diff options
Diffstat (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animator/SetLayerWeight.cs')
-rw-r--r-- | Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animator/SetLayerWeight.cs | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animator/SetLayerWeight.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animator/SetLayerWeight.cs new file mode 100644 index 00000000..ae5b529f --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animator/SetLayerWeight.cs @@ -0,0 +1,47 @@ +using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAnimator
+{
+ [TaskCategory("Basic/Animator")]
+ [TaskDescription("Sets the layer's current weight. Returns Success.")]
+ public class SetLayerWeight : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("The layer's index")]
+ public SharedInt index;
+ [Tooltip("The weight of the layer")]
+ public SharedFloat weight;
+
+ private Animator animator;
+ private GameObject prevGameObject;
+
+ public override void OnStart()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (currentGameObject != prevGameObject) {
+ animator = currentGameObject.GetComponent<Animator>();
+ prevGameObject = currentGameObject;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (animator == null) {
+ Debug.LogWarning("Animator is null");
+ return TaskStatus.Failure;
+ }
+
+ animator.SetLayerWeight(index.Value, weight.Value);
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ index = 0;
+ weight = 0;
+ }
+ }
+}
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