diff options
author | chai <chaifix@163.com> | 2021-01-25 14:28:30 +0800 |
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committer | chai <chaifix@163.com> | 2021-01-25 14:28:30 +0800 |
commit | 6eb915c129fc90c6f4c82ae097dd6ffad5239efc (patch) | |
tree | 7dd2be50edf41f36b60fac84696e731c13afe617 /Client/Assets/Scripts/XUtliPoolLib/XUIPool.cs |
+scripts
Diffstat (limited to 'Client/Assets/Scripts/XUtliPoolLib/XUIPool.cs')
-rw-r--r-- | Client/Assets/Scripts/XUtliPoolLib/XUIPool.cs | 376 |
1 files changed, 376 insertions, 0 deletions
diff --git a/Client/Assets/Scripts/XUtliPoolLib/XUIPool.cs b/Client/Assets/Scripts/XUtliPoolLib/XUIPool.cs new file mode 100644 index 00000000..db071777 --- /dev/null +++ b/Client/Assets/Scripts/XUtliPoolLib/XUIPool.cs @@ -0,0 +1,376 @@ +using System;
+using System.Collections.Generic;
+using UILib;
+using UnityEngine;
+
+namespace XUtliPoolLib
+{
+ public class XUIPool
+ {
+ public int TplWidth { get; set; }
+
+ public int TplHeight { get; set; }
+
+ public Vector3 TplPos { get; set; }
+
+ public bool IsValid
+ {
+ get
+ {
+ return this._tpl != null;
+ }
+ }
+
+ public int ActiveCount
+ {
+ get
+ {
+ return this._ActiveCount;
+ }
+ }
+
+ public static int _far_far_away = 1000;
+
+ public GameObject _tpl;
+
+ protected List<GameObject> _pool = new List<GameObject>();
+
+ protected List<bool> _used = new List<bool>();
+
+ protected Stack<int> _ToBeRemoved = new Stack<int>();
+
+ protected bool _bEffectiveMode = true;
+
+ public IXUITool _uiTool = null;
+
+ private int _ActiveCount;
+
+ public XUIPool(IXUITool uiTool)
+ {
+ this._uiTool = uiTool;
+ }
+
+ public void SetupPool(GameObject parent, GameObject tpl, uint Count, bool bEffectiveMode = true)
+ {
+ this._pool.Clear();
+ this._used.Clear();
+ this._ToBeRemoved.Clear();
+ this._tpl = tpl;
+ this._bEffectiveMode = bEffectiveMode;
+ this._ActiveCount = 0;
+ IXUISprite ixuisprite = this._tpl.GetComponent("XUISprite") as IXUISprite;
+ IXUILabel ixuilabel = this._tpl.GetComponent("XUILabel") as IXUILabel;
+ bool flag = ixuisprite != null;
+ if (flag)
+ {
+ this.TplWidth = ixuisprite.spriteWidth;
+ this.TplHeight = ixuisprite.spriteHeight;
+ }
+ else
+ {
+ bool flag2 = ixuilabel != null;
+ if (flag2)
+ {
+ this.TplWidth = ixuilabel.spriteWidth;
+ this.TplHeight = ixuilabel.spriteHeight;
+ }
+ else
+ {
+ this.TplWidth = 0;
+ this.TplHeight = 0;
+ }
+ }
+ bool flag3 = !bEffectiveMode;
+ if (flag3)
+ {
+ this.ReturnAllDisable();
+ }
+ this.TplPos = this._tpl.transform.localPosition;
+ Transform parent2 = (parent == null) ? this._tpl.transform.parent : parent.transform;
+ int num = 0;
+ while ((long)num < (long)((ulong)Count))
+ {
+ GameObject gameObject = XCommon.Instantiate<GameObject>(this._tpl);
+ gameObject.transform.parent = parent2;
+ gameObject.transform.localScale = Vector3.one;
+ gameObject.name = "item" + num;
+ bool bEffectiveMode2 = this._bEffectiveMode;
+ if (bEffectiveMode2)
+ {
+ gameObject.transform.localPosition = Vector3.one * (float)XUIPool._far_far_away;
+ }
+ else
+ {
+ gameObject.transform.localPosition = this._tpl.transform.localPosition;
+ this.MakeGameObjectEnabled(gameObject, false);
+ }
+ this._pool.Add(gameObject);
+ this._used.Add(false);
+ num++;
+ }
+ bool bEffectiveMode3 = this._bEffectiveMode;
+ if (bEffectiveMode3)
+ {
+ this._tpl.transform.parent = parent2;
+ this._tpl.transform.localPosition = Vector3.one * (float)XUIPool._far_far_away;
+ }
+ else
+ {
+ this._tpl.transform.parent = parent2;
+ this.MakeGameObjectEnabled(this._tpl, false);
+ }
+ }
+
+ public GameObject FetchGameObject(bool fadeIn = false)
+ {
+ this._ActiveCount++;
+ bool flag = this._ToBeRemoved.Count > 0;
+ GameObject result;
+ if (flag)
+ {
+ int index = this._ToBeRemoved.Pop();
+ this.CheckFadeIn(fadeIn, this._pool[index]);
+ result = this._pool[index];
+ }
+ else
+ {
+ for (int i = 0; i < this._pool.Count; i++)
+ {
+ bool flag2 = !this._used[i];
+ if (flag2)
+ {
+ bool flag3 = !this._bEffectiveMode;
+ if (flag3)
+ {
+ this.MakeGameObjectEnabled(this._pool[i], true);
+ }
+ this._used[i] = true;
+ this.CheckFadeIn(fadeIn, this._pool[i]);
+ return this._pool[i];
+ }
+ }
+ int count = this._pool.Count;
+ bool flag4 = !this._bEffectiveMode;
+ if (flag4)
+ {
+ this.MakeGameObjectEnabled(this._tpl, true);
+ }
+ for (int j = 0; j < (count + 1) / 2; j++)
+ {
+ GameObject gameObject = XCommon.Instantiate<GameObject>(this._tpl);
+ gameObject.transform.parent = this._tpl.transform.parent;
+ gameObject.transform.localScale = Vector3.one;
+ gameObject.name = "item" + this._pool.Count;
+ bool bEffectiveMode = this._bEffectiveMode;
+ if (bEffectiveMode)
+ {
+ gameObject.transform.localPosition = Vector3.one * (float)XUIPool._far_far_away;
+ }
+ else
+ {
+ gameObject.transform.localPosition = this._tpl.transform.localPosition;
+ this.MakeGameObjectEnabled(gameObject, false);
+ }
+ this._pool.Add(gameObject);
+ this._used.Add(false);
+ }
+ bool flag5 = !this._bEffectiveMode;
+ if (flag5)
+ {
+ this.MakeGameObjectEnabled(this._tpl, false);
+ }
+ this._used[count] = true;
+ this.MakeGameObjectEnabled(this._pool[count], true);
+ this.CheckFadeIn(fadeIn, this._pool[count]);
+ result = this._pool[count];
+ }
+ return result;
+ }
+
+ private void CheckFadeIn(bool fadeIn, GameObject go)
+ {
+ bool flag = !fadeIn;
+ if (!flag)
+ {
+ IXTweenFadeIn ixtweenFadeIn = go.GetComponent("TweenFadeIn") as IXTweenFadeIn;
+ bool flag2 = ixtweenFadeIn == null;
+ if (flag2)
+ {
+ XSingleton<XDebug>.singleton.AddErrorLog("Tpl haven't FadeIn Component but Fetch try to get it.", null, null, null, null, null);
+ }
+ else
+ {
+ ixtweenFadeIn.PlayFadeIn();
+ }
+ }
+ }
+
+ public void FakeReturnAll()
+ {
+ this._ToBeRemoved.Clear();
+ for (int i = this._used.Count - 1; i >= 0; i--)
+ {
+ bool flag = this._used[i];
+ if (flag)
+ {
+ this._ToBeRemoved.Push(i);
+ }
+ }
+ this._ActiveCount = 0;
+ }
+
+ public void ActualReturnAll(bool bChangeParent = false)
+ {
+ while (this._ToBeRemoved.Count > 0)
+ {
+ int index = this._ToBeRemoved.Pop();
+ this._DisableGameObject(this._pool[index], bChangeParent);
+ this._used[index] = false;
+ }
+ }
+
+ public void ReturnAll(bool bChangeParent = false)
+ {
+ for (int i = 0; i < this._pool.Count; i++)
+ {
+ GameObject go = this._pool[i];
+ this._DisableGameObject(go, bChangeParent);
+ }
+ for (int j = 0; j < this._used.Count; j++)
+ {
+ this._used[j] = false;
+ }
+ this._ActiveCount = 0;
+ }
+
+ public void ReturnAllDisable()
+ {
+ for (int i = 0; i < this._pool.Count; i++)
+ {
+ bool flag = !this._pool[i].activeSelf;
+ if (flag)
+ {
+ bool flag2 = i < this._used.Count;
+ if (flag2)
+ {
+ this._used[i] = false;
+ }
+ this._ActiveCount--;
+ }
+ }
+ }
+
+ public void ReturnInstance(GameObject go, bool bChangeParent = false)
+ {
+ this._DisableGameObject(go, bChangeParent);
+ int num = -1;
+ for (int i = 0; i < this._pool.Count; i++)
+ {
+ bool flag = this._pool[i] == go;
+ if (flag)
+ {
+ num = i;
+ break;
+ }
+ }
+ bool flag2 = num > -1 && num < this._used.Count;
+ if (flag2)
+ {
+ this._used[num] = false;
+ }
+ this._ActiveCount--;
+ }
+
+ public void ReturnAny(int count, bool bChangeParent = false)
+ {
+ int num = 0;
+ while (num < this._pool.Count && count > 0)
+ {
+ bool flag = this._used[num];
+ if (flag)
+ {
+ this._used[num] = false;
+ this._DisableGameObject(this._pool[num], bChangeParent);
+ this._ActiveCount--;
+ count--;
+ }
+ num++;
+ }
+ }
+
+ private void _DisableGameObject(GameObject go, bool bChangeParent)
+ {
+ if (bChangeParent)
+ {
+ go.transform.parent = this._tpl.transform.parent;
+ }
+ bool bEffectiveMode = this._bEffectiveMode;
+ if (bEffectiveMode)
+ {
+ go.transform.localPosition = Vector3.one * (float)XUIPool._far_far_away;
+ }
+ else
+ {
+ this.MakeGameObjectEnabled(go, false);
+ }
+ }
+
+ public void GetActiveList(List<GameObject> ret)
+ {
+ int i = 0;
+ int count = this._pool.Count;
+ while (i < count)
+ {
+ GameObject gameObject = this._pool[i];
+ bool bEffectiveMode = this._bEffectiveMode;
+ if (bEffectiveMode)
+ {
+ bool flag = gameObject.transform.localPosition.x < (float)XUIPool._far_far_away;
+ if (flag)
+ {
+ ret.Add(gameObject);
+ }
+ }
+ else
+ {
+ bool activeInHierarchy = gameObject.activeInHierarchy;
+ if (activeInHierarchy)
+ {
+ ret.Add(gameObject);
+ }
+ }
+ i++;
+ }
+ }
+
+ protected void MakeGameObjectEnabled(GameObject go, bool enabled)
+ {
+ go.SetActive(enabled);
+ }
+
+ public void PlayFadeInWithActiveList()
+ {
+ List<GameObject> list = ListPool<GameObject>.Get();
+ this.GetActiveList(list);
+ bool flag = list.Count != 0;
+ if (flag)
+ {
+ IXTweenFadeIn ixtweenFadeIn = list[0].GetComponent("TweenFadeIn") as IXTweenFadeIn;
+ bool flag2 = ixtweenFadeIn == null;
+ if (flag2)
+ {
+ XSingleton<XDebug>.singleton.AddErrorLog("Tpl ActiveList haven't FadeIn Component but Fetch try to get it.", null, null, null, null, null);
+ }
+ else
+ {
+ ixtweenFadeIn.ResetGroupDelay();
+ for (int i = 0; i < list.Count; i++)
+ {
+ this.CheckFadeIn(true, list[i]);
+ }
+ }
+ }
+ ListPool<GameObject>.Release(list);
+ }
+ }
+}
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