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path: root/Client/Assets/Behavior Designer/Editor/Object Drawers/FloatSliderDrawer.cs
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Diffstat (limited to 'Client/Assets/Behavior Designer/Editor/Object Drawers/FloatSliderDrawer.cs')
-rw-r--r--Client/Assets/Behavior Designer/Editor/Object Drawers/FloatSliderDrawer.cs22
1 files changed, 22 insertions, 0 deletions
diff --git a/Client/Assets/Behavior Designer/Editor/Object Drawers/FloatSliderDrawer.cs b/Client/Assets/Behavior Designer/Editor/Object Drawers/FloatSliderDrawer.cs
new file mode 100644
index 00000000..ada9607b
--- /dev/null
+++ b/Client/Assets/Behavior Designer/Editor/Object Drawers/FloatSliderDrawer.cs
@@ -0,0 +1,22 @@
+using UnityEngine;
+using UnityEditor;
+using BehaviorDesigner.Runtime;
+using BehaviorDesigner.Runtime.ObjectDrawers;
+
+namespace BehaviorDesigner.Editor.ObjectDrawers
+{
+ [CustomObjectDrawer(typeof(FloatSliderAttribute))]
+ public class FloatSliderDrawer : ObjectDrawer
+ {
+ public override void OnGUI(GUIContent label)
+ {
+ var floatSliderAttribute = (FloatSliderAttribute)attribute;
+ if (value is SharedFloat) {
+ var sharedFloat = value as SharedFloat;
+ sharedFloat.Value = EditorGUILayout.Slider(label, sharedFloat.Value, floatSliderAttribute.min, floatSliderAttribute.max);
+ } else {
+ value = EditorGUILayout.Slider(label, (float)value, floatSliderAttribute.min, floatSliderAttribute.max);
+ }
+ }
+ }
+} \ No newline at end of file