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Diffstat (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animator/SetSpeed.cs')
-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animator/SetSpeed.cs44
1 files changed, 44 insertions, 0 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animator/SetSpeed.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animator/SetSpeed.cs
new file mode 100644
index 00000000..e38f45ba
--- /dev/null
+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Animator/SetSpeed.cs
@@ -0,0 +1,44 @@
+using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityAnimator
+{
+ [TaskCategory("Basic/Animator")]
+ [TaskDescription("Sets the playback speed of the Animator. 1 is normal playback speed. Returns Success.")]
+ public class SetSpeed : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("The playback speed of the Animator")]
+ public SharedFloat speed;
+
+ private Animator animator;
+ private GameObject prevGameObject;
+
+ public override void OnStart()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (currentGameObject != prevGameObject) {
+ animator = currentGameObject.GetComponent<Animator>();
+ prevGameObject = currentGameObject;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (animator == null) {
+ Debug.LogWarning("Animator is null");
+ return TaskStatus.Failure;
+ }
+
+ animator.speed = speed.Value;
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ speed = 0;
+ }
+ }
+} \ No newline at end of file