diff options
author | chai <chaifix@163.com> | 2021-01-25 14:28:30 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2021-01-25 14:28:30 +0800 |
commit | 6eb915c129fc90c6f4c82ae097dd6ffad5239efc (patch) | |
tree | 7dd2be50edf41f36b60fac84696e731c13afe617 /Client/Assets/Scripts/XMainClient/XStateMachine.cs |
+scripts
Diffstat (limited to 'Client/Assets/Scripts/XMainClient/XStateMachine.cs')
-rw-r--r-- | Client/Assets/Scripts/XMainClient/XStateMachine.cs | 353 |
1 files changed, 353 insertions, 0 deletions
diff --git a/Client/Assets/Scripts/XMainClient/XStateMachine.cs b/Client/Assets/Scripts/XMainClient/XStateMachine.cs new file mode 100644 index 00000000..0dd73785 --- /dev/null +++ b/Client/Assets/Scripts/XMainClient/XStateMachine.cs @@ -0,0 +1,353 @@ +using System;
+using XUtliPoolLib;
+
+namespace XMainClient
+{
+ internal sealed class XStateMachine : XComponent, IAnimStateMachine
+ {
+ public override uint ID
+ {
+ get
+ {
+ return XStateMachine.uuID;
+ }
+ }
+
+ public IXStateTransform State
+ {
+ get
+ {
+ return this._current;
+ }
+ }
+
+ public XStateDefine Current
+ {
+ get
+ {
+ return this._current.SelfState;
+ }
+ }
+
+ public XStateDefine Previous
+ {
+ get
+ {
+ return this._previous.SelfState;
+ }
+ }
+
+ public XStateDefine Default
+ {
+ get
+ {
+ return this._default.SelfState;
+ }
+ }
+
+ public long ActionToken
+ {
+ get
+ {
+ return this._current.Token;
+ }
+ }
+
+ public int CollisionLayer
+ {
+ get
+ {
+ return this._current.CollisionLayer;
+ }
+ }
+
+ public new static readonly uint uuID = XSingleton<XCommon>.singleton.XHash("StateMachine");
+
+ private IXStateTransform _current = null;
+
+ private IXStateTransform _default = null;
+
+ private IXStateTransform _previous = null;
+
+ private string _pre_command = null;
+
+ private static bool[,] _bStateMap = null;
+
+ private bool _bTrigger = false;
+
+ public static bool _EnableAtor = true;
+
+ public override void OnAttachToHost(XObject host)
+ {
+ base.OnAttachToHost(host);
+ this.BuildStateMap();
+ bool flag = host is XEntity;
+ if (flag)
+ {
+ XEntity xentity = host as XEntity;
+ bool flag2 = xentity.Ator != null;
+ if (flag2)
+ {
+ xentity.Ator.SetStateMachine(this);
+ }
+ }
+ }
+
+ public void SetDefaultState(IXStateTransform def)
+ {
+ this._default = def;
+ this._current = def;
+ this._previous = def;
+ def.OnGetPermission();
+ }
+
+ public bool CanAct(XStateDefine state)
+ {
+ bool flag = (base.Enabled && this._current.IsPermitted(state)) || state == XStateDefine.XState_Death;
+ return flag && (!this._entity.IsMounted || !this._entity.IsCopilotMounted);
+ }
+
+ public bool CanAct(IXStateTransform next)
+ {
+ return this.CanAct(next.SelfState);
+ }
+
+ public bool StatePermitted(XStateDefine src, XStateDefine des)
+ {
+ bool flag = XStateMachine._bStateMap == null;
+ return !flag && XStateMachine._bStateMap[(int)src, (int)des];
+ }
+
+ public void ForceToDefaultState(bool ignoredeath)
+ {
+ bool flag = ignoredeath || this._current.SelfState != XStateDefine.XState_Death;
+ if (flag)
+ {
+ bool flag2 = this._current != this._default;
+ if (flag2)
+ {
+ this._current.Stop(this._default.SelfState);
+ this.TransferToDefaultState();
+ }
+ }
+ }
+
+ public void Stop()
+ {
+ this._current.Stop(this._default.SelfState);
+ }
+
+ public override void Update(float fDeltaT)
+ {
+ this._current.StateUpdate(fDeltaT);
+ bool isFinished = this._current.IsFinished;
+ if (isFinished)
+ {
+ bool syncPredicted = this._current.SyncPredicted;
+ if (syncPredicted)
+ {
+ this.TransferToDefaultState();
+ }
+ }
+ }
+
+ public override void PostUpdate(float fDeltaT)
+ {
+ bool flag = this._bTrigger && this._entity.Ator != null && !this._entity.Ator.IsInTransition(0);
+ if (flag)
+ {
+ this._pre_command = this._current.TriggerAnim(this._pre_command);
+ this.AnimationUpdate(this._entity, this._pre_command);
+ this._bTrigger = false;
+ }
+ }
+
+ private void AnimationUpdate(XEntity entity, string pre_command)
+ {
+ entity = (entity.IsTransform ? entity.Transformer : entity);
+ float transitionDuration = (this._current.SelfState == XStateDefine.XState_Idle) ? 0.5f : 0.05f;
+ for (int i = 0; i < entity.Affiliates.Count; i++)
+ {
+ bool flag = entity.Affiliates[i].MirrorState && entity.Affiliates[i].Ator != null;
+ if (flag)
+ {
+ entity.Affiliates[i].Ator.CrossFade(this._current.PresentName, transitionDuration, 0, 0f);
+ }
+ }
+ bool flag2 = entity.IsMounted && !entity.IsCopilotMounted;
+ if (flag2)
+ {
+ bool flag3 = entity.Mount.Ator != null;
+ if (flag3)
+ {
+ entity.Mount.Ator.CrossFade(this._current.PresentName, transitionDuration, 0, 0f);
+ }
+ bool flag4 = entity.Mount.Copilot != null;
+ if (flag4)
+ {
+ this.AnimationUpdate(entity.Mount.Copilot, pre_command);
+ }
+ }
+ }
+
+ public void OnAnimationOverrided()
+ {
+ bool flag = this._default != null;
+ if (flag)
+ {
+ this._pre_command = this._default.PresentCommand;
+ }
+ }
+
+ public void TriggerPresent()
+ {
+ this._bTrigger = true;
+ }
+
+ public void SetAnimationSpeed(float speed)
+ {
+ bool flag = this._entity.Ator != null && this._entity.Skill != null && !this._entity.Skill.IsCasting();
+ if (flag)
+ {
+ this._entity.Ator.speed = speed;
+ }
+ }
+
+ public bool TryTransferToState(IXStateTransform next)
+ {
+ bool flag = this.CanAct(next.SelfState);
+ bool result;
+ if (flag)
+ {
+ result = this.TransferToState(next);
+ }
+ else
+ {
+ next.OnRejected(this._current.SelfState);
+ result = false;
+ }
+ return result;
+ }
+
+ public bool TransferToState(IXStateTransform next)
+ {
+ bool flag = this._current.SelfState != next.SelfState || next.SelfState != XStateDefine.XState_Move;
+ if (flag)
+ {
+ this._current.Stop(next.SelfState);
+ }
+ this._previous = this._current;
+ this._current = next;
+ this._current.OnGetPermission();
+ bool flag2 = this._previous.SelfState != this._current.SelfState || !this._bTrigger;
+ if (flag2)
+ {
+ this._bTrigger = this._current.ShouldBePresent;
+ }
+ return true;
+ }
+
+ private void TransferToDefaultState()
+ {
+ XIdleEventArgs @event = XEventPool<XIdleEventArgs>.GetEvent();
+ @event.Firer = this._host;
+ XSingleton<XEventMgr>.singleton.FireEvent(@event);
+ }
+
+ private void BuildStateMap()
+ {
+ bool flag = XStateMachine._bStateMap == null;
+ if (flag)
+ {
+ XStateMachine._bStateMap = new bool[,]
+ {
+ {
+ false,
+ true,
+ true,
+ true,
+ true,
+ true,
+ true,
+ true
+ },
+ {
+ true,
+ true,
+ true,
+ true,
+ true,
+ true,
+ true,
+ true
+ },
+ {
+ false,
+ false,
+ false,
+ true,
+ true,
+ true,
+ true,
+ false
+ },
+ {
+ false,
+ false,
+ false,
+ false,
+ true,
+ true,
+ true,
+ false
+ },
+ {
+ false,
+ false,
+ false,
+ false,
+ true,
+ false,
+ true,
+ false
+ },
+ {
+ false,
+ false,
+ false,
+ false,
+ true,
+ true,
+ true,
+ false
+ },
+ {
+ false,
+ false,
+ false,
+ false,
+ false,
+ false,
+ false,
+ false
+ },
+ {
+ false,
+ true,
+ false,
+ false,
+ true,
+ true,
+ true,
+ true
+ }
+ };
+ }
+ }
+
+ public void UpdateCollisionLayer()
+ {
+ this._entity.SetCollisionLayer(this._current.CollisionLayer);
+ }
+ }
+}
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