diff options
author | chai <chaifix@163.com> | 2021-01-25 14:28:30 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2021-01-25 14:28:30 +0800 |
commit | 6eb915c129fc90c6f4c82ae097dd6ffad5239efc (patch) | |
tree | 7dd2be50edf41f36b60fac84696e731c13afe617 /Client/Assets/Scripts/XMainClient/UI/GuildArenaDuelFinalResultDlg.cs |
+scripts
Diffstat (limited to 'Client/Assets/Scripts/XMainClient/UI/GuildArenaDuelFinalResultDlg.cs')
-rw-r--r-- | Client/Assets/Scripts/XMainClient/UI/GuildArenaDuelFinalResultDlg.cs | 158 |
1 files changed, 158 insertions, 0 deletions
diff --git a/Client/Assets/Scripts/XMainClient/UI/GuildArenaDuelFinalResultDlg.cs b/Client/Assets/Scripts/XMainClient/UI/GuildArenaDuelFinalResultDlg.cs new file mode 100644 index 00000000..34e65b8a --- /dev/null +++ b/Client/Assets/Scripts/XMainClient/UI/GuildArenaDuelFinalResultDlg.cs @@ -0,0 +1,158 @@ +using System;
+using UILib;
+using XMainClient.UI.UICommon;
+using XUtliPoolLib;
+
+namespace XMainClient.UI
+{
+ internal class GuildArenaDuelFinalResultDlg : DlgBase<GuildArenaDuelFinalResultDlg, GuildArenaDuelFinalResultBehaviour>
+ {
+ public override string fileName
+ {
+ get
+ {
+ return "Battle/GuildArenaDuelFinalResultDlg";
+ }
+ }
+
+ public override int layer
+ {
+ get
+ {
+ return 1;
+ }
+ }
+
+ public override bool autoload
+ {
+ get
+ {
+ return true;
+ }
+ }
+
+ private XGuildArenaBattleDocument _Doc;
+
+ private XElapseTimer m_lastTime = new XElapseTimer();
+
+ private bool Countdown = false;
+
+ private bool mDone = false;
+
+ protected override void OnShow()
+ {
+ base.OnShow();
+ this.RefreshData();
+ this.RefreahCountTime(10f, true);
+ bool flag = DlgBase<GuildArenaDuelRoundResultDlg, GuildArenaDuelRoundResultBehaviour>.singleton.IsVisible();
+ if (flag)
+ {
+ DlgBase<GuildArenaDuelRoundResultDlg, GuildArenaDuelRoundResultBehaviour>.singleton.SetVisible(false, true);
+ }
+ bool bSpectator = XSingleton<XScene>.singleton.bSpectator;
+ if (bSpectator)
+ {
+ bool flag2 = DlgBase<SpectateSceneView, SpectateSceneBehaviour>.singleton.IsLoaded();
+ if (flag2)
+ {
+ DlgBase<SpectateSceneView, SpectateSceneBehaviour>.singleton.SetVisible(false, true);
+ }
+ }
+ else
+ {
+ bool flag3 = DlgBase<BattleMain, BattleMainBehaviour>.singleton.IsLoaded() && DlgBase<BattleMain, BattleMainBehaviour>.singleton.IsVisible();
+ if (flag3)
+ {
+ DlgBase<BattleMain, BattleMainBehaviour>.singleton.SkillHandler.ResetPressState();
+ DlgBase<BattleMain, BattleMainBehaviour>.singleton.SetVisible(false, true);
+ }
+ }
+ }
+
+ protected override void OnHide()
+ {
+ base.OnHide();
+ bool bSpectator = XSingleton<XScene>.singleton.bSpectator;
+ if (bSpectator)
+ {
+ bool flag = DlgBase<SpectateSceneView, SpectateSceneBehaviour>.singleton.IsLoaded();
+ if (flag)
+ {
+ DlgBase<SpectateSceneView, SpectateSceneBehaviour>.singleton.SetVisible(true, true);
+ }
+ }
+ else
+ {
+ bool flag2 = DlgBase<BattleMain, BattleMainBehaviour>.singleton.IsLoaded();
+ if (flag2)
+ {
+ DlgBase<BattleMain, BattleMainBehaviour>.singleton.SetVisible(true, true);
+ }
+ }
+ }
+
+ protected override void Init()
+ {
+ base.Init();
+ this._Doc = XDocuments.GetSpecificDocument<XGuildArenaBattleDocument>(XGuildArenaBattleDocument.uuID);
+ }
+
+ public override void RegisterEvent()
+ {
+ base.RegisterEvent();
+ base.uiBehaviour.m_maskSprite.RegisterSpriteClickEventHandler(new SpriteClickEventHandler(this.ClickClose));
+ }
+
+ private void RefreshData()
+ {
+ base.uiBehaviour.m_BlueInfo.Set(this._Doc.BlueDuelResult);
+ base.uiBehaviour.m_RedInfo.Set(this._Doc.RedDuelResult);
+ }
+
+ private void ClickClose(IXUISprite sprite)
+ {
+ this.ReturnHall();
+ }
+
+ public void RefreahCountTime(float time, bool Done)
+ {
+ this.m_lastTime.LeftTime = time;
+ this.Countdown = true;
+ this.mDone = Done;
+ }
+
+ public override void OnUpdate()
+ {
+ base.OnUpdate();
+ this.UpdateCountTime();
+ }
+
+ private void UpdateCountTime()
+ {
+ bool flag = !this.Countdown;
+ if (!flag)
+ {
+ this.m_lastTime.Update();
+ bool flag2 = this.m_lastTime.LeftTime > 0f;
+ if (flag2)
+ {
+ base.uiBehaviour.m_timeLabel.SetText(XSingleton<UiUtility>.singleton.TimeDuarationFormatString((int)this.m_lastTime.LeftTime, 5));
+ }
+ else
+ {
+ this.Countdown = false;
+ bool flag3 = this.mDone;
+ if (flag3)
+ {
+ this.ReturnHall();
+ }
+ }
+ }
+ }
+
+ private void ReturnHall()
+ {
+ XSingleton<XScene>.singleton.ReqLeaveScene();
+ }
+ }
+}
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