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authorchai <chaifix@163.com>2021-01-25 14:28:30 +0800
committerchai <chaifix@163.com>2021-01-25 14:28:30 +0800
commit6eb915c129fc90c6f4c82ae097dd6ffad5239efc (patch)
tree7dd2be50edf41f36b60fac84696e731c13afe617 /Client/Assets/Scripts/XMainClient/XOpposer.cs
+scripts
Diffstat (limited to 'Client/Assets/Scripts/XMainClient/XOpposer.cs')
-rw-r--r--Client/Assets/Scripts/XMainClient/XOpposer.cs44
1 files changed, 44 insertions, 0 deletions
diff --git a/Client/Assets/Scripts/XMainClient/XOpposer.cs b/Client/Assets/Scripts/XMainClient/XOpposer.cs
new file mode 100644
index 00000000..48c24b5e
--- /dev/null
+++ b/Client/Assets/Scripts/XMainClient/XOpposer.cs
@@ -0,0 +1,44 @@
+using System;
+using XUtliPoolLib;
+
+namespace XMainClient
+{
+ internal class XOpposer : XEnemy
+ {
+ public override bool Initilize(int flag)
+ {
+ base.Initilize(flag);
+ this._eEntity_Type |= XEntity.EnitityType.Entity_Opposer;
+ bool flag2 = base.Ator != null;
+ if (flag2)
+ {
+ XSingleton<XComponentMgr>.singleton.CreateComponent(this, XMoveComponent.uuID);
+ }
+ bool flag3 = (flag & XFastEnumIntEqualityComparer<XEntity.InitFlag>.ToInt(XEntity.InitFlag.Entity_Transform)) == 0;
+ if (flag3)
+ {
+ bool flag4 = !XSingleton<XGame>.singleton.SyncMode;
+ if (flag4)
+ {
+ XSingleton<XComponentMgr>.singleton.CreateComponent(this, XManipulationComponent.uuID);
+ }
+ XSingleton<XComponentMgr>.singleton.CreateComponent(this, XChargeComponent.uuID);
+ this._buff = (XSingleton<XComponentMgr>.singleton.CreateComponent(this, XBuffComponent.uuID) as XBuffComponent);
+ this._rotate = (XSingleton<XComponentMgr>.singleton.CreateComponent(this, XRotationComponent.uuID) as XRotationComponent);
+ this._audio = (XSingleton<XComponentMgr>.singleton.CreateComponent(this, XAudioComponent.uuID) as XAudioComponent);
+ XSingleton<XComponentMgr>.singleton.CreateComponent(this, XEndureComponent.uuID);
+ bool flag5 = XSingleton<XSceneMgr>.singleton.SceneCanNavi(XSingleton<XScene>.singleton.SceneID);
+ if (flag5)
+ {
+ this._nav = (XSingleton<XComponentMgr>.singleton.CreateComponent(this, XNavigationComponent.uuID) as XNavigationComponent);
+ }
+ bool flag6 = !XSingleton<XGame>.singleton.SyncMode;
+ if (flag6)
+ {
+ this._ai = (XSingleton<XComponentMgr>.singleton.CreateComponent(this, XAIComponent.uuID) as XAIComponent);
+ }
+ }
+ return true;
+ }
+ }
+}