.PrepareSerializer<GuildCastFeats>();
+ Serializer.PrepareSerializer<ChooseSpecialEffectsArg>();
+ Serializer.PrepareSerializer<ChooseSpecialEffectsRes>();
+ Serializer.PrepareSerializer<EnterLeisureSceneArg>();
+ Serializer.PrepareSerializer<EnterLeisureSceneRes>();
+ Serializer.PrepareSerializer<BackFlowActivityOperationArg>();
+ Serializer.PrepareSerializer<BackFlowActivityOperationRes>();
+ Serializer.PrepareSerializer<GetNewZoneBenefitArg>();
+ Serializer.PrepareSerializer<GetNewZoneBenefitRes>();
+ Serializer.PrepareSerializer<SelectChargeBackRoleArg>();
+ Serializer.PrepareSerializer<SelectChargeBackRoleRes>();
+ Serializer.PrepareSerializer<UpdateStageInfoNtf>();
+ Serializer.PrepareSerializer<PayGiftNtfData>();
+ Serializer.PrepareSerializer<GetMyRiftInfoArg>();
+ Serializer.PrepareSerializer<GetMyRiftInfoRes>();
+ Serializer.PrepareSerializer<GetRiftGuildRankArg>();
+ Serializer.PrepareSerializer<GetRiftGuildRankRes>();
+ Serializer.PrepareSerializer<RiftFirstPassRewardArg>();
+ Serializer.PrepareSerializer<RiftFirstPassRewardRes>();
+ Serializer.PrepareSerializer<RiftSceneInfoNtfData>();
+ Serializer.PrepareSerializer<CampDuelActivityOperationArg>();
+ Serializer.PrepareSerializer<CampDuelActivityOperationRes>();
+ Serializer.PrepareSerializer<GetCrossGvgDataArg>();
+ Serializer.PrepareSerializer<GetCrossGvgDataRes>();
+ Serializer.PrepareSerializer<CrossGvgStateNtf>();
+ Serializer.PrepareSerializer<CrossGvgOperArg>();
+ Serializer.PrepareSerializer<CrossGvgOperRes>();
+ Serializer.PrepareSerializer<GetDanceIdsArg>();
+ Serializer.PrepareSerializer<GetDanceIdsRes>();
+ Serializer.PrepareSerializer<TryDanceArg>();
+ Serializer.PrepareSerializer<TryDanceRes>();
+ Serializer.PrepareSerializer<GuildHallGetBuffList_C2M>();
+ Serializer.PrepareSerializer<GuildHallGetBuffList_M2C>();
+ Serializer.PrepareSerializer<GuildHallUpdateBuff_C2M>();
+ Serializer.PrepareSerializer<GuildHallUpdateBuff_M2C>();
+ Serializer.PrepareSerializer<GuildZiCaiDonate_M2C>();
+ Serializer.PrepareSerializer<GuildZiCaiDonate_C2M>();
+ Serializer.PrepareSerializer<GuildSchoolHallGetRankList_C2M>();
+ Serializer.PrepareSerializer<GuildSchoolHallGetRankList_M2C>();
+ Serializer.PrepareSerializer<GuildZiCaiGetList_C2M>();
+ Serializer.PrepareSerializer<GuildZiCaiGetList_M2C>();
+ Serializer.PrepareSerializer<GuildZiCaiDonateHistory_C2M>();
+ Serializer.PrepareSerializer<GuildZiCaiDonateHistory_M2C>();
+ Serializer.PrepareSerializer<GetMarriagePrivilegeArg>();
+ Serializer.PrepareSerializer<GetMarriagePrivilegeRes>();
+ Serializer.PrepareSerializer<CrossGvgRoomStateNtf>();
+ Serializer.PrepareSerializer<MarriageNewPrivilegeNtfData>();
+ Serializer.PrepareSerializer<GuildHallUpdatePoint>();
+ Serializer.PrepareSerializer<VsPayRevivePara>();
+ Serializer.PrepareSerializer<VsPayReviveRes>();
+ Serializer.PrepareSerializer<MarriageLevelValueNtfData>();
+ Serializer.PrepareSerializer<JadeComposeNewArg>();
+ Serializer.PrepareSerializer<JadeComposeNewRes>();
+ Serializer.PrepareSerializer<JadeOperationNewArg>();
+ Serializer.PrepareSerializer<JadeOperationNewRes>();
+ Serializer.PrepareSerializer<BuyJadeSlotNewArg>();
+ Serializer.PrepareSerializer<BuyJadeSlotNewRes>();
+ Serializer.PrepareSerializer<TakeOffAllJadeNewArg>();
+ Serializer.PrepareSerializer<TakeOffAllJadeNewRes>();
+ Serializer.PrepareSerializer<GetJadeSealAllInfoArg>();
+ Serializer.PrepareSerializer<GetJadeSealAllInfoRes>();
+ Serializer.PrepareSerializer<JadeSlotInfo>();
+ Serializer.PrepareSerializer<ClientUpdatePackageData>();
+ Serializer.PrepareSerializer<InlayAllJadeArg>();
+ Serializer.PrepareSerializer<InlayAllJadeRes>();
+ Serializer.PrepareSerializer<Open520FestivityRedPacketArg>();
+ Serializer.PrepareSerializer<Open520FestivityRedPacketRes>();
+ Serializer.PrepareSerializer<Get520FestivalRedPacket>();
+ Serializer.PrepareSerializer<Operation520FestivalArg>();
+ Serializer.PrepareSerializer<Operation520FestivalRes>();
+ Serializer.PrepareSerializer<ShadowCatOperationArg>();
+ Serializer.PrepareSerializer<ShadowCatOperationRes>();
+ Serializer.PrepareSerializer<Vec3>();
+ Serializer.PrepareSerializer<KKSG.Attribute>();
+ Serializer.PrepareSerializer<SkillInfo>();
+ Serializer.PrepareSerializer<Item>();
+ Serializer.PrepareSerializer<ItemJade>();
+ Serializer.PrepareSerializer<ItemJadeSingle>();
+ Serializer.PrepareSerializer<CircleDrawData>();
+ Serializer.PrepareSerializer<ItemEnchant>();
+ Serializer.PrepareSerializer<AttributeInfo>();
+ Serializer.PrepareSerializer<ItemRandAttr>();
+ Serializer.PrepareSerializer<ItemForge>();
+ Serializer.PrepareSerializer<EffectData>();
+ Serializer.PrepareSerializer<EffectMultiParams>();
+ Serializer.PrepareSerializer<ItemFuse>();
+ Serializer.PrepareSerializer<ItemArtifact>();
+ Serializer.PrepareSerializer<BuffInfo>();
+ Serializer.PrepareSerializer<OutLook>();
+ Serializer.PrepareSerializer<OutLookGuild>();
+ Serializer.PrepareSerializer<OutLookDesignation>();
+ Serializer.PrepareSerializer<OutLookEquip>();
+ Serializer.PrepareSerializer<OutLookTitle>();
+ Serializer.PrepareSerializer<OutLookOp>();
+ Serializer.PrepareSerializer<OutLookSprite>();
+ Serializer.PrepareSerializer<OutLookState>();
+ Serializer.PrepareSerializer<OutLookMilitaryRank>();
+ Serializer.PrepareSerializer<OutLookDisplayFashion>();
+ Serializer.PrepareSerializer<OutLookConsumePre>();
+ Serializer.PrepareSerializer<AllBuffsInfo>();
+ Serializer.PrepareSerializer<SpriteInfo>();
+ Serializer.PrepareSerializer<PetSingle>();
+ Serializer.PrepareSerializer<SPetRecord>();
+ Serializer.PrepareSerializer<UnitAppearanceTeam>();
+ Serializer.PrepareSerializer<TargetHurtInfo>();
+ Serializer.PrepareSerializer<DamageResult>();
+ Serializer.PrepareSerializer<DoodadInfo>();
+ Serializer.PrepareSerializer<BattleRewardChest>();
+ Serializer.PrepareSerializer<ItemBrief>();
+ Serializer.PrepareSerializer<ComAgate>();
+ Serializer.PrepareSerializer<RankList>();
+ Serializer.PrepareSerializer<RankData>();
+ Serializer.PrepareSerializer<MapIntItem>();
+ Serializer.PrepareSerializer<LeagueRankData>();
+ Serializer.PrepareSerializer<HeroRankData>();
+ Serializer.PrepareSerializer<MilitaryRankData>();
+ Serializer.PrepareSerializer<PkRankExtraData>();
+ Serializer.PrepareSerializer<SkyCraftRankData>();
+ Serializer.PrepareSerializer<SurviveRankData>();
+ Serializer.PrepareSerializer<SkyCityRankData>();
+ Serializer.PrepareSerializer<RiftRankData>();
+ Serializer.PrepareSerializer<PayConsume>();
+ Serializer.PrepareSerializer<BagExpandData>();
+ Serializer.PrepareSerializer<ActivityRecord>();
+ Serializer.PrepareSerializer<RewardInfo>();
+ Serializer.PrepareSerializer<BackFlowBuy>();
+ Serializer.PrepareSerializer<SweepResult>();
+ Serializer.PrepareSerializer<ClientReviveInfo>();
+ Serializer.PrepareSerializer<ShopItem>();
+ Serializer.PrepareSerializer<TeamBrief>();
+ Serializer.PrepareSerializer<TeamExtraInfo>();
+ Serializer.PrepareSerializer<TeamSynRift>();
+ Serializer.PrepareSerializer<GlobalRiftFloorInfo>();
+ Serializer.PrepareSerializer<TeamMember>();
+ Serializer.PrepareSerializer<TeamCountClient>();
+ Serializer.PrepareSerializer<ChatInfo>();
+ Serializer.PrepareSerializer<ChatSource>();
+ Serializer.PrepareSerializer<ChatDest>();
+ Serializer.PrepareSerializer<ChatParam>();
+ Serializer.PrepareSerializer<ChatParamRole>();
+ Serializer.PrepareSerializer<ChatParamItem>();
+ Serializer.PrepareSerializer<ChatParamNum>();
+ Serializer.PrepareSerializer<ChatParamGuild>();
+ Serializer.PrepareSerializer<ChatParamTeam>();
+ Serializer.PrepareSerializer<ChatParamLink>();
+ Serializer.PrepareSerializer<ChatParamSpectate>();
+ Serializer.PrepareSerializer<ChatParamDragonGuild>();
+ Serializer.PrepareSerializer<GroupChatTeamInfo>();
+ Serializer.PrepareSerializer<FashionData>();
+ Serializer.PrepareSerializer<LoginGateData>();
+ Serializer.PrepareSerializer<SelfServerData>();
+ Serializer.PrepareSerializer<PlatNotice>();
+ Serializer.PrepareSerializer<PlatBanAccount>();
+ Serializer.PrepareSerializer<PlatFriendServer>();
+ Serializer.PrepareSerializer<Friend2Client>();
+ Serializer.PrepareSerializer<FlowerInfo2Client>();
+ Serializer.PrepareSerializer<ReceiveRoleFlowerInfo2Client>();
+ Serializer.PrepareSerializer<GuildInfo>();
+ Serializer.PrepareSerializer<GuildZiCaiItemData>();
+ Serializer.PrepareSerializer<GuildMemberData>();
+ Serializer.PrepareSerializer<GHisRecord>();
+ Serializer.PrepareSerializer<ClientInfo>();
+ Serializer.PrepareSerializer<LoginExtraData>();
+ Serializer.PrepareSerializer<LoginReconnectInfo>();
+ Serializer.PrepareSerializer<GuildBonusAppear>();
+ Serializer.PrepareSerializer<GetGuildBonusInfo>();
+ Serializer.PrepareSerializer<PrivateChatList>();
+ Serializer.PrepareSerializer<BattleData>();
+ Serializer.PrepareSerializer<CliAntiCheatInfo>();
+ Serializer.PrepareSerializer<BattleFailedData>();
+ Serializer.PrepareSerializer<PositionCheck>();
+ Serializer.PrepareSerializer<RollInfo>();
+ Serializer.PrepareSerializer<GuildGoblinRoleKillInfo>();
+ Serializer.PrepareSerializer<PkRoleInfo>();
+ Serializer.PrepareSerializer<PkRoleRec>();
+ Serializer.PrepareSerializer<RoleSmallInfo>();
+ Serializer.PrepareSerializer<RoleBriefInfo>();
+ Serializer.PrepareSerializer<PetInviteInfo>();
+ Serializer.PrepareSerializer<petGetSkill>();
+ Serializer.PrepareSerializer<StageResultInfo>();
+ Serializer.PrepareSerializer<MobaBattleResult>();
+ Serializer.PrepareSerializer<WeekEnd4v4TeamResult>();
+ Serializer.PrepareSerializer<SpecialStageInfo>();
+ Serializer.PrepareSerializer<BossRushResult>();
+ Serializer.PrepareSerializer<StageRoleResult>();
+ Serializer.PrepareSerializer<GuildGoblinResult>();
+ Serializer.PrepareSerializer<PkResult>();
+ Serializer.PrepareSerializer<TowerResult>();
+ Serializer.PrepareSerializer<PVPResult>();
+ Serializer.PrepareSerializer<DragonExpResult>();
+ Serializer.PrepareSerializer<SkyCityFinalBaseInfo>();
+ Serializer.PrepareSerializer<HorseAward>();
+ Serializer.PrepareSerializer<InvFightBattleResult>();
+ Serializer.PrepareSerializer<HeroBattleResult>();
+ Serializer.PrepareSerializer<CustomBattleResult>();
+ Serializer.PrepareSerializer<MobaBattleRoleResult>();
+ Serializer.PrepareSerializer<WeekEnd4v4BattleRoleData>();
+ Serializer.PrepareSerializer<BigMeleeBattleResult>();
+ Serializer.PrepareSerializer<BattleFieldBattleResult>();
+ Serializer.PrepareSerializer<RiftResult>();
+ Serializer.PrepareSerializer<StageWatchInfo>();
+ Serializer.PrepareSerializer<StageGuildInfo>();
+ Serializer.PrepareSerializer<SMail>();
+ Serializer.PrepareSerializer<ExpFindBackInfo>();
+ Serializer.PrepareSerializer<TowerRecord>();
+ Serializer.PrepareSerializer<StcDesignationInfo>();
+ Serializer.PrepareSerializer<AchieveBriefInfo>();
+ Serializer.PrepareSerializer<StcAchieveInfo>();
+ Serializer.PrepareSerializer<RoleAllInfo>();
+ Serializer.PrepareSerializer<RoleBrief>();
+ Serializer.PrepareSerializer<BagContent>();
+ Serializer.PrepareSerializer<RoleLotteryInfo>();
+ Serializer.PrepareSerializer<PandoraDrop>();
+ Serializer.PrepareSerializer<StageInfo>();
+ Serializer.PrepareSerializer<BRRankState>();
+ Serializer.PrepareSerializer<DEStageProgress>();
+ Serializer.PrepareSerializer<StageAssistOne>();
+ Serializer.PrepareSerializer<AbsPartyBase>();
+ Serializer.PrepareSerializer<StageTrophy>();
+ Serializer.PrepareSerializer<StageTrophyData>();
+ Serializer.PrepareSerializer<TrophyGetTypeDetail>();
+ Serializer.PrepareSerializer<TrophyDetail>();
+ Serializer.PrepareSerializer<DneRecord>();
+ Serializer.PrepareSerializer<CheckinRecord>();
+ Serializer.PrepareSerializer<ArenaRecord>();
+ Serializer.PrepareSerializer<RewardRecord>();
+ Serializer.PrepareSerializer<ShopRecord>();
+ Serializer.PrepareSerializer<ShopRecordOne>();
+ Serializer.PrepareSerializer<FlowerRecord>();
+ Serializer.PrepareSerializer<GuildRecord>();
+ Serializer.PrepareSerializer<GuildSkill>();
+ Serializer.PrepareSerializer<RoleGuildBonusData>();
+ Serializer.PrepareSerializer<OnlyOnceGuildBonusData>();
+ Serializer.PrepareSerializer<MapKeyValue>();
+ Serializer.PrepareSerializer<PkRecord>();
+ Serializer.PrepareSerializer<PkOneRecord>();
+ Serializer.PrepareSerializer<PkBaseHist>();
+ Serializer.PrepareSerializer<PkRecordSubInfo>();
+ Serializer.PrepareSerializer<PkOneRec>();
+ Serializer.PrepareSerializer<PvpRoleBrief>();
+ Serializer.PrepareSerializer<RoleConfig>();
+ Serializer.PrepareSerializer<TShowVoteRecord>();
+ Serializer.PrepareSerializer<TShowRoleDailyVoteData>();
+ Serializer.PrepareSerializer<CampRoleRecord>();
+ Serializer.PrepareSerializer<CampTaskInfo2DB>();
+ Serializer.PrepareSerializer<CampTaskInfo>();
+ Serializer.PrepareSerializer<RoleFindBackRecord>();
+ Serializer.PrepareSerializer<ItemFindBackInfo>();
+ Serializer.PrepareSerializer<UnlockSealFindBackData>();
+ Serializer.PrepareSerializer<RoleExtraInfo>();
+ Serializer.PrepareSerializer<TowerRecord2DB>();
+ Serializer.PrepareSerializer<LoginRecord>();
+ Serializer.PrepareSerializer<LoginReward>();
+ Serializer.PrepareSerializer<PvpData>();
+ Serializer.PrepareSerializer<PvpOneRec>();
+ Serializer.PrepareSerializer<SQARecord>();
+ Serializer.PrepareSerializer<DragonRecord2DB>();
+ Serializer.PrepareSerializer<DragonRecord>();
+ Serializer.PrepareSerializer<FashionRecord>();
+ Serializer.PrepareSerializer<ActivateFashionCharm>();
+ Serializer.PrepareSerializer<ActivateHairColor>();
+ Serializer.PrepareSerializer<LiveRecord>();
+ Serializer.PrepareSerializer<LiveNameInfo>();
+ Serializer.PrepareSerializer<PayV2Record>();
+ Serializer.PrepareSerializer<PayBaseInfo>();
+ Serializer.PrepareSerializer<PayAileenRecord>();
+ Serializer.PrepareSerializer<PaytssInfo>();
+ Serializer.PrepareSerializer<PayAwardRecord>();
+ Serializer.PrepareSerializer<PayMemberRecord>();
+ Serializer.PrepareSerializer<PayPrivilegeShop>();
+ Serializer.PrepareSerializer<PayconsumeBrief>();
+ Serializer.PrepareSerializer<PayConsumeRebate>();
+ Serializer.PrepareSerializer<PayGiftRecord>();
+ Serializer.PrepareSerializer<PetSysData>();
+ Serializer.PrepareSerializer<FirstPassRecord>();
+ Serializer.PrepareSerializer<FirstPassStageInfo>();
+ Serializer.PrepareSerializer<IBShopAllRecord>();
+ Serializer.PrepareSerializer<IBShopOneRecord>();
+ Serializer.PrepareSerializer<IBGiftOrder>();
+ Serializer.PrepareSerializer<SpriteRecord>();
+ Serializer.PrepareSerializer<SAtlasRecord>();
+ Serializer.PrepareSerializer<atlasdata>();
+ Serializer.PrepareSerializer<RiskInfo2DB>();
+ Serializer.PrepareSerializer<RiskMapInfos>();
+ Serializer.PrepareSerializer<RiskOneMapInfo>();
+ Serializer.PrepareSerializer<RiskGridInfo>();
+ Serializer.PrepareSerializer<RiskBoxInfo>();
+ Serializer.PrepareSerializer<RoleRiskInfo>();
+ Serializer.PrepareSerializer<RoleTask>();
+ Serializer.PrepareSerializer<TaskConditionInfo>();
+ Serializer.PrepareSerializer<DailyTaskInfo>();
+ Serializer.PrepareSerializer<WeeklyTaskData>();
+ Serializer.PrepareSerializer<WeeklyTaskInfo>();
+ Serializer.PrepareSerializer<TaskHelpInfo>();
+ Serializer.PrepareSerializer<IdipData>();
+ Serializer.PrepareSerializer<IdipPunishData>();
+ Serializer.PrepareSerializer<IdipHintData>();
+ Serializer.PrepareSerializer<ResumeItem>();
+ Serializer.PrepareSerializer<SpActivity>();
+ Serializer.PrepareSerializer<SpActivityOne>();
+ Serializer.PrepareSerializer<SpActivityTask>();
+ Serializer.PrepareSerializer<ArgentaData>();
+ Serializer.PrepareSerializer<AncientTimes>();
+ Serializer.PrepareSerializer<ThemeActivityData>();
+ Serializer.PrepareSerializer<SpFirstCompleteScene>();
+ Serializer.PrepareSerializer<BackFlowData>();
+ Serializer.PrepareSerializer<BackFlowShopData>();
+ Serializer.PrepareSerializer<BackFlowShopGood>();
+ Serializer.PrepareSerializer<CampDuelData>();
+ Serializer.PrepareSerializer<Festival520Data>();
+ Serializer.PrepareSerializer<ShadowCatData>();
+ Serializer.PrepareSerializer<ArgentaPreData>();
+ Serializer.PrepareSerializer<BackFlowPreData>();
+ Serializer.PrepareSerializer<Designation2DB>();
+ Serializer.PrepareSerializer<LevelSealRecord>();
+ Serializer.PrepareSerializer<SBuffRecord>();
+ Serializer.PrepareSerializer<Buff>();
+ Serializer.PrepareSerializer<BuffItem>();
+ Serializer.PrepareSerializer<STransformBuff>();
+ Serializer.PrepareSerializer<RolePushInfo>();
+ Serializer.PrepareSerializer<PushInfo>();
+ Serializer.PrepareSerializer<PushConfig>();
+ Serializer.PrepareSerializer<QQVipInfo>();
+ Serializer.PrepareSerializer<TeamRecord>();
+ Serializer.PrepareSerializer<TeamCountInfo>();
+ Serializer.PrepareSerializer<RoleTeamCostInfo>();
+ Serializer.PrepareSerializer<RoleMiscData>();
+ Serializer.PrepareSerializer<SurviveRecord>();
+ Serializer.PrepareSerializer<LuckyActivity>();
+ Serializer.PrepareSerializer<ItemRecord>();
+ Serializer.PrepareSerializer<SRoleMultiReward>();
+ Serializer.PrepareSerializer<RolePartnerData>();
+ Serializer.PrepareSerializer<AchieveDbInfo>();
+ Serializer.PrepareSerializer<STC_ACHIEVE_POINT_REWARD>();
+ Serializer.PrepareSerializer<SkillRecord>();
+ Serializer.PrepareSerializer<SChatRecord>();
+ Serializer.PrepareSerializer<HeroBattleRecord>();
+ Serializer.PrepareSerializer<HeroBattleOneGame>();
+ Serializer.PrepareSerializer<ReportDataRecord>();
+ Serializer.PrepareSerializer<WeekReportData>();
+ Serializer.PrepareSerializer<RoleSystem>();
+ Serializer.PrepareSerializer<SysOpenTime>();
+ Serializer.PrepareSerializer<PlatformShareResult>();
+ Serializer.PrepareSerializer<WeekEnd4v4Data>();
+ Serializer.PrepareSerializer<TajieHelp2DB>();
+ Serializer.PrepareSerializer<TajieHelpSceneData>();
+ Serializer.PrepareSerializer<DragonGroupDB>();
+ Serializer.PrepareSerializer<DragonGroupRecordInfoList>();
+ Serializer.PrepareSerializer<DragonGroupRoleInfo>();
+ Serializer.PrepareSerializer<BattleFieldData>();
+ Serializer.PrepareSerializer<BattleFieldPoint>();
+ Serializer.PrepareSerializer<HellDropInfoAll>();
+ Serializer.PrepareSerializer<HellDropInfo>();
+ Serializer.PrepareSerializer<NpcFeelingRecord>();
+ Serializer.PrepareSerializer<NpcFeelingOneNpc>();
+ Serializer.PrepareSerializer<NpcLikeItem>();
+ Serializer.PrepareSerializer<NpcFeelingUnite>();
+ Serializer.PrepareSerializer<NpcFlReturn>();
+ Serializer.PrepareSerializer<CompeteDragonInfo2DB>();
+ Serializer.PrepareSerializer<DragonGuildRecordData>();
+ Serializer.PrepareSerializer<DragonGuildRoleTaskItem>();
+ Serializer.PrepareSerializer<RiftRecord2Db>();
+ Serializer.PrepareSerializer<ReconnectScene>();
+ Serializer.PrepareSerializer<StepSyncData>();
+ Serializer.PrepareSerializer<PvpBaseData>();
+ Serializer.PrepareSerializer<PvpHistory>();
+ Serializer.PrepareSerializer<FriendGift>();
+ Serializer.PrepareSerializer<AudioBrief>();
+ Serializer.PrepareSerializer<PvpNowUnitData>();
+ Serializer.PrepareSerializer<QARoomRankData>();
+ Serializer.PrepareSerializer<GuildSkillData>();
+ Serializer.PrepareSerializer<DragonInfo2Client>();
+ Serializer.PrepareSerializer<TeamInvRoleInfo>();
+ Serializer.PrepareSerializer<MulActivitInfo>();
+ Serializer.PrepareSerializer<BossRushData>();
+ Serializer.PrepareSerializer<SSceneState>();
+ Serializer.PrepareSerializer<LoginReconnectEnterSceneData>();
+ Serializer.PrepareSerializer<guildArenaWarData>();
+ Serializer.PrepareSerializer<GuildArenaGroupData>();
+ Serializer.PrepareSerializer<GuildDarenaUnit>();
+ Serializer.PrepareSerializer<GmfRoleBrief>();
+ Serializer.PrepareSerializer<GmfGuildBrief>();
+ Serializer.PrepareSerializer<GmfHalfRoles>();
+ Serializer.PrepareSerializer<GmfRole>();
+ Serializer.PrepareSerializer<BattleStatisticsData>();
+ Serializer.PrepareSerializer<BattleStarData>();
+ Serializer.PrepareSerializer<VoipRoomMember>();
+ Serializer.PrepareSerializer<PayCard>();
+ Serializer.PrepareSerializer<PayAileen>();
+ Serializer.PrepareSerializer<PayAileenInfo>();
+ Serializer.PrepareSerializer<PayMember>();
+ Serializer.PrepareSerializer<FirstPassStageInfo2Client>();
+ Serializer.PrepareSerializer<QueryPkInfoRes>();
+ Serializer.PrepareSerializer<QAIDName>();
+ Serializer.PrepareSerializer<ItemFindBackInfo2Client>();
+ Serializer.PrepareSerializer<IBShopItemInfo>();
+ Serializer.PrepareSerializer<SynCardAttr>();
+ Serializer.PrepareSerializer<CardAttr>();
+ Serializer.PrepareSerializer<DEProgress>();
+ Serializer.PrepareSerializer<DERank>();
+ Serializer.PrepareSerializer<WorldBossDamageInfo>();
+ Serializer.PrepareSerializer<AuctItemBrief>();
+ Serializer.PrepareSerializer<AuctOverlapData>();
+ Serializer.PrepareSerializer<AuctionSaleData>();
+ Serializer.PrepareSerializer<LiveIconData>();
+ Serializer.PrepareSerializer<SkyCityEstimateBaseInfo>();
+ Serializer.PrepareSerializer<SkyCityTeamScore>();
+ Serializer.PrepareSerializer<SkyCityTeamBaseInfo>();
+ Serializer.PrepareSerializer<GuildLadderRoleRank>();
+ Serializer.PrepareSerializer<GuildLadderRank>();
+ Serializer.PrepareSerializer<PlantInfo>();
+ Serializer.PrepareSerializer<GardenEventLog>();
+ Serializer.PrepareSerializer<SkyCityGroupData>();
+ Serializer.PrepareSerializer<FriendPlantLog>();
+ Serializer.PrepareSerializer<GuildActivityRole>();
+ Serializer.PrepareSerializer<PlatFriend>();
+ Serializer.PrepareSerializer<PlatFriendRankInfo2Client>();
+ Serializer.PrepareSerializer<GmfGuildCombat>();
+ Serializer.PrepareSerializer<GmfCombat>();
+ Serializer.PrepareSerializer<GmfRoleCombat>();
+ Serializer.PrepareSerializer<GuildBuffItem>();
+ Serializer.PrepareSerializer<GuildBuffRecord>();
+ Serializer.PrepareSerializer<ResWarRank>();
+ Serializer.PrepareSerializer<GuildBuffSimpleInfo>();
+ Serializer.PrepareSerializer<GuildBuff>();
+ Serializer.PrepareSerializer<ResWarFinalAll>();
+ Serializer.PrepareSerializer<ResWarFinal>();
+ Serializer.PrepareSerializer<ResWarGroupData>();
+ Serializer.PrepareSerializer<GASaleItem>();
+ Serializer.PrepareSerializer<GASaleHistory>();
+ Serializer.PrepareSerializer<ResWarTeamBaseInfo>();
+ Serializer.PrepareSerializer<Integralunit>();
+ Serializer.PrepareSerializer<IntegralBattle>();
+ Serializer.PrepareSerializer<GuildCampRankInfo>();
+ Serializer.PrepareSerializer<ResWarRoleRank>();
+ Serializer.PrepareSerializer<GuildArenaHistory>();
+ Serializer.PrepareSerializer<GuildMemberAskInfo>();
+ Serializer.PrepareSerializer<GuildMemberAskItem>();
+ Serializer.PrepareSerializer<GuildMemberDonateRankItem>();
+ Serializer.PrepareSerializer<InheritData>();
+ Serializer.PrepareSerializer<QQVipInfoClient>();
+ Serializer.PrepareSerializer<JoinLargeRoomReply>();
+ Serializer.PrepareSerializer<FriendVipInfo>();
+ Serializer.PrepareSerializer<OneMentorRelationInfo2Client>();
+ Serializer.PrepareSerializer<MentorRelationStatusData>();
+ Serializer.PrepareSerializer<OneMentorTaskInfo>();
+ Serializer.PrepareSerializer<MentorSelfInfo>();
+ Serializer.PrepareSerializer<OneMentorApplyStudentShow>();
+ Serializer.PrepareSerializer<OneMentorApplyMasterShow>();
+ Serializer.PrepareSerializer<OneMentorBeAppliedMsg>();
+ Serializer.PrepareSerializer<MentorBreakApplyInfo>();
+ Serializer.PrepareSerializer<PartnerMemberDetail>();
+ Serializer.PrepareSerializer<PartnerLivenessItem>();
+ Serializer.PrepareSerializer<InvFightRoleBrief>();
+ Serializer.PrepareSerializer<GCFJvDianInfo>();
+ Serializer.PrepareSerializer<GCFGuildBrief>();
+ Serializer.PrepareSerializer<GCFRoleBrief>();
+ Serializer.PrepareSerializer<GCFBattleField>();
+ Serializer.PrepareSerializer<GCFZhanChBriefInfo>();
+ Serializer.PrepareSerializer<PartnerShopItemClient>();
+ Serializer.PrepareSerializer<HeroBattleGroupData>();
+ Serializer.PrepareSerializer<CityData>();
+ Serializer.PrepareSerializer<GuildTerrChallInfo>();
+ Serializer.PrepareSerializer<GuildTerrAllianceInfo>();
+ Serializer.PrepareSerializer<PartnerShopRecordItem>();
+ Serializer.PrepareSerializer<HeroBattleTeamData>();
+ Serializer.PrepareSerializer<HeroBattleTeamMember>();
+ Serializer.PrepareSerializer<GuildBonusBriefInfo>();
+ Serializer.PrepareSerializer<DoorState>();
+ Serializer.PrepareSerializer<LeagueTeamMemberDetail>();
+ Serializer.PrepareSerializer<RoleOutLookBrief>();
+ Serializer.PrepareSerializer<LeagueTeamDetail>();
+ Serializer.PrepareSerializer<LeagueBattleTeamData>();
+ Serializer.PrepareSerializer<LeagueBattleRoleBrief>();
+ Serializer.PrepareSerializer<LeagueBattleOneTeam>();
+ Serializer.PrepareSerializer<LeagueBattleOneRole>();
+ Serializer.PrepareSerializer<LeagueBattleResultTeam>();
+ Serializer.PrepareSerializer<LeagueBattleResultRole>();
+ Serializer.PrepareSerializer<SubScribe>();
+ Serializer.PrepareSerializer<LeagueBattleOneRecord>();
+ Serializer.PrepareSerializer<LBEleRoundInfo>();
+ Serializer.PrepareSerializer<LBEleRoomInfo>();
+ Serializer.PrepareSerializer<LBEleTeamInfo>();
+ Serializer.PrepareSerializer<PersonalHomePage>();
+ Serializer.PrepareSerializer<CareerData>();
+ Serializer.PrepareSerializer<PVPInformation>();
+ Serializer.PrepareSerializer<PKInformation>();
+ Serializer.PrepareSerializer<TerrData>();
+ Serializer.PrepareSerializer<GiftIbItem>();
+ Serializer.PrepareSerializer<IBGiftHistAllItem>();
+ Serializer.PrepareSerializer<IBGiftHistItem>();
+ Serializer.PrepareSerializer<ArenaStarTopRoleData>();
+ Serializer.PrepareSerializer<ArenaStarHistData>();
+ Serializer.PrepareSerializer<RankOnce>();
+ Serializer.PrepareSerializer<CustomBattleConfig>();
+ Serializer.PrepareSerializer<CustomBattleClientInfo>();
+ Serializer.PrepareSerializer<CustomBattleQueryInfo>();
+ Serializer.PrepareSerializer<CustomBattleDataRole>();
+ Serializer.PrepareSerializer<CustomBattleData>();
+ Serializer.PrepareSerializer<CustomBattleRank>();
+ Serializer.PrepareSerializer<CustomBattleRole>();
+ Serializer.PrepareSerializer<SCEliRoomInfo>();
+ Serializer.PrepareSerializer<SCEliTeamInfo>();
+ Serializer.PrepareSerializer<SkyTeamMemberInfo>();
+ Serializer.PrepareSerializer<SkyCraftBattleRecord>();
+ Serializer.PrepareSerializer<SCEliRoundInfo>();
+ Serializer.PrepareSerializer<SkyTeamDetail>();
+ Serializer.PrepareSerializer<GuildCampSpriteInfo>();
+ Serializer.PrepareSerializer<PartyExchangeItemInfo>();
+ Serializer.PrepareSerializer<GuildCampChatInfo>();
+ Serializer.PrepareSerializer<CustomBattleMatchRoleInfo>();
+ Serializer.PrepareSerializer<PkMatchStage>();
+ Serializer.PrepareSerializer<HeroKillUnit>();
+ Serializer.PrepareSerializer<MobaRoleData>();
+ Serializer.PrepareSerializer<MobaBattleTeamData>();
+ Serializer.PrepareSerializer<DHRewrad2State>();
+ Serializer.PrepareSerializer<MobaBattleOneGame>();
+ Serializer.PrepareSerializer<MobaBattleOneGameRole>();
+ Serializer.PrepareSerializer<MobaBattleOneGameBrief>();
+ Serializer.PrepareSerializer<MayhemRankInfo>();
+ Serializer.PrepareSerializer<BMRoleEnter>();
+ Serializer.PrepareSerializer<GroupChatFindTeamInfo>();
+ Serializer.PrepareSerializer<GroupChatFindRoleInfo>();
+ Serializer.PrepareSerializer<GroupChatPlayerInfo>();
+ Serializer.PrepareSerializer<WeddingBrief>();
+ Serializer.PrepareSerializer<WeddingRoleBrief>();
+ Serializer.PrepareSerializer<MarriageLevelInfo>();
+ Serializer.PrepareSerializer<MarriageApplyInfo>();
+ Serializer.PrepareSerializer<MarriageApplyResponse>();
+ Serializer.PrepareSerializer<WarningItemSet>();
+ Serializer.PrepareSerializer<WarningPackage>();
+ Serializer.PrepareSerializer<CreateCrossBattleSceneArg>();
+ Serializer.PrepareSerializer<CreateCrossBattleSceneData>();
+ Serializer.PrepareSerializer<DragonGuildMembersInfo>();
+ Serializer.PrepareSerializer<DragonGuildInfo>();
+ Serializer.PrepareSerializer<DragonGuildTaskInfo>();
+ Serializer.PrepareSerializer<DragonGuildShopItemClient>();
+ Serializer.PrepareSerializer<DragonGuildShopRecordItem>();
+ Serializer.PrepareSerializer<GoalAwardsInfo>();
+ Serializer.PrepareSerializer<GoalAwardsValue>();
+ Serializer.PrepareSerializer<BattleFieldLeftAward>();
+ Serializer.PrepareSerializer<BattleFieldRank>();
+ Serializer.PrepareSerializer<BattleFieldRoleSimpleInfo>();
+ Serializer.PrepareSerializer<NpcFlNpc2Role>();
+ Serializer.PrepareSerializer<NpcFlRoleExp>();
+ Serializer.PrepareSerializer<DailyTaskRefreshRoleInfo>();
+ Serializer.PrepareSerializer<DailyTaskRefreshInfo>();
+ Serializer.PrepareSerializer<DoodadItemSkill>();
+ Serializer.PrepareSerializer<BoxInfos>();
+ Serializer.PrepareSerializer<ZoneRoleInfo>();
+ Serializer.PrepareSerializer<RiftGuildRankInfo>();
+ Serializer.PrepareSerializer<RiftEachFloorInfo>();
+ Serializer.PrepareSerializer<CrossGvgGuildInfo>();
+ Serializer.PrepareSerializer<CrossGvgRacePointRecord>();
+ Serializer.PrepareSerializer<CrossGvgRoomInfo>();
+ Serializer.PrepareSerializer<GuildHallBuffData>();
+ Serializer.PrepareSerializer<GuildSchoolHallRankData>();
+ Serializer.PrepareSerializer<GuildZiCaiDonateHistoryData>();
+ Serializer.PrepareSerializer<JadeSealInfo>();
+ Serializer.PrepareSerializer<RoleGuildContribute>();
+ }
+ }
+}
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