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diff --git a/Client/Assets/Behavior Designer/Runtime/Actions/Wait.cs b/Client/Assets/Behavior Designer/Runtime/Actions/Wait.cs
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+using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks
+{
+ [TaskDescription("Wait a specified amount of time. The task will return running until the task is done waiting. It will return success after the wait time has elapsed.")]
+ [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=22")]
+ [TaskIcon("{SkinColor}WaitIcon.png")]
+ public class Wait : Action
+ {
+ [Tooltip("The amount of time to wait")]
+ public SharedFloat waitTime = 1;
+ [Tooltip("Should the wait be randomized?")]
+ public SharedBool randomWait = false;
+ [Tooltip("The minimum wait time if random wait is enabled")]
+ public SharedFloat randomWaitMin = 1;
+ [Tooltip("The maximum wait time if random wait is enabled")]
+ public SharedFloat randomWaitMax = 1;
+
+ // The time to wait
+ private float waitDuration;
+ // The time that the task started to wait.
+ private float startTime;
+ // Remember the time that the task is paused so the time paused doesn't contribute to the wait time.
+ private float pauseTime;
+
+ public override void OnStart()
+ {
+ // Remember the start time.
+ startTime = Time.time;
+ if (randomWait.Value) {
+ waitDuration = Random.Range(randomWaitMin.Value, randomWaitMax.Value);
+ } else {
+ waitDuration = waitTime.Value;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ // The task is done waiting if the time waitDuration has elapsed since the task was started.
+ if (startTime + waitDuration < Time.time) {
+ return TaskStatus.Success;
+ }
+ // Otherwise we are still waiting.
+ return TaskStatus.Running;
+ }
+
+ public override void OnPause(bool paused)
+ {
+ if (paused) {
+ // Remember the time that the behavior was paused.
+ pauseTime = Time.time;
+ } else {
+ // Add the difference between Time.time and pauseTime to figure out a new start time.
+ startTime += (Time.time - pauseTime);
+ }
+ }
+
+ public override void OnReset()
+ {
+ // Reset the public properties back to their original values
+ waitTime = 1;
+ randomWait = false;
+ randomWaitMin = 1;
+ randomWaitMax = 1;
+ }
+ }
+} \ No newline at end of file