diff options
Diffstat (limited to 'Client/Assets/Behavior Designer/Runtime/Actions/Reflection/SetFieldValue.cs')
-rw-r--r-- | Client/Assets/Behavior Designer/Runtime/Actions/Reflection/SetFieldValue.cs | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/Actions/Reflection/SetFieldValue.cs b/Client/Assets/Behavior Designer/Runtime/Actions/Reflection/SetFieldValue.cs new file mode 100644 index 00000000..c0c9e2f0 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Actions/Reflection/SetFieldValue.cs @@ -0,0 +1,57 @@ +using UnityEngine;
+using System;
+using System.Reflection;
+
+namespace BehaviorDesigner.Runtime.Tasks
+{
+ [TaskDescription("Sets the field to the value specified. Returns success if the field was set.")]
+ [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=149")]
+ [TaskCategory("Reflection")]
+ [TaskIcon("{SkinColor}ReflectionIcon.png")]
+ public class SetFieldValue : Action
+ {
+ [Tooltip("The GameObject to set the field on")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("The component to set the field on")]
+ public SharedString componentName;
+ [Tooltip("The name of the field")]
+ public SharedString fieldName;
+ [Tooltip("The value to set")]
+ public SharedVariable fieldValue;
+
+ public override TaskStatus OnUpdate()
+ {
+ if (fieldValue == null) {
+ //Debug.LogWarning("Unable to get field - field value is null");
+ return TaskStatus.Failure;
+ }
+
+ var type = TaskUtility.GetTypeWithinAssembly(componentName.Value);
+ if (type == null) {
+ //Debug.LogWarning("Unable to set field - type is null");
+ return TaskStatus.Failure;
+ }
+
+ var component = GetDefaultGameObject(targetGameObject.Value).GetComponent(type);
+ if (component == null) {
+ //Debug.LogWarning("Unable to set the field with component " + componentName.Value);
+ return TaskStatus.Failure;
+ }
+
+ // If you are receiving a compiler error on the Windows Store platform see this topic:
+ // http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=46
+ var field = component.GetType().GetField(fieldName.Value);
+ field.SetValue(component, fieldValue.GetValue());
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ componentName = null;
+ fieldName = null;
+ fieldValue = null;
+ }
+ }
+}
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