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authorchai <chaifix@163.com>2021-01-25 14:28:30 +0800
committerchai <chaifix@163.com>2021-01-25 14:28:30 +0800
commit6eb915c129fc90c6f4c82ae097dd6ffad5239efc (patch)
tree7dd2be50edf41f36b60fac84696e731c13afe617 /Client/Assets/Scripts/XMainClient/UI/DragonCrusadeGateDlg.cs
+scripts
Diffstat (limited to 'Client/Assets/Scripts/XMainClient/UI/DragonCrusadeGateDlg.cs')
-rw-r--r--Client/Assets/Scripts/XMainClient/UI/DragonCrusadeGateDlg.cs249
1 files changed, 249 insertions, 0 deletions
diff --git a/Client/Assets/Scripts/XMainClient/UI/DragonCrusadeGateDlg.cs b/Client/Assets/Scripts/XMainClient/UI/DragonCrusadeGateDlg.cs
new file mode 100644
index 00000000..e63adffd
--- /dev/null
+++ b/Client/Assets/Scripts/XMainClient/UI/DragonCrusadeGateDlg.cs
@@ -0,0 +1,249 @@
+using System;
+using KKSG;
+using UILib;
+using UnityEngine;
+using XMainClient.UI.UICommon;
+using XUtliPoolLib;
+
+namespace XMainClient.UI
+{
+ internal class DragonCrusadeGateDlg : DlgBase<DragonCrusadeGateDlg, DragonCrusadeGateBehavior>
+ {
+ public override string fileName
+ {
+ get
+ {
+ return "DragonCrusade/DragonCrusadeGate";
+ }
+ }
+
+ public override bool hideMainMenu
+ {
+ get
+ {
+ return true;
+ }
+ }
+
+ public override int layer
+ {
+ get
+ {
+ return 1;
+ }
+ }
+
+ public override int group
+ {
+ get
+ {
+ return 1;
+ }
+ }
+
+ public override bool autoload
+ {
+ get
+ {
+ return true;
+ }
+ }
+
+ public override bool pushstack
+ {
+ get
+ {
+ return true;
+ }
+ }
+
+ public override int sysid
+ {
+ get
+ {
+ return 50;
+ }
+ }
+
+ private XDummy m_Dummy;
+
+ private DragonCrusageGateData mDragonCrusageGateData = null;
+
+ public override void RegisterEvent()
+ {
+ base.RegisterEvent();
+ base.uiBehaviour.mClosedBtn.RegisterClickEventHandler(new ButtonClickEventHandler(this.OnClose));
+ base.uiBehaviour.mRwdBtn.RegisterClickEventHandler(new ButtonClickEventHandler(this.OnChallenge));
+ }
+
+ public override void OnXNGUIClick(GameObject obj, string path)
+ {
+ base.OnXNGUIClick(obj, path);
+ }
+
+ protected override void OnShow()
+ {
+ base.Alloc3DAvatarPool("DragonCrusadeGateDlg");
+ base.OnShow();
+ }
+
+ protected override void OnUnload()
+ {
+ base.Return3DAvatarPool();
+ base.OnUnload();
+ }
+
+ public override void StackRefresh()
+ {
+ base.StackRefresh();
+ base.Alloc3DAvatarPool("DragonCrusadeGateDlg");
+ }
+
+ private bool OnClose(IXUIButton btn)
+ {
+ base.Return3DAvatarPool();
+ this.m_Dummy = null;
+ this.SetVisible(false, true);
+ return true;
+ }
+
+ private bool OnChallenge(IXUIButton btn)
+ {
+ bool flag = this.mDragonCrusageGateData.leftcount <= 0;
+ bool result;
+ if (flag)
+ {
+ XSingleton<UiUtility>.singleton.ShowSystemTip(XSingleton<XStringTable>.singleton.GetString("DragonCrusadeEnoughCount"), "fece00");
+ result = true;
+ }
+ else
+ {
+ bool flag2 = this.mDragonCrusageGateData.deProgress.state == DEProgressState.DEPS_NOTOPEN;
+ if (flag2)
+ {
+ string text = string.Format(XSingleton<XStringTable>.singleton.GetString("DragonCrusadeLast"), this.GetAheadGate().sceneData.Comment);
+ XSingleton<UiUtility>.singleton.ShowSystemTip(text, "fece00");
+ result = true;
+ }
+ else
+ {
+ bool flag3 = XTeamDocument.GoSingleBattleBeforeNeed(new ButtonClickEventHandler(this.OnChallenge), btn);
+ if (flag3)
+ {
+ result = true;
+ }
+ else
+ {
+ PtcC2G_EnterSceneReq ptcC2G_EnterSceneReq = new PtcC2G_EnterSceneReq();
+ ptcC2G_EnterSceneReq.Data.sceneID = this.mDragonCrusageGateData.SceneID;
+ XSingleton<XClientNetwork>.singleton.Send(ptcC2G_EnterSceneReq);
+ XDragonCrusadeDocument.QuitFromCrusade = true;
+ XSingleton<XUICacheMgr>.singleton.CacheUI(XSysDefine.XSys_DragonCrusade, EXStage.Hall);
+ result = true;
+ }
+ }
+ }
+ return result;
+ }
+
+ private DragonCrusageGateData GetAheadGate()
+ {
+ for (int i = 0; i < XDragonCrusadeDocument._DragonCrusageGateDataInfo.Count; i++)
+ {
+ DragonCrusageGateData dragonCrusageGateData = XDragonCrusadeDocument._DragonCrusageGateDataInfo[i];
+ bool flag = dragonCrusageGateData.deProgress.state == DEProgressState.DEPS_FIGHT;
+ if (flag)
+ {
+ return dragonCrusageGateData;
+ }
+ }
+ return null;
+ }
+
+ public void FreshInfo(DragonCrusageGateData data)
+ {
+ this.mDragonCrusageGateData = data;
+ XEntityStatistics.RowData byID = XSingleton<XEntityMgr>.singleton.EntityStatistics.GetByID(data.expData.BossID);
+ XEntityPresentation.RowData byPresentID = XSingleton<XEntityMgr>.singleton.EntityInfo.GetByPresentID(byID.PresentID);
+ GameObject gameObject = base.SetXUILable("Bg/ContentFrame/BossStatus/TitleLabel", data.sceneData.Comment);
+ IUIDummy snapShot = gameObject.transform.Find("SnapShot").GetComponent("UIDummy") as IUIDummy;
+ this.m_Dummy = XSingleton<X3DAvatarMgr>.singleton.CreateCommonEntityDummy(this.m_dummPool, byID.PresentID, snapShot, this.m_Dummy, 25f);
+ this.m_Dummy.Scale = byPresentID.UIAvatarScale;
+ XSingleton<X3DAvatarMgr>.singleton.EnableCommonDummy(this.m_Dummy, snapShot, true);
+ GameObject gameObject2 = base.SetXUILable("Bg/ContentFrame/BossStatus/HP/Percent", data.deProgress.bossavghppercent.ToString() + "%");
+ IXUIProgress ixuiprogress = gameObject2.transform.Find("HP").GetComponent("XUIProgress") as IXUIProgress;
+ ixuiprogress.value = (float)data.deProgress.bossavghppercent / 100f;
+ base.SetXUILable("Bg/ContentFrame/content/contentLabel", data.expData.Description);
+ int num = (int)XSingleton<XAttributeMgr>.singleton.XPlayerData.GetAttr(XAttributeDefine.XAttr_POWER_POINT_Basic);
+ string content = string.Format(XSingleton<XStringTable>.singleton.GetString("DragonCrusadeCurrent"), num);
+ IXUILabel ixuilabel = base.SetXUILable("Bg/ContentFrame/FightValue/Current", content).GetComponent("XUILabel") as IXUILabel;
+ string content2 = string.Format(XSingleton<XStringTable>.singleton.GetString("DragonCrusadeBossFight"), data.sceneData.RecommendPower);
+ IXUILabel ixuilabel2 = base.SetXUILable("Bg/ContentFrame/FightValue/Original", content2).GetComponent("XUILabel") as IXUILabel;
+ bool flag = data.sceneData.RecommendPower >= num;
+ if (flag)
+ {
+ ixuilabel.SetColor(Color.red);
+ }
+ else
+ {
+ ixuilabel.SetColor(Color.green);
+ }
+ GameObject gameObject3 = base.uiBehaviour.transform.Find("Bg/ContentFrame/FightValue/Buff").gameObject;
+ bool flag2 = data.SealLevel < data.expData.SealLevel;
+ if (flag2)
+ {
+ gameObject3.SetActive(true);
+ IXUISprite ixuisprite = gameObject3.GetComponent("XUISprite") as IXUISprite;
+ ixuisprite.SetSprite(data.expData.BuffIcon);
+ base.SetXUILable("Bg/ContentFrame/FightValue/Buff/Label", data.expData.BuffDes);
+ }
+ else
+ {
+ gameObject3.SetActive(false);
+ }
+ base.SetXUILable("Bg/ContentFrame/FightValue/Buff/Label", data.expData.BuffDes);
+ base.SetXUILable("ChallengeCount/Value", string.Format("{0}/{1}", data.leftcount, data.allcount));
+ base.uiBehaviour.mBuff.SetSprite(data.expData.BuffIcon);
+ bool flag3 = (uint)data.sceneData.RequiredLevel > XSingleton<XAttributeMgr>.singleton.XPlayerData.Level;
+ if (flag3)
+ {
+ string content3 = string.Format(XSingleton<XStringTable>.singleton.GetString("DragonCrusadeNeedLevel"), data.sceneData.RequiredLevel);
+ base.SetXUILable("Bg/ContentFrame/NeedLevel", content3);
+ }
+ else
+ {
+ base.SetXUILable("Bg/ContentFrame/NeedLevel", "");
+ }
+ for (int i = 0; i < 4; i++)
+ {
+ GameObject gameObject4 = base.uiBehaviour.transform.Find("Bg/ContentFrame/items/Item" + i.ToString().ToString()).gameObject;
+ bool flag4 = i < data.expData.WinReward.Count;
+ if (flag4)
+ {
+ gameObject4.SetActive(true);
+ XSingleton<XItemDrawerMgr>.singleton.normalItemDrawer.DrawItem(gameObject4, (int)data.expData.WinReward[i, 0], (int)data.expData.WinReward[i, 1], false);
+ IXUISprite ixuisprite2 = gameObject4.transform.Find("Icon").GetComponent("XUISprite") as IXUISprite;
+ ixuisprite2.ID = (ulong)data.expData.WinReward[i, 0];
+ ixuisprite2.RegisterSpriteClickEventHandler(new SpriteClickEventHandler(XSingleton<UiUtility>.singleton.OnItemClick));
+ }
+ else
+ {
+ gameObject4.SetActive(false);
+ }
+ }
+ GameObject gameObject5 = base.SetXUILable("Bg/ContentFrame/ResultLabel", XSingleton<XStringTable>.singleton.GetString("DragonCrusadeDone"));
+ GameObject gameObject6 = base.uiBehaviour.transform.Find("Bg/ContentFrame/btm").gameObject;
+ bool flag5 = this.mDragonCrusageGateData.deProgress.state == DEProgressState.DEPS_FINISH;
+ if (flag5)
+ {
+ gameObject5.SetActive(true);
+ gameObject6.SetActive(false);
+ }
+ else
+ {
+ gameObject6.SetActive(true);
+ gameObject5.SetActive(false);
+ }
+ }
+ }
+}