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-rw-r--r--Client/Assets/Behavior Designer/Runtime/Actions/Log.cs33
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diff --git a/Client/Assets/Behavior Designer/Runtime/Actions/Log.cs b/Client/Assets/Behavior Designer/Runtime/Actions/Log.cs
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+++ b/Client/Assets/Behavior Designer/Runtime/Actions/Log.cs
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+using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks
+{
+ [TaskDescription("Log is a simple task which will output the specified text and return success. It can be used for debugging.")]
+ [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=16")]
+ [TaskIcon("{SkinColor}LogIcon.png")]
+ public class Log : Action
+ {
+ [Tooltip("Text to output to the log")]
+ public SharedString text;
+ [Tooltip("Is this text an error?")]
+ public SharedBool logError;
+
+ public override TaskStatus OnUpdate()
+ {
+ // Log the text and return success
+ //if (logError.Value) {
+ // Debug.LogError(text);
+ //} else {
+ // Debug.Log(text);
+ //}
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ // Reset the properties back to their original values
+ text = "";
+ logError = false;
+ }
+ }
+} \ No newline at end of file