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-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animation/Blend.cs2
-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animation/CrossFade.cs2
-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animation/CrossFadeQueued.cs2
-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animation/GetAnimatePhysics.cs2
-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animation/IsPlaying.cs2
-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animation/Play.cs2
-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animation/PlayQueued.cs2
-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animation/Rewind.cs2
-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animation/Sample.cs2
-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animation/SetAnimatePhysics.cs2
-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animation/SetWrapMode.cs2
-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animation/Stop.cs2
12 files changed, 12 insertions, 12 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animation/Blend.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animation/Blend.cs
index 18b15029..c37744a1 100644
--- a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animation/Blend.cs
+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animation/Blend.cs
@@ -31,7 +31,7 @@ namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAnimation
public override TaskStatus OnUpdate()
{
if (animation == null) {
- //Debug.LogWarning("Animation is null");
+ Debug.LogWarning("Animation is null");
return TaskStatus.Failure;
}
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animation/CrossFade.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animation/CrossFade.cs
index 759ad6d8..38fcc324 100644
--- a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animation/CrossFade.cs
+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animation/CrossFade.cs
@@ -31,7 +31,7 @@ namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAnimation
public override TaskStatus OnUpdate()
{
if (animation == null) {
- //Debug.LogWarning("Animation is null");
+ Debug.LogWarning("Animation is null");
return TaskStatus.Failure;
}
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animation/CrossFadeQueued.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animation/CrossFadeQueued.cs
index 67973730..4c2e9c89 100644
--- a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animation/CrossFadeQueued.cs
+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animation/CrossFadeQueued.cs
@@ -33,7 +33,7 @@ namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAnimation
public override TaskStatus OnUpdate()
{
if (animation == null) {
- //Debug.LogWarning("Animation is null");
+ Debug.LogWarning("Animation is null");
return TaskStatus.Failure;
}
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animation/GetAnimatePhysics.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animation/GetAnimatePhysics.cs
index 3d832dfd..5f0d49de 100644
--- a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animation/GetAnimatePhysics.cs
+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animation/GetAnimatePhysics.cs
@@ -28,7 +28,7 @@ namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAnimation
public override TaskStatus OnUpdate()
{
if (animation == null) {
- //Debug.LogWarning("Animation is null");
+ Debug.LogWarning("Animation is null");
return TaskStatus.Failure;
}
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animation/IsPlaying.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animation/IsPlaying.cs
index 07b99732..f86a854b 100644
--- a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animation/IsPlaying.cs
+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animation/IsPlaying.cs
@@ -27,7 +27,7 @@ namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAnimation
public override TaskStatus OnUpdate()
{
if (animation == null) {
- //Debug.LogWarning("Animation is null");
+ Debug.LogWarning("Animation is null");
return TaskStatus.Failure;
}
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animation/Play.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animation/Play.cs
index 45c014b3..4661c83d 100644
--- a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animation/Play.cs
+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animation/Play.cs
@@ -29,7 +29,7 @@ namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAnimation
public override TaskStatus OnUpdate()
{
if (animation == null) {
- //Debug.LogWarning("Animation is null");
+ Debug.LogWarning("Animation is null");
return TaskStatus.Failure;
}
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animation/PlayQueued.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animation/PlayQueued.cs
index b6d7a543..7be1b507 100644
--- a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animation/PlayQueued.cs
+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animation/PlayQueued.cs
@@ -31,7 +31,7 @@ namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAnimation
public override TaskStatus OnUpdate()
{
if (animation == null) {
- //Debug.LogWarning("Animation is null");
+ Debug.LogWarning("Animation is null");
return TaskStatus.Failure;
}
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animation/Rewind.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animation/Rewind.cs
index f870f50f..c8bc35b5 100644
--- a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animation/Rewind.cs
+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animation/Rewind.cs
@@ -27,7 +27,7 @@ namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAnimation
public override TaskStatus OnUpdate()
{
if (animation == null) {
- //Debug.LogWarning("Animation is null");
+ Debug.LogWarning("Animation is null");
return TaskStatus.Failure;
}
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animation/Sample.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animation/Sample.cs
index 5b62e126..3620122c 100644
--- a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animation/Sample.cs
+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animation/Sample.cs
@@ -24,7 +24,7 @@ namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAnimation
public override TaskStatus OnUpdate()
{
if (animation == null) {
- //Debug.LogWarning("Animation is null");
+ Debug.LogWarning("Animation is null");
return TaskStatus.Failure;
}
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animation/SetAnimatePhysics.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animation/SetAnimatePhysics.cs
index 584ad984..14bdac19 100644
--- a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animation/SetAnimatePhysics.cs
+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animation/SetAnimatePhysics.cs
@@ -27,7 +27,7 @@ namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAnimation
public override TaskStatus OnUpdate()
{
if (animation == null) {
- //Debug.LogWarning("Animation is null");
+ Debug.LogWarning("Animation is null");
return TaskStatus.Failure;
}
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animation/SetWrapMode.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animation/SetWrapMode.cs
index d17c4508..4194b81e 100644
--- a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animation/SetWrapMode.cs
+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animation/SetWrapMode.cs
@@ -27,7 +27,7 @@ namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAnimation
public override TaskStatus OnUpdate()
{
if (animation == null) {
- //Debug.LogWarning("Animation is null");
+ Debug.LogWarning("Animation is null");
return TaskStatus.Failure;
}
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animation/Stop.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animation/Stop.cs
index 138de081..8625b0bd 100644
--- a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animation/Stop.cs
+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animation/Stop.cs
@@ -27,7 +27,7 @@ namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAnimation
public override TaskStatus OnUpdate()
{
if (animation == null) {
- //Debug.LogWarning("Animation is null");
+ Debug.LogWarning("Animation is null");
return TaskStatus.Failure;
}