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-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/BoxCollider2D/GetSize.cs45
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diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/BoxCollider2D/GetSize.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/BoxCollider2D/GetSize.cs
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+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/BoxCollider2D/GetSize.cs
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+using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityBoxCollider2D
+{
+ [TaskCategory("Basic/BoxCollider2D")]
+ [TaskDescription("Stores the size of the BoxCollider2D. Returns Success.")]
+ public class GetSize : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("The size of the BoxCollider2D")]
+ [RequiredField]
+ public SharedVector2 storeValue;
+
+ private BoxCollider2D boxCollider2D;
+ private GameObject prevGameObject;
+
+ public override void OnStart()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (currentGameObject != prevGameObject) {
+ boxCollider2D = currentGameObject.GetComponent<BoxCollider2D>();
+ prevGameObject = currentGameObject;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (boxCollider2D == null) {
+ Debug.LogWarning("BoxCollider2D is null");
+ return TaskStatus.Failure;
+ }
+
+ storeValue.Value = boxCollider2D.size;
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ storeValue = Vector2.zero;
+ }
+ }
+}