diff options
author | chai <chaifix@163.com> | 2021-01-25 14:28:30 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2021-01-25 14:28:30 +0800 |
commit | 6eb915c129fc90c6f4c82ae097dd6ffad5239efc (patch) | |
tree | 7dd2be50edf41f36b60fac84696e731c13afe617 /Client/Assets/Scripts/XMainClient/XSceneMgr.cs |
+scripts
Diffstat (limited to 'Client/Assets/Scripts/XMainClient/XSceneMgr.cs')
-rw-r--r-- | Client/Assets/Scripts/XMainClient/XSceneMgr.cs | 745 |
1 files changed, 745 insertions, 0 deletions
diff --git a/Client/Assets/Scripts/XMainClient/XSceneMgr.cs b/Client/Assets/Scripts/XMainClient/XSceneMgr.cs new file mode 100644 index 00000000..fef7a91f --- /dev/null +++ b/Client/Assets/Scripts/XMainClient/XSceneMgr.cs @@ -0,0 +1,745 @@ +using System;
+using System.Collections.Generic;
+using KKSG;
+using UnityEngine;
+using XMainClient.UI.UICommon;
+using XUtliPoolLib;
+
+namespace XMainClient
+{
+ public sealed class XSceneMgr : XSingleton<XSceneMgr>
+ {
+ public PreloadAnimationList AnimReader
+ {
+ get
+ {
+ return this._animReader;
+ }
+ }
+
+ private XTableAsyncLoader _async_loader = null;
+
+ private SceneTable _reader = new SceneTable();
+
+ private PreloadAnimationList _animReader = new PreloadAnimationList();
+
+ private XChapter _chapterReader = new XChapter();
+
+ private List<int> _PVPOne = null;
+
+ public override bool Init()
+ {
+ bool flag = this._async_loader == null;
+ if (flag)
+ {
+ this._async_loader = new XTableAsyncLoader();
+ this._async_loader.AddTask("Table/ChapterList", this._chapterReader, false);
+ this._async_loader.AddTask("Table/SceneList", this._reader, false);
+ this._async_loader.AddTask("Table/PreloadAnimationList", this._animReader, false);
+ this._async_loader.Execute(null);
+ }
+ return this._async_loader.IsDone;
+ }
+
+ public override void Uninit()
+ {
+ this._async_loader = null;
+ }
+
+ public SceneTable.RowData GetSceneData(uint sceneID)
+ {
+ return this._reader.GetBySceneID((int)sceneID);
+ }
+
+ public string GetScenePath(uint sceneID)
+ {
+ SceneTable.RowData bySceneID = this._reader.GetBySceneID((int)sceneID);
+ bool flag = bySceneID != null;
+ string result;
+ if (flag)
+ {
+ result = bySceneID.ScenePath;
+ }
+ else
+ {
+ result = "";
+ }
+ return result;
+ }
+
+ public uint GetDriveID(uint sceneID)
+ {
+ SceneTable.RowData bySceneID = this._reader.GetBySceneID((int)sceneID);
+ bool flag = bySceneID == null;
+ uint result;
+ if (flag)
+ {
+ result = 0u;
+ }
+ else
+ {
+ result = bySceneID.StoryDriver;
+ }
+ return result;
+ }
+
+ public void GetSceneList(SceneType type, List<int> lst)
+ {
+ for (int i = 0; i < this._reader.Table.Length; i++)
+ {
+ bool flag = (SceneType)this._reader.Table[i].type == type;
+ if (flag)
+ {
+ lst.Add(this._reader.Table[i].id);
+ }
+ }
+ }
+
+ public SceneTable.RowData GetSceneData(int sceneID)
+ {
+ return this._reader.GetBySceneID(sceneID);
+ }
+
+ public bool SceneCanNavi(uint sceneID)
+ {
+ SceneTable.RowData bySceneID = this._reader.GetBySceneID((int)sceneID);
+ return bySceneID.SceneCanNavi;
+ }
+
+ public SceneType GetSceneType(uint sceneID)
+ {
+ SceneTable.RowData bySceneID = this._reader.GetBySceneID((int)sceneID);
+ bool flag = bySceneID != null;
+ SceneType result;
+ if (flag)
+ {
+ result = (SceneType)bySceneID.type;
+ }
+ else
+ {
+ result = SceneType.SCENE_HALL;
+ }
+ return result;
+ }
+
+ public bool CanAutoPlay(uint sceneID)
+ {
+ SceneTable.RowData bySceneID = this._reader.GetBySceneID((int)sceneID);
+ return bySceneID.ShowAutoFight;
+ }
+
+ public float SpecifiedTargetLocatedRange(uint sceneID)
+ {
+ SceneTable.RowData bySceneID = this._reader.GetBySceneID((int)sceneID);
+ return bySceneID.SpecifiedTargetLocatedRange;
+ }
+
+ public string GetSceneBGM(uint sceneID)
+ {
+ SceneTable.RowData bySceneID = this._reader.GetBySceneID((int)sceneID);
+ bool flag = bySceneID != null;
+ string result;
+ if (flag)
+ {
+ result = bySceneID.BGM;
+ }
+ else
+ {
+ result = "";
+ }
+ return result;
+ }
+
+ public string GetSceneLoadingTips(bool forward, uint sceneID)
+ {
+ SceneTable.RowData bySceneID = this._reader.GetBySceneID((int)sceneID);
+ bool flag = bySceneID != null && bySceneID.LoadingTips != null;
+ if (flag)
+ {
+ bool flag2 = forward && bySceneID.LoadingTips.Length != 0;
+ if (flag2)
+ {
+ return bySceneID.LoadingTips[0];
+ }
+ bool flag3 = bySceneID.LoadingTips.Length > 1;
+ if (flag3)
+ {
+ return bySceneID.LoadingTips[1];
+ }
+ }
+ return null;
+ }
+
+ public string GetSceneLoadingPic(uint sceneID)
+ {
+ SceneTable.RowData bySceneID = this._reader.GetBySceneID((int)sceneID);
+ bool flag = bySceneID.LoadingPic != null && bySceneID.LoadingPic.Length != 0;
+ string result;
+ if (flag)
+ {
+ result = bySceneID.LoadingPic[XSingleton<XCommon>.singleton.RandomInt(0, bySceneID.LoadingPic.Length)];
+ }
+ else
+ {
+ result = "";
+ }
+ return result;
+ }
+
+ public bool IsPVPScene()
+ {
+ SceneType sceneType = XSingleton<XScene>.singleton.SceneType;
+ return sceneType == SceneType.SCENE_ARENA || sceneType == SceneType.SCENE_PK || sceneType == SceneType.SCENE_INVFIGHT || sceneType == SceneType.SCENE_PVP || sceneType == SceneType.SKYCITY_FIGHTING || sceneType == SceneType.SCENE_RESWAR_PVP || sceneType == SceneType.SCENE_BIGMELEE_FIGHT || sceneType == SceneType.SCENE_BATTLEFIELD_FIGHT || sceneType == SceneType.SCENE_SURVIVE || sceneType == SceneType.SCENE_GMF || sceneType == SceneType.SCENE_GPR || sceneType == SceneType.SCENE_GCF || sceneType == SceneType.SCENE_LEAGUE_BATTLE || sceneType == SceneType.SCENE_HORSE_RACE || sceneType == SceneType.SCENE_CASTLE_FIGHT || sceneType == SceneType.SCENE_CASTLE_WAIT || sceneType == SceneType.SCENE_HEROBATTLE || sceneType == SceneType.SCENE_CUSTOMPK || sceneType == SceneType.SCENE_CUSTOMPKTWO || sceneType == SceneType.SCENE_PKTWO || sceneType == SceneType.SCENE_MOBA || sceneType == SceneType.SCENE_WEEKEND4V4_CRAZYBOMB || sceneType == SceneType.SCENE_WEEKEND4V4_GHOSTACTION || sceneType == SceneType.SCENE_WEEKEND4V4_HORSERACING || sceneType == SceneType.SCENE_WEEKEND4V4_LIVECHALLENGE || sceneType == SceneType.SCENE_WEEKEND4V4_DUCK || sceneType == SceneType.SCENE_WEEKEND4V4_MONSTERFIGHT;
+ }
+
+ public bool IsPVEScene()
+ {
+ SceneType sceneType = XSingleton<XScene>.singleton.SceneType;
+ return sceneType == SceneType.SCENE_BATTLE || sceneType == SceneType.SCENE_BOSSRUSH || sceneType == SceneType.SCENE_CALLBACK || sceneType == SceneType.SCENE_NEST || sceneType == SceneType.SCENE_ABYSSS || sceneType == SceneType.SCENE_WORLDBOSS || sceneType == SceneType.SCENE_GUILD_BOSS || sceneType == SceneType.SCENE_TOWER || sceneType == SceneType.SCENE_DRAGON || sceneType == SceneType.SCENE_GODDESS || sceneType == SceneType.SCENE_ENDLESSABYSS || sceneType == SceneType.SCENE_DRAGON_EXP || sceneType == SceneType.SCENE_GUILD_CAMP || sceneType == SceneType.SCENE_RISK || sceneType == SceneType.SCENE_PROF_TRIALS || sceneType == SceneType.SCENE_RESWAR_PVE || sceneType == SceneType.SCENE_AIRSHIP || sceneType == SceneType.SCENE_WEEK_NEST || sceneType == SceneType.SCENE_ACTIVITY_ONE || sceneType == SceneType.SCENE_ACTIVITY_TWO || sceneType == SceneType.SCENE_ACTIVITY_THREE || sceneType == SceneType.SCENE_ABYSS_PARTY || sceneType == SceneType.SCENE_CALLBACK || sceneType == SceneType.SCENE_RIFT || sceneType == SceneType.SCENE_GUILD_WILD_HUNT || sceneType == SceneType.SCENE_BIOHELL || sceneType == SceneType.SCENE_DUCK || sceneType == SceneType.SCENE_COUPLE || sceneType == SceneType.SCENE_COMPETEDRAGON || sceneType == SceneType.SCENE_AWAKE;
+ }
+
+ public bool Is1V1Scene()
+ {
+ bool flag = this._PVPOne == null;
+ if (flag)
+ {
+ this._PVPOne = XSingleton<XGlobalConfig>.singleton.GetIntList("PVPOne");
+ }
+ int sceneID = (int)XSingleton<XScene>.singleton.SceneID;
+ return this._PVPOne.Contains(sceneID);
+ }
+
+ public bool GetSceneSwitchToSelf(uint sceneID)
+ {
+ SceneTable.RowData bySceneID = this._reader.GetBySceneID((int)sceneID);
+ bool flag = bySceneID != null;
+ return flag && bySceneID.SwitchToSelf;
+ }
+
+ public float GetSceneDelayTransfer(uint sceneID)
+ {
+ SceneTable.RowData bySceneID = this._reader.GetBySceneID((int)sceneID);
+ bool flag = bySceneID != null;
+ float result;
+ if (flag)
+ {
+ result = Mathf.Min(0.5f, bySceneID.DelayTransfer);
+ }
+ else
+ {
+ result = 0f;
+ }
+ return result;
+ }
+
+ public string GetUnitySceneFile(uint sceneID)
+ {
+ SceneTable.RowData bySceneID = this._reader.GetBySceneID((int)sceneID);
+ bool flag = bySceneID != null;
+ string result;
+ if (flag)
+ {
+ result = bySceneID.sceneFile;
+ }
+ else
+ {
+ result = "";
+ }
+ return result;
+ }
+
+ public string GetSceneConfigFile(uint sceneID)
+ {
+ SceneTable.RowData bySceneID = this._reader.GetBySceneID((int)sceneID);
+ bool flag = bySceneID != null;
+ string result;
+ if (flag)
+ {
+ result = bySceneID.configFile;
+ }
+ else
+ {
+ result = "";
+ }
+ return result;
+ }
+
+ public int GetSceneSyncMode(uint sceneID)
+ {
+ SceneTable.RowData bySceneID = this._reader.GetBySceneID((int)sceneID);
+ bool flag = bySceneID != null;
+ int result;
+ if (flag)
+ {
+ result = (int)bySceneID.syncMode;
+ }
+ else
+ {
+ result = -1;
+ }
+ return result;
+ }
+
+ public bool GetSceneDraw(uint sceneID)
+ {
+ SceneTable.RowData bySceneID = this._reader.GetBySceneID((int)sceneID);
+ bool flag = bySceneID != null;
+ return flag && bySceneID.CanDrawBox;
+ }
+
+ public bool GetSceneFlyOut(uint sceneID)
+ {
+ SceneTable.RowData bySceneID = this._reader.GetBySceneID((int)sceneID);
+ bool flag = bySceneID != null;
+ return flag && bySceneID.HasFlyOut;
+ }
+
+ public Vector3 GetSceneStartPos(uint sceneID)
+ {
+ SceneTable.RowData bySceneID = this._reader.GetBySceneID((int)sceneID);
+ bool flag = bySceneID != null;
+ Vector3 result;
+ if (flag)
+ {
+ result = new Vector3(bySceneID.StartPos[0, 0], bySceneID.StartPos[0, 1], bySceneID.StartPos[0, 2]);
+ }
+ else
+ {
+ result = Vector3.zero;
+ }
+ return result;
+ }
+
+ public Quaternion GetSceneStartRot(uint sceneID)
+ {
+ SceneTable.RowData bySceneID = this._reader.GetBySceneID((int)sceneID);
+ bool flag = bySceneID != null;
+ Quaternion result;
+ if (flag)
+ {
+ result = Quaternion.Euler(bySceneID.StartRot[0], bySceneID.StartRot[1], bySceneID.StartRot[2]);
+ }
+ else
+ {
+ result = Quaternion.identity;
+ }
+ return result;
+ }
+
+ public uint GetGroupByScene(uint sceneID)
+ {
+ SceneTable.RowData bySceneID = this._reader.GetBySceneID((int)sceneID);
+ bool flag = bySceneID != null && bySceneID.DayLimitGroupID > 0u;
+ uint result;
+ if (flag)
+ {
+ result = bySceneID.DayLimitGroupID;
+ }
+ else
+ {
+ result = sceneID;
+ }
+ return result;
+ }
+
+ public void GetSceneListByChapter(int chapter, List<uint> sceneList)
+ {
+ int i = 0;
+ int num = this._reader.Table.Length;
+ while (i < num)
+ {
+ SceneTable.RowData rowData = this._reader.Table[i];
+ bool flag = (int)rowData.Chapter == chapter;
+ if (flag)
+ {
+ sceneList.Add((uint)rowData.id);
+ }
+ i++;
+ }
+ }
+
+ public void GetSceneListByType(XChapterType t, List<uint> ret)
+ {
+ int i = 0;
+ int num = this._reader.Table.Length;
+ while (i < num)
+ {
+ SceneTable.RowData rowData = this._reader.Table[i];
+ bool flag = (XChapterType)rowData.type == t;
+ if (flag)
+ {
+ ret.Add((uint)rowData.id);
+ }
+ i++;
+ }
+ }
+
+ public AsyncSceneAnimationRequest ShowSceneLoadAnim(SceneType sceneType)
+ {
+ bool flag = SceneType.SCENE_PK == sceneType || SceneType.SCENE_INVFIGHT == sceneType;
+ AsyncSceneAnimationRequest result;
+ if (flag)
+ {
+ DlgBase<XPkLoadingView, XPkLoadingBehaviour>.singleton.ShowPkLoading(sceneType);
+ result = new AsyncSceneAnimationRequest();
+ }
+ else
+ {
+ bool flag2 = SceneType.SCENE_PKTWO == sceneType;
+ if (flag2)
+ {
+ DlgBase<XMultiPkLoadingView, XMultiPkLoadingBehaviour>.singleton.ShowPkLoading();
+ result = new AsyncSceneAnimationRequest();
+ }
+ else
+ {
+ result = null;
+ }
+ }
+ return result;
+ }
+
+ public void UpdateSceneLoadAnim(AsyncSceneAnimationRequest asar, SceneType sceneType)
+ {
+ bool flag = sceneType == SceneType.SCENE_LEAGUE_BATTLE;
+ if (flag)
+ {
+ asar.IsDone = DlgBase<XTeamLeagueLoadingView, XTeamLeagueLoadingBehaviour>.singleton.IsLoadingOver;
+ }
+ else
+ {
+ bool flag2 = sceneType == SceneType.SCENE_PKTWO;
+ if (flag2)
+ {
+ asar.IsDone = DlgBase<XMultiPkLoadingView, XMultiPkLoadingBehaviour>.singleton.IsLoadingOver;
+ }
+ else
+ {
+ asar.IsDone = DlgBase<XPkLoadingView, XPkLoadingBehaviour>.singleton.IsLoadingOver;
+ }
+ }
+ }
+
+ public int GetScenePreDifficultScene(int sceneID, int index)
+ {
+ SceneTable.RowData bySceneID = this._reader.GetBySceneID(sceneID);
+ XChapter.RowData byChapterID = this._chapterReader.GetByChapterID((int)bySceneID.Chapter);
+ bool flag = byChapterID.Difficult[1] == 0;
+ int result;
+ if (flag)
+ {
+ result = 0;
+ }
+ else
+ {
+ int num = byChapterID.Difficult[0];
+ XChapter.RowData[] table = this._chapterReader.Table;
+ for (int i = 0; i < table.Length; i++)
+ {
+ bool flag2 = table[i].Difficult[0] == num && table[i].Difficult[1] == byChapterID.Difficult[1] - 1;
+ if (flag2)
+ {
+ List<uint> list = ListPool<uint>.Get();
+ this.GetSceneListByChapter(table[i].ChapterID, list);
+ list.Sort();
+ int result2 = (int)list[index];
+ ListPool<uint>.Release(list);
+ return result2;
+ }
+ }
+ result = 0;
+ }
+ return result;
+ }
+
+ public int GetSceneChapter(int sceneID)
+ {
+ SceneTable.RowData bySceneID = this._reader.GetBySceneID(sceneID);
+ bool flag = bySceneID != null;
+ int result;
+ if (flag)
+ {
+ result = (int)bySceneID.Chapter;
+ }
+ else
+ {
+ result = 0;
+ }
+ return result;
+ }
+
+ public int GetSceneDifficult(int sceneID)
+ {
+ int sceneChapter = this.GetSceneChapter(sceneID);
+ bool flag = sceneChapter > 0;
+ if (flag)
+ {
+ XChapter.RowData chapter = this.GetChapter(sceneChapter);
+ bool flag2 = chapter != null;
+ if (flag2)
+ {
+ return chapter.Difficult[1];
+ }
+ }
+ return -1;
+ }
+
+ public void GetChapterList(XChapterType t, List<int> lst)
+ {
+ XChapter.RowData[] table = this._chapterReader.Table;
+ for (int i = 0; i < table.Length; i++)
+ {
+ bool flag = table[i].Type == (int)t;
+ if (flag)
+ {
+ lst.Add(table[i].ChapterID);
+ }
+ }
+ }
+
+ public XChapter.RowData GetChapter(int chapter)
+ {
+ return this._chapterReader.GetByChapterID(chapter);
+ }
+
+ public int GetChapterID(int chapter, uint difficult)
+ {
+ int num = this._chapterReader.GetByChapterID(chapter).Difficult[0];
+ XChapter.RowData[] table = this._chapterReader.Table;
+ for (int i = 0; i < table.Length; i++)
+ {
+ bool flag = table[i].Difficult[0] == num && (long)table[i].Difficult[1] == (long)((ulong)difficult);
+ if (flag)
+ {
+ return table[i].ChapterID;
+ }
+ }
+ return 0;
+ }
+
+ private static int SortChapterCompare(XChapter.RowData data1, XChapter.RowData data2)
+ {
+ bool flag = data1.ChapterID > data2.ChapterID;
+ int result;
+ if (flag)
+ {
+ result = 1;
+ }
+ else
+ {
+ result = -1;
+ }
+ return result;
+ }
+
+ public int GetNextChapter(int chapter)
+ {
+ XChapter.RowData[] table = this._chapterReader.Table;
+ for (int i = 0; i < table.Length; i++)
+ {
+ bool flag = table[i].PreChapter == chapter;
+ if (flag)
+ {
+ return table[i].ChapterID;
+ }
+ }
+ return chapter;
+ }
+
+ public int GetPreviousChapter(int chapter)
+ {
+ XChapter.RowData[] table = this._chapterReader.Table;
+ for (int i = 0; i < table.Length; i++)
+ {
+ bool flag = table[i].ChapterID == chapter;
+ if (flag)
+ {
+ return table[i].PreChapter;
+ }
+ }
+ return 0;
+ }
+
+ public void PlaceDynamicScene(uint sceneID)
+ {
+ GameObject gameObject = GameObject.Find("DynamicScene");
+ bool flag = gameObject != null;
+ if (flag)
+ {
+ for (int i = 0; i < gameObject.transform.childCount; i++)
+ {
+ gameObject.transform.GetChild(i).gameObject.SetActive(false);
+ }
+ SceneTable.RowData bySceneID = this._reader.GetBySceneID((int)sceneID);
+ bool flag2 = bySceneID != null;
+ if (flag2)
+ {
+ bool flag3 = bySceneID.DynamicScene != null && bySceneID.DynamicScene.Length > 0;
+ if (flag3)
+ {
+ Transform transform = gameObject.transform.Find(bySceneID.DynamicScene);
+ bool flag4 = transform != null;
+ if (flag4)
+ {
+ transform.gameObject.SetActive(true);
+ Component component = transform.GetComponent("XSceneOperation");
+ bool flag5 = component != null;
+ if (flag5)
+ {
+ IXSceneOperation ixsceneOperation = component as IXSceneOperation;
+ ixsceneOperation.SetLightMap();
+ }
+ }
+ }
+ }
+ }
+ }
+
+ public void PlaceDynamicScene(string name)
+ {
+ GameObject gameObject = GameObject.Find("DynamicScene");
+ bool flag = gameObject != null;
+ if (flag)
+ {
+ for (int i = 0; i < gameObject.transform.childCount; i++)
+ {
+ gameObject.transform.GetChild(i).gameObject.SetActive(false);
+ }
+ Transform transform = gameObject.transform.Find(name);
+ bool flag2 = transform != null;
+ if (flag2)
+ {
+ transform.gameObject.SetActive(true);
+ }
+ }
+ }
+
+ public string GetSceneDynamicPrefix(uint sceneID)
+ {
+ SceneTable.RowData bySceneID = this._reader.GetBySceneID((int)sceneID);
+ bool flag = bySceneID != null && bySceneID.DynamicScene != null;
+ string result;
+ if (flag)
+ {
+ result = "DynamicScene/" + bySceneID.DynamicScene + "/";
+ }
+ else
+ {
+ result = "";
+ }
+ return result;
+ }
+
+ public int GetFirstStarRewardCount(uint sceneID)
+ {
+ SceneTable.RowData bySceneID = this._reader.GetBySceneID((int)sceneID);
+ bool flag = bySceneID != null;
+ if (flag)
+ {
+ bool flag2 = bySceneID.FirstSSS.Count >= 1;
+ if (flag2)
+ {
+ return (int)bySceneID.FirstSSS[0, 1];
+ }
+ }
+ return -1;
+ }
+
+ public short[] GetSceneMiniMapSize(uint sceneID)
+ {
+ SceneTable.RowData bySceneID = this._reader.GetBySceneID((int)sceneID);
+ bool flag = bySceneID != null;
+ if (flag)
+ {
+ bool flag2 = bySceneID.MiniMapSize != null && bySceneID.MiniMapSize.Length >= 2;
+ if (flag2)
+ {
+ return bySceneID.MiniMapSize;
+ }
+ }
+ return null;
+ }
+
+ public string GetSceneMiniMap(uint sceneID)
+ {
+ SceneTable.RowData bySceneID = this._reader.GetBySceneID((int)sceneID);
+ bool flag = bySceneID != null;
+ string result;
+ if (flag)
+ {
+ result = bySceneID.MiniMap;
+ }
+ else
+ {
+ result = "";
+ }
+ return result;
+ }
+
+ public int GetSceneMiniMapRotation(uint sceneID)
+ {
+ SceneTable.RowData bySceneID = this._reader.GetBySceneID((int)sceneID);
+ bool flag = bySceneID != null;
+ int result;
+ if (flag)
+ {
+ result = (int)bySceneID.MiniMapRotation;
+ }
+ else
+ {
+ result = 0;
+ }
+ return result;
+ }
+
+ public bool GetSceneStaticMiniMapCenter(uint sceneID, out Vector3 pos)
+ {
+ pos = Vector3.zero;
+ SceneTable.RowData bySceneID = this._reader.GetBySceneID((int)sceneID);
+ bool flag = bySceneID == null || bySceneID.StaticMiniMapCenter == null || bySceneID.StaticMiniMapCenter.Length != 3;
+ bool result;
+ if (flag)
+ {
+ result = false;
+ }
+ else
+ {
+ pos = new Vector3(bySceneID.StaticMiniMapCenter[0], bySceneID.StaticMiniMapCenter[1], bySceneID.StaticMiniMapCenter[2]);
+ result = true;
+ }
+ return result;
+ }
+
+ public Vector2 GetSceneMiniMapOutSize(uint sceneID)
+ {
+ SceneTable.RowData bySceneID = this._reader.GetBySceneID((int)sceneID);
+ bool flag = bySceneID == null || bySceneID.MiniMapOutSize == null || bySceneID.MiniMapOutSize.Length != 2;
+ Vector2 result;
+ if (flag)
+ {
+ result = Vector2.one;
+ }
+ else
+ {
+ result = new Vector2(bySceneID.MiniMapOutSize[0], bySceneID.MiniMapOutSize[1]);
+ }
+ return result;
+ }
+
+ public int GetSceneAutoLeaveTime(uint sceneID)
+ {
+ SceneTable.RowData bySceneID = this._reader.GetBySceneID((int)sceneID);
+ bool flag = bySceneID != null;
+ int result;
+ if (flag)
+ {
+ result = (int)bySceneID.AutoReturn;
+ }
+ else
+ {
+ result = 0;
+ }
+ return result;
+ }
+ }
+}
|