diff options
author | chai <chaifix@163.com> | 2021-01-25 14:28:30 +0800 |
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committer | chai <chaifix@163.com> | 2021-01-25 14:28:30 +0800 |
commit | 6eb915c129fc90c6f4c82ae097dd6ffad5239efc (patch) | |
tree | 7dd2be50edf41f36b60fac84696e731c13afe617 /Client/Assets/Scripts/XMainClient/XShowSameQualityItemsView.cs |
+scripts
Diffstat (limited to 'Client/Assets/Scripts/XMainClient/XShowSameQualityItemsView.cs')
-rw-r--r-- | Client/Assets/Scripts/XMainClient/XShowSameQualityItemsView.cs | 344 |
1 files changed, 344 insertions, 0 deletions
diff --git a/Client/Assets/Scripts/XMainClient/XShowSameQualityItemsView.cs b/Client/Assets/Scripts/XMainClient/XShowSameQualityItemsView.cs new file mode 100644 index 00000000..3f4f5bb4 --- /dev/null +++ b/Client/Assets/Scripts/XMainClient/XShowSameQualityItemsView.cs @@ -0,0 +1,344 @@ +using System;
+using System.Collections.Generic;
+using UILib;
+using UnityEngine;
+using XMainClient.UI;
+using XMainClient.UI.UICommon;
+using XUtliPoolLib;
+
+namespace XMainClient
+{
+ internal class XShowSameQualityItemsView : DlgBase<XShowSameQualityItemsView, XShowSameQualityItemsBehavior>
+ {
+ public override string fileName
+ {
+ get
+ {
+ return "Guild/ShowSameQualityDlg";
+ }
+ }
+
+ public override bool autoload
+ {
+ get
+ {
+ return true;
+ }
+ }
+
+ private XShowSameQualityItemsView.SelectItemsHandler _handler = null;
+
+ private List<XItem> _itemList = new List<XItem>();
+
+ private ItemType _itemType;
+
+ private ItemQuality _itemQuality;
+
+ private string _tip;
+
+ private Dictionary<int, List<ulong>> _itemIDAndNumber = new Dictionary<int, List<ulong>>();
+
+ private int _totalNumber = 0;
+
+ private int _maxNeeded;
+
+ private int _curProgress = 0;
+
+ public delegate void SelectItemsHandler(List<ulong> itemList);
+
+ protected override void OnLoad()
+ {
+ base.OnLoad();
+ }
+
+ public override void RegisterEvent()
+ {
+ base.RegisterEvent();
+ }
+
+ protected override void OnUnload()
+ {
+ this._handler = null;
+ base.OnUnload();
+ }
+
+ protected override void Init()
+ {
+ base.Init();
+ base.uiBehaviour.OkBtn.RegisterClickEventHandler(new ButtonClickEventHandler(this.OnOkBtnClicked));
+ base.uiBehaviour.WrapContent.RegisterItemInitEventHandler(new WrapItemInitEventHandler(this.OnWrapContentInit));
+ base.uiBehaviour.WrapContent.RegisterItemUpdateEventHandler(new WrapItemUpdateEventHandler(this.OnUpdateWrapContentItem));
+ base.uiBehaviour.CloseBtn.RegisterClickEventHandler(new ButtonClickEventHandler(this.OnCloseView));
+ }
+
+ protected override void OnShow()
+ {
+ base.OnShow();
+ this.RefreshUI();
+ }
+
+ public override void StackRefresh()
+ {
+ base.StackRefresh();
+ }
+
+ private void OnWrapContentInit(Transform itemTransform, int index)
+ {
+ IXUISprite ixuisprite = itemTransform.Find("Item1/Count/Add").GetComponent("XUISprite") as IXUISprite;
+ ixuisprite.RegisterSpriteClickEventHandler(new SpriteClickEventHandler(this.OnAddItem));
+ IXUISprite ixuisprite2 = itemTransform.Find("Item1/Count/Sub").GetComponent("XUISprite") as IXUISprite;
+ ixuisprite2.RegisterSpriteClickEventHandler(new SpriteClickEventHandler(this.OnSubItem));
+ IXUISprite ixuisprite3 = itemTransform.Find("Item2/Count/Add").GetComponent("XUISprite") as IXUISprite;
+ ixuisprite3.RegisterSpriteClickEventHandler(new SpriteClickEventHandler(this.OnAddItem));
+ IXUISprite ixuisprite4 = itemTransform.Find("Item2/Count/Sub").GetComponent("XUISprite") as IXUISprite;
+ ixuisprite4.RegisterSpriteClickEventHandler(new SpriteClickEventHandler(this.OnSubItem));
+ }
+
+ private void OnSubItem(IXUISprite uiSprite)
+ {
+ int num = (int)uiSprite.ID;
+ bool flag = num < this._itemList.Count;
+ if (flag)
+ {
+ Transform transform = uiSprite.gameObject.transform.parent.Find("selNum");
+ IXUILabel ixuilabel = transform.GetComponent("XUILabel") as IXUILabel;
+ int itemID = this._itemList[num].itemID;
+ int itemCount = this._itemList[num].itemCount;
+ bool flag2 = this._itemIDAndNumber.ContainsKey(num);
+ if (flag2)
+ {
+ bool flag3 = this._itemIDAndNumber[num].Count > 1;
+ if (flag3)
+ {
+ this._itemIDAndNumber[num].RemoveAt(this._itemIDAndNumber[num].Count - 1);
+ }
+ else
+ {
+ this._itemIDAndNumber.Remove(num);
+ }
+ this._totalNumber--;
+ this._curProgress--;
+ ixuilabel.SetText((this._itemIDAndNumber.ContainsKey(num) ? this._itemIDAndNumber[num].Count : 0).ToString());
+ base.uiBehaviour.progressLabel.SetText(this._curProgress + "/" + this._maxNeeded);
+ }
+ }
+ }
+
+ private void OnAddItem(IXUISprite uiSprite)
+ {
+ int num = (int)uiSprite.ID;
+ bool flag = num < this._itemList.Count;
+ if (flag)
+ {
+ Transform transform = uiSprite.gameObject.transform.parent.Find("selNum");
+ IXUILabel ixuilabel = transform.GetComponent("XUILabel") as IXUILabel;
+ int itemCount = this._itemList[num].itemCount;
+ bool flag2 = this._itemIDAndNumber.ContainsKey(num);
+ if (flag2)
+ {
+ bool flag3 = this._curProgress < this._maxNeeded;
+ if (flag3)
+ {
+ bool flag4 = this._itemIDAndNumber[num].Count < this._itemList[num].itemCount;
+ if (flag4)
+ {
+ this._itemIDAndNumber[num].Add(this._itemList[num].uid);
+ this._curProgress++;
+ this._totalNumber++;
+ ixuilabel.SetText(this._itemIDAndNumber[num].Count.ToString());
+ base.uiBehaviour.progressLabel.SetText(this._curProgress + "/" + this._maxNeeded);
+ }
+ else
+ {
+ XSingleton<UiUtility>.singleton.ShowSystemTip(XSingleton<XStringTable>.singleton.GetString("ItemNumberUpToMost"), "fece00");
+ }
+ }
+ else
+ {
+ XSingleton<UiUtility>.singleton.ShowSystemTip(XSingleton<XStringTable>.singleton.GetString("DoNotNeedMore"), "fece00");
+ }
+ }
+ else
+ {
+ bool flag5 = this._curProgress < this._maxNeeded;
+ if (flag5)
+ {
+ this._itemIDAndNumber.Add(num, new List<ulong>());
+ this._itemIDAndNumber[num].Add(this._itemList[num].uid);
+ this._curProgress++;
+ this._totalNumber++;
+ ixuilabel.SetText(this._itemIDAndNumber[num].Count.ToString());
+ base.uiBehaviour.progressLabel.SetText(this._curProgress + "/" + this._maxNeeded);
+ }
+ else
+ {
+ XSingleton<UiUtility>.singleton.ShowSystemTip(XSingleton<XStringTable>.singleton.GetString("DoNotNeedMore"), "fece00");
+ }
+ }
+ }
+ }
+
+ private void OnUpdateWrapContentItem(Transform itemTransform, int index)
+ {
+ bool flag = index * 2 >= this._itemList.Count;
+ if (!flag)
+ {
+ Transform transform = itemTransform.Find("Item1");
+ transform.gameObject.SetActive(true);
+ int num = 2 * index;
+ XItem info = this._itemList[num];
+ this.UpdateSubItem(transform, info, num);
+ Transform transform2 = itemTransform.Find("Item2");
+ int num2 = num + 1;
+ bool flag2 = num2 >= this._itemList.Count;
+ if (flag2)
+ {
+ transform2.gameObject.SetActive(false);
+ }
+ else
+ {
+ transform2.gameObject.SetActive(true);
+ XItem info2 = this._itemList[num2];
+ this.UpdateSubItem(transform2, info2, num2);
+ }
+ }
+ }
+
+ private void UpdateSubItem(Transform item, XItem info, int index)
+ {
+ IXUISprite ixuisprite = item.Find("Count/Add").GetComponent("XUISprite") as IXUISprite;
+ ixuisprite.ID = (ulong)((long)index);
+ IXUISprite ixuisprite2 = item.Find("Count/Sub").GetComponent("XUISprite") as IXUISprite;
+ ixuisprite2.ID = (ulong)((long)index);
+ int num = this._itemIDAndNumber.ContainsKey(index) ? this._itemIDAndNumber[index].Count : 0;
+ IXUILabel ixuilabel = item.Find("Count/selNum").GetComponent("XUILabel") as IXUILabel;
+ ixuilabel.SetText(num.ToString());
+ GameObject gameObject = item.Find("Item").gameObject;
+ XSingleton<XItemDrawerMgr>.singleton.DrawItem(gameObject, info);
+ IXUISprite ixuisprite3 = gameObject.transform.Find("Icon").GetComponent("XUISprite") as IXUISprite;
+ ixuisprite3.ID = info.uid;
+ ixuisprite3.RegisterSpriteClickEventHandler(new SpriteClickEventHandler(this.OnClickItemIcon));
+ }
+
+ private void OnClickItemIcon(IXUISprite spr)
+ {
+ XItem xitem = null;
+ for (int i = 0; i < this._itemList.Count; i++)
+ {
+ bool flag = this._itemList[i].uid == spr.ID;
+ if (flag)
+ {
+ xitem = this._itemList[i];
+ break;
+ }
+ }
+ bool flag2 = xitem != null;
+ if (flag2)
+ {
+ XSingleton<UiUtility>.singleton.ShowTooltipDialogWithSearchingCompare(xitem, spr, false, 0u);
+ }
+ }
+
+ protected override void OnHide()
+ {
+ this.ClearData();
+ base.OnHide();
+ }
+
+ private void ClearData()
+ {
+ this._handler = null;
+ this._totalNumber = 0;
+ this._curProgress = 0;
+ this._itemIDAndNumber.Clear();
+ this._itemList.Clear();
+ this._maxNeeded = 0;
+ }
+
+ public void ShowView(XShowSameQualityItemsView.SelectItemsHandler handler, ItemType type, ItemQuality quality, string tip, int maxNeeded, int current = 0)
+ {
+ this._handler = handler;
+ this._itemType = type;
+ this._itemQuality = quality;
+ this._tip = tip;
+ this._maxNeeded = maxNeeded;
+ this._curProgress = current;
+ this._itemList = XBagDocument.BagDoc.GetItemsByTypeAndQuality(1UL << (int)this._itemType, this._itemQuality);
+ this.SetVisibleWithAnimation(true, null);
+ }
+
+ public void ShowView(XShowSameQualityItemsView.SelectItemsHandler handler, List<XItem> itemList, string tip, int maxNeeded, int current = 0)
+ {
+ this._handler = handler;
+ this._tip = tip;
+ this._maxNeeded = maxNeeded;
+ this._curProgress = current;
+ this._itemList = itemList;
+ this.SetVisibleWithAnimation(true, null);
+ }
+
+ private void RefreshUI()
+ {
+ this._itemIDAndNumber.Clear();
+ this._totalNumber = 0;
+ base.uiBehaviour.progressLabel.SetText(this._curProgress + "/" + this._maxNeeded);
+ this._itemList.Sort(new Comparison<XItem>(this.SortItemList));
+ base.uiBehaviour.WrapContent.SetContentCount((this._itemList.Count + 1) / 2, false);
+ base.uiBehaviour.ScrollView.ResetPosition();
+ base.uiBehaviour.TipStr.SetText(this._tip);
+ }
+
+ private int SortItemList(XItem x, XItem y)
+ {
+ bool flag = x.itemConf.ReqLevel != y.itemConf.ReqLevel;
+ int result;
+ if (flag)
+ {
+ result = (int)(x.itemConf.ReqLevel - y.itemConf.ReqLevel);
+ }
+ else
+ {
+ result = x.itemID - y.itemID;
+ }
+ return result;
+ }
+
+ private bool OnOkBtnClicked(IXUIButton button)
+ {
+ List<ulong> list = new List<ulong>();
+ foreach (List<ulong> collection in this._itemIDAndNumber.Values)
+ {
+ list.AddRange(collection);
+ }
+ bool flag = list.Count == 0;
+ if (flag)
+ {
+ XSingleton<UiUtility>.singleton.ShowSystemTip(XStringDefineProxy.GetString("ItemNoSelected"), "fece00");
+ }
+ else
+ {
+ bool flag2 = this._handler != null;
+ if (flag2)
+ {
+ this._handler(list);
+ }
+ this.Close();
+ }
+ return true;
+ }
+
+ private void Close()
+ {
+ this._itemList.Clear();
+ this._handler = null;
+ this._tip = "";
+ this.SetVisible(false, true);
+ }
+
+ private bool OnCloseView(IXUIButton button)
+ {
+ this.Close();
+ return true;
+ }
+ }
+}
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