diff options
Diffstat (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animator/InterruptMatchTarget.cs')
-rw-r--r-- | Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animator/InterruptMatchTarget.cs | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animator/InterruptMatchTarget.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animator/InterruptMatchTarget.cs new file mode 100644 index 00000000..d958848e --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animator/InterruptMatchTarget.cs @@ -0,0 +1,44 @@ +using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAnimator
+{
+ [TaskCategory("Basic/Animator")]
+ [TaskDescription("Interrupts the automatic target matching. Returns Success.")]
+ public class InterruptMatchTarget : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("CompleteMatch will make the gameobject match the target completely at the next frame")]
+ public bool completeMatch = true;
+
+ private Animator animator;
+ private GameObject prevGameObject;
+
+ public override void OnStart()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (currentGameObject != prevGameObject) {
+ animator = currentGameObject.GetComponent<Animator>();
+ prevGameObject = currentGameObject;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (animator == null) {
+ Debug.LogWarning("Animator is null");
+ return TaskStatus.Failure;
+ }
+
+ animator.InterruptMatchTarget(completeMatch);
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ completeMatch = true;
+ }
+ }
+}
\ No newline at end of file |