diff options
author | chai <chaifix@163.com> | 2021-01-25 14:28:30 +0800 |
---|---|---|
committer | chai <chaifix@163.com> | 2021-01-25 14:28:30 +0800 |
commit | 6eb915c129fc90c6f4c82ae097dd6ffad5239efc (patch) | |
tree | 7dd2be50edf41f36b60fac84696e731c13afe617 /Client/Assets/Scripts/XUtliPoolLib/GameCommunityTable.cs |
+scripts
Diffstat (limited to 'Client/Assets/Scripts/XUtliPoolLib/GameCommunityTable.cs')
-rw-r--r-- | Client/Assets/Scripts/XUtliPoolLib/GameCommunityTable.cs | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/Client/Assets/Scripts/XUtliPoolLib/GameCommunityTable.cs b/Client/Assets/Scripts/XUtliPoolLib/GameCommunityTable.cs new file mode 100644 index 00000000..2cc486d1 --- /dev/null +++ b/Client/Assets/Scripts/XUtliPoolLib/GameCommunityTable.cs @@ -0,0 +1,60 @@ +using System;
+
+namespace XUtliPoolLib
+{
+ public class GameCommunityTable : CVSReader
+ {
+ public GameCommunityTable.RowData[] Table = null;
+
+ public class RowData
+ {
+ public int ID;
+
+ public string ButtonName;
+
+ public bool QQ;
+
+ public bool WX;
+
+ public int OpenLevel;
+
+ public int SysID;
+
+ public bool YK;
+ }
+
+ protected override void ReadLine(XBinaryReader reader)
+ {
+ GameCommunityTable.RowData rowData = new GameCommunityTable.RowData();
+ base.Read<int>(reader, ref rowData.ID, CVSReader.intParse);
+ this.columnno = 0;
+ base.Read<string>(reader, ref rowData.ButtonName, CVSReader.stringParse);
+ this.columnno = 1;
+ base.Read<bool>(reader, ref rowData.QQ, CVSReader.boolParse);
+ this.columnno = 2;
+ base.Read<bool>(reader, ref rowData.WX, CVSReader.boolParse);
+ this.columnno = 3;
+ base.Read<int>(reader, ref rowData.OpenLevel, CVSReader.intParse);
+ this.columnno = 4;
+ base.Read<int>(reader, ref rowData.SysID, CVSReader.intParse);
+ this.columnno = 5;
+ base.Read<bool>(reader, ref rowData.YK, CVSReader.boolParse);
+ this.columnno = 6;
+ this.Table[this.lineno] = rowData;
+ this.columnno = -1;
+ }
+
+ protected override void OnClear(int lineCount)
+ {
+ bool flag = lineCount > 0;
+ if (flag)
+ {
+ this.Table = new GameCommunityTable.RowData[lineCount];
+ }
+ else
+ {
+ this.Table = null;
+ }
+ }
+ }
+}
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